chore: clean up some clippy stuff

This commit is contained in:
Jonathan Kelley committed 2022-07-03 00:11:28 -04:00
1 parent 2884d72b08
commit 94004cfe19
8 files changed
+117 -134

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-5
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@@ -232,8 +232,3 @@ impl<'a> AttributeValue<'a> {
} }
} }
} }
// #[test]
// fn test_attribute_value_size() {
// assert_eq!(std::mem::size_of::<AttributeValue<'_>>(), 24);
// }
+2 -2
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@@ -966,7 +966,7 @@ impl<'b> DiffState<'b> {
c.scope.set(None); c.scope.set(None);
let props = scope.props.take().unwrap(); let props = scope.props.take().unwrap();
c.props.borrow_mut().replace(props); c.props.borrow_mut().replace(props);
self.scopes.try_remove(scope_id).unwrap(); self.scopes.try_remove(scope_id);
} }
self.leave_scope(); self.leave_scope();
} }
@@ -1025,7 +1025,7 @@ impl<'b> DiffState<'b> {
let props = scope.props.take().unwrap(); let props = scope.props.take().unwrap();
c.props.borrow_mut().replace(props); c.props.borrow_mut().replace(props);
self.scopes.try_remove(scope_id).unwrap(); self.scopes.try_remove(scope_id);
} }
self.leave_scope(); self.leave_scope();
} }
+15 -18
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@@ -18,7 +18,7 @@ impl BubbleState {
} }
} }
/// User Events are events that are shuttled from the renderer into the VirtualDom through the scheduler channel. /// User Events are events that are shuttled from the renderer into the [`VirtualDom`] through the scheduler channel.
/// ///
/// These events will be passed to the appropriate Element given by `mounted_dom_id` and then bubbled up through the tree /// These events will be passed to the appropriate Element given by `mounted_dom_id` and then bubbled up through the tree
/// where each listener is checked and fired if the event name matches. /// where each listener is checked and fired if the event name matches.
@@ -73,7 +73,7 @@ pub struct UserEvent {
/// Priority of Event Triggers. /// Priority of Event Triggers.
/// ///
/// Internally, Dioxus will abort work that's taking too long if new, more important work arrives. Unlike React, Dioxus /// Internally, Dioxus will abort work that's taking too long if new, more important work arrives. Unlike React, Dioxus
/// won't be afraid to pause work or flush changes to the RealDOM. This is called "cooperative scheduling". Some Renderers /// won't be afraid to pause work or flush changes to the Real Dom. This is called "cooperative scheduling". Some Renderers
/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well. /// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
/// ///
/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes. /// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
@@ -81,12 +81,12 @@ pub struct UserEvent {
/// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now, /// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now,
/// we keep it simple, and just use a 3-tier priority system. /// we keep it simple, and just use a 3-tier priority system.
/// ///
/// - NoPriority = 0 /// - `NoPriority` = 0
/// - LowPriority = 1 /// - `LowPriority` = 1
/// - NormalPriority = 2 /// - `NormalPriority` = 2
/// - UserBlocking = 3 /// - `UserBlocking` = 3
/// - HighPriority = 4 /// - `HighPriority` = 4
/// - ImmediatePriority = 5 /// - `ImmediatePriority` = 5
/// ///
/// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will. /// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will.
/// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be /// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be
@@ -123,37 +123,34 @@ pub enum EventPriority {
} }
/// The internal Dioxus type that carries any event data to the relevant handler. /// The internal Dioxus type that carries any event data to the relevant handler.
///
///
///
///
///
pub struct AnyEvent { pub struct AnyEvent {
pub(crate) bubble_state: Rc<BubbleState>, pub(crate) bubble_state: Rc<BubbleState>,
pub(crate) data: Arc<dyn Any + Send + Sync>, pub(crate) data: Arc<dyn Any + Send + Sync>,
} }
impl AnyEvent { impl AnyEvent {
/// Convert this AnyEvent into a specific UiEvent with EventData. /// Convert this [`AnyEvent`] into a specific [`UiEvent`] with [`EventData`].
