wip: some docs and suspense

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Jonathan Kelley committed 2021-11-23 15:53:57 -05:00
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commit 93d4b8ca7c
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@@ -32,8 +32,10 @@
//! ```
//! use dioxus::prelude::*;
//!
//! fn Example(cx: Context<()>) -> DomTree {
//! html! { <div> "Hello, world!" </div> }
//! fn App(cx: Context, props: &()) -> Element {
//! cx.render(rsx!(
//! div {"hello world"}
//! ))
//! }
//! ```
//! Components need to take a "Context" parameter which is generic over some properties. This defines how the component can be used
@@ -41,11 +43,15 @@
//! `()`, and components with properties must declare their properties as a struct:
//!
//! ```
//! #[derive(Props)]
//! struct Props { name: String }
//! #[derive(Props, PartialEq)]
//! struct AppProps {
//! name: String
//! }
//!
//! fn Example(cx: Context<Props>) -> DomTree {
//! html! { <div> "Hello {cx.props.name}!" </div> }
//! fn App(cx: Context, props: &AppProps) -> Element {
//! cx.render(rsx!(
//! div { "Hello {props.name}!" }
//! ))
//! }
//! ```
//!
@@ -57,22 +63,20 @@
//!
//! ```
//! #[derive(Props)]
//! struct Props<'a> { name: &'a str }
//! struct Props<'a> {
//! name: &'a str
//! }
//!
//! fn Example<'a>(cx: Context<'a, Props<'a>>) -> DomTree {
//! html! { <div> "Hello {cx.props.name}!" </div> }
//! fn Example(cx: Context, props: &AppProps) -> Element {
//! cx.render(rsx!(
//! div { "Hello {props.name}!" }
//! ))
//! }
//! ```
//!
//!
//!
//! The lifetimes might look a little messy, but are crucially important for Dioxus's efficiency and overall ergonimics.
//! Components can also be crafted as pub static closures, enabling type inference without all the type signature noise. However,
//! closure-style components cannot work with borrowed data due to limitations in Rust's lifetime system.
//!
//! To use custom properties for components, you'll need to derive the `Props` trait for your properties. This trait
//! exposes a compile-time correct builder pattern (similar to typed-builder) that can be used in the `rsx!` and `html!`
//! macros to build components. Component props may have default fields notated by the `Default` attribute:
//! exposes a compile-time correct builder pattern (similar to typed-builder) that can be used in the `rsx!` macro to
//! build components. Component props may have default fields notated by the `Default` attribute:
//!
//! ```
//! #[derive(Props)]
@@ -82,7 +86,7 @@
//! #[props(default = false)]
//! checked: bool,
//!
//! #[props(default, setter(strip_option, into))]
//! #[props(default, into))]
//! title: Option<String>
//! }
//! ```
@@ -94,34 +98,30 @@
//!
//! ```
//! pub pub static Example: FC<()> = |cx, props|{
//! let (val, set_val) = use_state(cx, || 0);
//! let mut val = use_state(cx, || 0);
//! cx.render(rsx!(
//! button { onclick: move |_| set_val(val + 1) }
//! button { onclick: move |_| val += 1 }
//! ))
//! }
//! ````
//!
//! Instead of using a single struct to represent a component and its state, hooks use the "use_hook" building block
//! which allows the persistence of data between function component renders. This primitive is exposed directly through
//! the `Context` item:
//! As a building block for hooks, Dioxus provides the `use_hook` method on Context that stores a provided value in a
//! list of other values. Whenever `use_hook` is called, the next hook value in the list is returned.
//! ```
//! fn my_hook<'a>(cx: &impl Scoped<'a>) -> &'a String {
//! fn my_hook(cx: Context) -> &String {
//! cx.use_hook(
//! // Initializer stores a value
//! |hook_idx| String::new("stored_data"),
//!
//! // Runner returns the hook value every time the component is rendered
//! |hook| &*hook,
//!
//! // Cleanup runs after the component is unmounted
//! |hook| log::debug!("cleaning up hook with value {:#?}", hook)
//! )
//! }
//! ```
//! Under the hood, hooks store their data in a series of "memory cells". The first render defines the layout of these
//! memory cells, and on each subsequent render, each `use_hook` call accesses its corresponding memory cell. If a hook
//! accesses the wrong memory cell, `use_hook` will panic, and your app will crash. You can always use `try_use_hook` but
//! these types of errors can be easily mitigated by following the rules of hooks:
//! Under the hood, hooks store their data in a list of `Box<dyn Any>`. The first render defines the layout of these
//! list, and on each subsequent render, each `use_hook` call accesses its corresponding list item. If a hook
//! accesses the wrong index, `use_hook` will panic when trying to downcast `Any` to your type, and your app will crash.
//! These types of errors can be easily mitigated by following the rules of hooks:
//!
//! - Don’t call Hooks inside loops, conditions, or nested functions
//! - Don't call hooks in changing order between renders