/// ///
/// ```rust, ignore /// ```rust, ignore
/// let evt: FormEvent = evvt.downcast().unwrap(); /// let evt: FormEvent = evvt.downcast().unwrap();
/// ``` /// ```
#[must_use]
pub fn downcast<T: Send + Sync + 'static>(self) -> Option<UiEvent<T>> { pub fn downcast<T: Send + Sync + 'static>(self) -> Option<UiEvent<T>> {
let AnyEvent { data, bubble_state } = self; let AnyEvent { data, bubble_state } = self;
data.downcast::<T>() data.downcast::<T>()
.ok() .ok()
.map(|data| UiEvent { bubble_state, data }) .map(|data| UiEvent { data, bubble_state })
} }
} }
/// A UiEvent is a type that wraps various EventData. /// A [`UiEvent`] is a type that wraps various [`EventData`].
/// ///
/// You should prefer to use the name of the event directly, rather than /// You should prefer to use the name of the event directly, rather than
/// the UiEvent<T> generic type. /// the [`UiEvent`]<T> generic type.
/// ///
/// For the HTML crate, this would include MouseEvent, FormEvent etc. /// For the HTML crate, this would include `MouseEvent`, `FormEvent` etc.
pub struct UiEvent<T> { pub struct UiEvent<T> {
/// The internal data of the event /// The internal data of the event
/// This is wrapped in an Arc so that it can be sent across threads /// This is wrapped in an Arc so that it can be sent across threads
+25 -20
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@@ -3,7 +3,7 @@
//! This module provides support for a type called `LazyNodes` which is a micro-heap located on the stack to make calls //! This module provides support for a type called `LazyNodes` which is a micro-heap located on the stack to make calls
//! to `rsx!` more efficient. //! to `rsx!` more efficient.
//! //!
//! To support returning rsx! from branches in match statements, we need to use dynamic dispatch on NodeFactory closures. //! To support returning rsx! from branches in match statements, we need to use dynamic dispatch on [`NodeFactory`] closures.
//! //!
//! This can be done either through boxing directly, or by using dynamic-sized-types and a custom allocator. In our case, //! This can be done either through boxing directly, or by using dynamic-sized-types and a custom allocator. In our case,
//! we build a tiny alloactor in the stack and allocate the closure into that. //! we build a tiny alloactor in the stack and allocate the closure into that.
@@ -14,10 +14,10 @@
use crate::innerlude::{NodeFactory, VNode}; use crate::innerlude::{NodeFactory, VNode};
use std::mem; use std::mem;
/// A concrete type provider for closures that build VNode structures. /// A concrete type provider for closures that build [`VNode`] structures.
/// ///
/// This struct wraps lazy structs that build VNode trees Normally, we cannot perform a blanket implementation over /// This struct wraps lazy structs that build [`VNode`] trees Normally, we cannot perform a blanket implementation over
/// closures, but if we wrap the closure in a concrete type, we can maintain separate implementations of IntoVNode. /// closures, but if we wrap the closure in a concrete type, we can maintain separate implementations of [`IntoVNode`].
/// ///
/// ///
/// ```rust, ignore /// ```rust, ignore
@@ -35,7 +35,7 @@ enum StackNodeStorage<'a, 'b> {
} }
impl<'a, 'b> LazyNodes<'a, 'b> { impl<'a, 'b> LazyNodes<'a, 'b> {
/// Create a new LazyNodes closure, optimistically placing it onto the stack. /// Create a new [`LazyNodes`] closure, optimistically placing it onto the stack.
/// ///
/// If the closure cannot fit into the stack allocation (16 bytes), then it /// If the closure cannot fit into the stack allocation (16 bytes), then it
/// is placed on the heap. Most closures will fit into the stack, and is /// is placed on the heap. Most closures will fit into the stack, and is
@@ -45,8 +45,10 @@ impl<'a, 'b> LazyNodes<'a, 'b> {
let mut slot = Some(val); let mut slot = Some(val);
let val = move |fac: Option<NodeFactory<'a>>| { let val = move |fac: Option<NodeFactory<'a>>| {
let inner = slot.take().unwrap(); fac.map(
fac.map(inner) slot.take()
.expect("LazyNodes closure to be called only once"),
)
}; };
// miri does not know how to work with mucking directly into bytes // miri does not know how to work with mucking directly into bytes
@@ -60,21 +62,21 @@ impl<'a, 'b> LazyNodes<'a, 'b> {
} }
} }
/// Create a new LazyNodes closure, but force it onto the heap. /// Create a new [`LazyNodes`] closure, but force it onto the heap.
pub fn new_boxed<F>(_val: F) -> Self pub fn new_boxed<F>(inner: F) -> Self
where where
F: FnOnce(NodeFactory<'a>) -> VNode<'a> + 'b, F: FnOnce(NodeFactory<'a>) -> VNode<'a> + 'b,
{ {
// there's no way to call FnOnce without a box, so we need to store it in a slot and use static dispatch // there's no way to call FnOnce without a box, so we need to store it in a slot and use static dispatch
let mut slot = Some(_val); let mut slot = Some(inner);
let val = move |fac: Option<NodeFactory<'a>>| {
let inner = slot.take().unwrap();
fac.map(inner)
};
Self { Self {
inner: StackNodeStorage::Heap(Box::new(val)), inner: StackNodeStorage::Heap(Box::new(move |fac: Option<NodeFactory<'a>>| {
fac.map(
slot.take()
.expect("LazyNodes closure to be called only once"),
)
})),
} }
} }
@@ -135,7 +137,8 @@ impl<'a, 'b> LazyNodes<'a, 'b> {
} }
let src_ptr = data as *const u8; let src_ptr = data as *const u8;
let dataptr = buf.as_mut()[..].as_mut_ptr() as *mut u8; let dataptr = buf.as_mut_ptr().cast::<u8>();
for i in 0..size { for i in 0..size {
*dataptr.add(i) = *src_ptr.add(i); *dataptr.add(i) = *src_ptr.add(i);
} }
@@ -152,7 +155,7 @@ impl<'a, 'b> LazyNodes<'a, 'b> {
} }
} }
/// Call the closure with the given factory to produce real VNodes. /// Call the closure with the given factory to produce real [`VNode`].
/// ///
/// ```rust, ignore /// ```rust, ignore
/// let f = LazyNodes::new(move |f| f.element("div", [], [], [] None)); /// let f = LazyNodes::new(move |f| f.element("div", [], [], [] None));
@@ -161,9 +164,12 @@ impl<'a, 'b> LazyNodes<'a, 'b> {
/// ///
/// let node = f.call(cac); /// let node = f.call(cac);
/// ``` /// ```
#[must_use]
pub fn call(self, f: NodeFactory<'a>) -> VNode<'a> { pub fn call(self, f: NodeFactory<'a>) -> VNode<'a> {
match self.inner { match self.inner {
StackNodeStorage::Heap(mut lazy) => lazy(Some(f)).unwrap(), StackNodeStorage::Heap(mut lazy) => {
lazy(Some(f)).expect("Closure should not be called twice")
}
StackNodeStorage::Stack(mut stack) => stack.call(f), StackNodeStorage::Stack(mut stack) => stack.call(f),
} }
} }
@@ -285,7 +291,6 @@ mod tests {
let it = (0..10) let it = (0..10)
.map(|i| { .map(|i| {
let val = cx.props.inner.clone(); let val = cx.props.inner.clone();
LazyNodes::new(move |f| { LazyNodes::new(move |f| {
eprintln!("hell closure"); eprintln!("hell closure");
let inner = DropInner { id: i }; let inner = DropInner { id: i };
-10
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@@ -56,19 +56,9 @@ pub(crate) mod innerlude {
/// Example {} /// Example {}
/// ) /// )
/// ``` /// ```
///
/// ## As a closure
/// This particular type alias lets you even use static closures for pure/static components:
///
/// ```rust, ignore
/// static Example: Component<Props> = |cx| {
/// // ...
/// };
/// ```
pub type Component<P = ()> = fn(Scope<P>) -> Element; pub type Component<P = ()> = fn(Scope<P>) -> Element;
/// A list of attributes /// A list of attributes
///
pub type Attributes<'a> = Option<&'a [Attribute<'a>]>; pub type Attributes<'a> = Option<&'a [Attribute<'a>]>;
} }
+69 -73
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@@ -157,21 +157,21 @@ impl ScopeArena {
// todo: subtrees // todo: subtrees
subtree: Cell::new(0), subtree: Cell::new(0),
is_subtree_root: Cell::new(false), is_subtree_root: Cell::default(),
generation: 0.into(), generation: 0.into(),
tasks: self.tasks.clone(), tasks: self.tasks.clone(),
shared_contexts: Default::default(), shared_contexts: RefCell::default(),
items: RefCell::new(SelfReferentialItems { items: RefCell::new(SelfReferentialItems {
listeners: Default::default(), listeners: Vec::default(),
borrowed_props: Default::default(), borrowed_props: Vec::default(),
}), }),
hook_arena: Bump::new(), hook_arena: Bump::new(),
hook_vals: RefCell::new(Vec::with_capacity(hook_capacity)), hook_vals: RefCell::new(Vec::with_capacity(hook_capacity)),
hook_idx: Default::default(), hook_idx: Cell::default(),
}), }),
); );
} }
@@ -180,8 +180,7 @@ impl ScopeArena {
} }
// Removes a scope and its descendents from the arena // Removes a scope and its descendents from the arena
pub fn try_remove(&self, id: ScopeId) -> Option<()> { pub fn try_remove(&self, id: ScopeId) {
log::trace!("removing scope {:?}", id);
self.ensure_drop_safety(id); self.ensure_drop_safety(id);
// Dispose of any ongoing tasks // Dispose of any ongoing tasks
@@ -200,8 +199,6 @@ impl ScopeArena {
scope.reset(); scope.reset();
self.free_scopes.borrow_mut().push(scope); self.free_scopes.borrow_mut().push(scope);
Some(())
} }
pub fn reserve_node<'a>(&self, node: &'a VNode<'a>) -> ElementId { pub fn reserve_node<'a>(&self, node: &'a VNode<'a>) -> ElementId {
@@ -307,7 +304,7 @@ impl ScopeArena {
let node = frame let node = frame
.bump .bump
.alloc(VNode::Placeholder(frame.bump.alloc(VPlaceholder { .alloc(VNode::Placeholder(frame.bump.alloc(VPlaceholder {
id: Default::default(), id: Cell::default(),
}))); })));
frame.node.set(unsafe { extend_vnode(node) }); frame.node.set(unsafe { extend_vnode(node) });
} }
@@ -317,22 +314,19 @@ impl ScopeArena {
scope.cycle_frame(); scope.cycle_frame();
} }
pub fn call_listener_with_bubbling(&self, event: UserEvent, element: ElementId) { pub fn call_listener_with_bubbling(&self, event: &UserEvent, element: ElementId) {
let nodes = self.nodes.borrow(); let nodes = self.nodes.borrow();
let mut cur_el = Some(element); let mut cur_el = Some(element);
log::trace!("calling listener {:?}, {:?}", event, element);
let state = Rc::new(BubbleState::new()); let state = Rc::new(BubbleState::new());
while let Some(id) = cur_el.take() { while let Some(id) = cur_el.take() {
if let Some(el) = nodes.get(id.0) { if let Some(el) = nodes.get(id.0) {
let real_el = unsafe { &**el }; let real_el = unsafe { &**el };
log::trace!("looking for listener on {:?}", real_el);
if let VNode::Element(real_el) = real_el { if let VNode::Element(real_el) = real_el {
for listener in real_el.listeners.borrow().iter() { for listener in real_el.listeners.borrow().iter() {
if listener.event == event.name { if listener.event == event.name {
log::trace!("calling listener {:?}", listener.event);
if state.canceled.get() { if state.canceled.get() {
// stop bubbling if canceled // stop bubbling if canceled
return; return;
@@ -384,14 +378,11 @@ impl ScopeArena {
// this is totally okay since all our nodes are always in a valid state // this is totally okay since all our nodes are always in a valid state
pub fn get_element(&self, id: ElementId) -> Option<&VNode> { pub fn get_element(&self, id: ElementId) -> Option<&VNode> {
let ptr = self.nodes.borrow().get(id.0).cloned(); self.nodes
match ptr { .borrow()
Some(ptr) => { .get(id.0)
let node = unsafe { &*ptr }; .copied()
Some(unsafe { extend_vnode(node) }) .map(|ptr| unsafe { extend_vnode(&*ptr) })
}
None => None,
}
} }
} }
@@ -441,7 +432,7 @@ impl<'a, P> std::ops::Deref for Scope<'a, P> {
/// A component's unique identifier. /// A component's unique identifier.
/// ///
/// `ScopeId` is a `usize` that is unique across the entire VirtualDOM and across time. ScopeIDs will never be reused /// `ScopeId` is a `usize` that is unique across the entire [`VirtualDom`] and across time. [`ScopeID`]s will never be reused
/// once a component has been unmounted. /// once a component has been unmounted.
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, PartialOrd, Ord)] #[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, PartialOrd, Ord)]
@@ -449,7 +440,7 @@ pub struct ScopeId(pub usize);
/// A task's unique identifier. /// A task's unique identifier.
/// ///
/// `TaskId` is a `usize` that is unique across the entire VirtualDOM and across time. TaskIDs will never be reused /// `TaskId` is a `usize` that is unique across the entire [`VirtualDom`] and across time. [`TaskID`]s will never be reused
/// once a Task has been completed. /// once a Task has been completed.
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)] #[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
@@ -468,7 +459,7 @@ pub struct TaskId {
/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components. /// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently. /// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
/// ///
/// We expose the `Scope` type so downstream users can traverse the Dioxus VirtualDOM for whatever /// We expose the `Scope` type so downstream users can traverse the Dioxus [`VirtualDom`] for whatever
/// use case they might have. /// use case they might have.
pub struct ScopeState { pub struct ScopeState {
pub(crate) parent_scope: Option<*mut ScopeState>, pub(crate) parent_scope: Option<*mut ScopeState>,
@@ -568,9 +559,9 @@ impl ScopeState {
self.height self.height
} }
/// Get the Parent of this Scope within this Dioxus VirtualDOM. /// Get the Parent of this [`Scope`] within this Dioxus [`VirtualDom`].
/// ///
/// This ID is not unique across Dioxus VirtualDOMs or across time. IDs will be reused when components are unmounted. /// This ID is not unique across Dioxus [`VirtualDom`]s or across time. IDs will be reused when components are unmounted.
/// ///
/// The base component will not have a parent, and will return `None`. /// The base component will not have a parent, and will return `None`.
/// ///
@@ -589,9 +580,9 @@ impl ScopeState {
self.parent_scope.map(|p| unsafe { &*p }.our_arena_idx) self.parent_scope.map(|p| unsafe { &*p }.our_arena_idx)
} }
/// Get the ID of this Scope within this Dioxus VirtualDOM. /// Get the ID of this Scope within this Dioxus [`VirtualDom`].
/// ///
/// This ID is not unique across Dioxus VirtualDOMs or across time. IDs will be reused when components are unmounted. /// This ID is not unique across Dioxus [`VirtualDom`]s or across time. IDs will be reused when components are unmounted.
/// ///
/// # Example /// # Example
/// ///
@@ -613,41 +604,37 @@ impl ScopeState {
/// Create a subscription that schedules a future render for the reference component /// Create a subscription that schedules a future render for the reference component
/// ///
/// ## Notice: you should prefer using schedule_update_any and scope_id /// ## Notice: you should prefer using [`schedule_update_any`] and [`scope_id`]
pub fn schedule_update(&self) -> Arc<dyn Fn() + Send + Sync + 'static> { pub fn schedule_update(&self) -> Arc<dyn Fn() + Send + Sync + 'static> {
let (chan, id) = (self.tasks.sender.clone(), self.scope_id()); let (chan, id) = (self.tasks.sender.clone(), self.scope_id());
Arc::new(move || { Arc::new(move || drop(chan.unbounded_send(SchedulerMsg::Immediate(id))))
let _ = chan.unbounded_send(SchedulerMsg::Immediate(id));
})
} }
/// Schedule an update for any component given its ScopeId. /// Schedule an update for any component given its [`ScopeId`].
/// ///
/// A component's ScopeId can be obtained from `use_hook` or the [`ScopeState::scope_id`] method. /// A component's [`ScopeId`] can be obtained from `use_hook` or the [`ScopeState::scope_id`] method.
/// ///
/// This method should be used when you want to schedule an update for a component /// This method should be used when you want to schedule an update for a component
pub fn schedule_update_any(&self) -> Arc<dyn Fn(ScopeId) + Send + Sync> { pub fn schedule_update_any(&self) -> Arc<dyn Fn(ScopeId) + Send + Sync> {
let chan = self.tasks.sender.clone(); let chan = self.tasks.sender.clone();
Arc::new(move |id| { Arc::new(move |id| drop(chan.unbounded_send(SchedulerMsg::Immediate(id))))
let _ = chan.unbounded_send(SchedulerMsg::Immediate(id));
})
} }
/// Get the [`ScopeId`] of a mounted component. /// Get the [`ScopeId`] of a mounted component.
/// ///
/// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted. /// `ScopeId` is not unique for the lifetime of the [`VirtualDom`] - a [`ScopeId`] will be reused if a component is unmounted.
pub fn needs_update(&self) { pub fn needs_update(&self) {
self.needs_update_any(self.scope_id()) self.needs_update_any(self.scope_id());
} }
/// Get the [`ScopeId`] of a mounted component. /// Get the [`ScopeId`] of a mounted component.
/// ///
/// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted. /// `ScopeId` is not unique for the lifetime of the [`VirtualDom`] - a [`ScopeId`] will be reused if a component is unmounted.
pub fn needs_update_any(&self, id: ScopeId) { pub fn needs_update_any(&self, id: ScopeId) {
let _ = self self.tasks
.tasks
.sender .sender
.unbounded_send(SchedulerMsg::Immediate(id)); .unbounded_send(SchedulerMsg::Immediate(id))
.expect("Scheduler to exist if scope exists");
} }
/// Get the Root Node of this scope /// Get the Root Node of this scope
@@ -656,7 +643,7 @@ impl ScopeState {
unsafe { std::mem::transmute(node) } unsafe { std::mem::transmute(node) }
} }
/// This method enables the ability to expose state to children further down the VirtualDOM Tree. /// This method enables the ability to expose state to children further down the [`VirtualDom`] Tree.
/// ///
/// This is a "fundamental" operation and should only be called during initialization of a hook. /// This is a "fundamental" operation and should only be called during initialization of a hook.
/// ///
@@ -739,10 +726,15 @@ impl ScopeState {
unreachable!("all apps have a root scope") unreachable!("all apps have a root scope")
} }
/// Try to retrieve a SharedState with type T from the any parent Scope. /// Try to retrieve a shared state with type T from the any parent Scope.
pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> { pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> {
if let Some(shared) = self.shared_contexts.borrow().get(&TypeId::of::<T>()) { if let Some(shared) = self.shared_contexts.borrow().get(&TypeId::of::<T>()) {
Some((*shared.downcast_ref::<T>().unwrap()).clone()) Some(
(*shared
.downcast_ref::<T>()
.expect("Context of type T should exist"))
.clone(),
)
} else { } else {
let mut search_parent = self.parent_scope; let mut search_parent = self.parent_scope;
@@ -750,7 +742,12 @@ impl ScopeState {
// safety: all parent pointers are valid thanks to the bump arena // safety: all parent pointers are valid thanks to the bump arena
let parent = unsafe { &*parent_ptr }; let parent = unsafe { &*parent_ptr };
if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::<T>()) { if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::<T>()) {
return Some(shared.downcast_ref::<T>().unwrap().clone()); return Some(
shared
.downcast_ref::<T>()
.expect("Context of type T should exist")
.clone(),
);
} }
search_parent = parent.parent_scope; search_parent = parent.parent_scope;
} }
@@ -764,12 +761,12 @@ impl ScopeState {
self.tasks self.tasks
.sender .sender
.unbounded_send(SchedulerMsg::NewTask(self.our_arena_idx)) .unbounded_send(SchedulerMsg::NewTask(self.our_arena_idx))
.unwrap(); .expect("Scheduler should exist");
self.tasks.spawn(self.our_arena_idx, fut) self.tasks.spawn(self.our_arena_idx, fut)
} }
/// Spawns the future but does not return the TaskId /// Spawns the future but does not return the [`TaskId`]
pub fn spawn(&self, fut: impl Future<Output = ()> + 'static) { pub fn spawn(&self, fut: impl Future<Output = ()> + 'static) {
self.push_future(fut); self.push_future(fut);
} }
@@ -782,7 +779,7 @@ impl ScopeState {
self.tasks self.tasks
.sender .sender
.unbounded_send(SchedulerMsg::NewTask(self.our_arena_idx)) .unbounded_send(SchedulerMsg::NewTask(self.our_arena_idx))
.unwrap(); .expect("Scheduler should exist");
// The root scope will never be unmounted so we can just add the task at the top of the app // The root scope will never be unmounted so we can just add the task at the top of the app
self.tasks.spawn(ScopeId(0), fut) self.tasks.spawn(ScopeId(0), fut)
@@ -794,9 +791,7 @@ impl ScopeState {
self.tasks.remove(id); self.tasks.remove(id);
} }
/// Take a lazy VNode structure and actually build it with the context of the VDom's efficient VNode allocator. /// Take a lazy [`VNode`] structure and actually build it with the context of the Vdoms efficient [`VNode`] allocator.
///
/// This function consumes the context and absorb the lifetime, so these VNodes *must* be returned.
/// ///
/// ## Example /// ## Example
/// ///
@@ -865,25 +860,25 @@ impl ScopeState {
/// The "work in progress frame" represents the frame that is currently being worked on. /// The "work in progress frame" represents the frame that is currently being worked on.
pub(crate) fn wip_frame(&self) -> &BumpFrame { pub(crate) fn wip_frame(&self) -> &BumpFrame {
match self.generation.get() & 1 == 0 { match self.generation.get() & 1 {
true => &self.frames[0], 0 => &self.frames[0],
false => &self.frames[1], _ => &self.frames[1],
} }
} }
/// Mutable access to the "work in progress frame" - used to clear it /// Mutable access to the "work in progress frame" - used to clear it
pub(crate) fn wip_frame_mut(&mut self) -> &mut BumpFrame { pub(crate) fn wip_frame_mut(&mut self) -> &mut BumpFrame {
match self.generation.get() & 1 == 0 { match self.generation.get() & 1 {
true => &mut self.frames[0], 0 => &mut self.frames[0],
false => &mut self.frames[1], _ => &mut self.frames[1],
} }
} }
/// Access to the frame where finalized nodes existed /// Access to the frame where finalized nodes existed
pub(crate) fn fin_frame(&self) -> &BumpFrame { pub(crate) fn fin_frame(&self) -> &BumpFrame {
match self.generation.get() & 1 == 1 { match self.generation.get() & 1 {
true => &self.frames[0], 1 => &self.frames[0],
false => &self.frames[1], _ => &self.frames[1],
} }
} }
@@ -891,7 +886,7 @@ impl ScopeState {
/// ///
/// # Safety: /// # Safety:
/// ///
/// This method breaks every reference of VNodes in the current frame. /// This method breaks every reference of every [`VNode`] in the current frame.
/// ///
/// Calling reset itself is not usually a big deal, but we consider it important /// Calling reset itself is not usually a big deal, but we consider it important
/// due to the complex safety guarantees we need to uphold. /// due to the complex safety guarantees we need to uphold.
@@ -945,13 +940,14 @@ pub(crate) struct BumpFrame {
impl BumpFrame { impl BumpFrame {
pub(crate) fn new(capacity: usize) -> Self { pub(crate) fn new(capacity: usize) -> Self {
let bump = Bump::with_capacity(capacity); let bump = Bump::with_capacity(capacity);
let node = bump.alloc(VText {
let node = &*bump.alloc(VText {
text: "placeholdertext", text: "placeholdertext",
id: Default::default(), id: Cell::default(),
is_static: false, is_static: false,
}); });
let node = bump.alloc(VNode::Text(unsafe { std::mem::transmute(node) })); let node = bump.alloc(VNode::Text(unsafe {
&*(node as *mut VText as *const VText)
}));
let nodes = Cell::new(node as *const _); let nodes = Cell::new(node as *const _);
Self { bump, node: nodes } Self { bump, node: nodes }
} }
@@ -960,12 +956,12 @@ impl BumpFrame {
self.bump.reset(); self.bump.reset();
let node = self.bump.alloc(VText { let node = self.bump.alloc(VText {
text: "placeholdertext", text: "placeholdertext",
id: Default::default(), id: Cell::default(),
is_static: false, is_static: false,
}); });
let node = self let node = self.bump.alloc(VNode::Text(unsafe {
.bump &*(node as *mut VText as *const VText)
.alloc(VNode::Text(unsafe { std::mem::transmute(node) })); }));
self.node.set(node as *const _); self.node.set(node as *const _);
} }
} }
@@ -1000,7 +996,7 @@ impl TaskQueue {
fn remove(&self, id: TaskId) { fn remove(&self, id: TaskId) {
if let Ok(mut tasks) = self.tasks.try_borrow_mut() { if let Ok(mut tasks) = self.tasks.try_borrow_mut() {
let _ = tasks.remove(&id); tasks.remove(&id);
if let Some(task_map) = self.task_map.borrow_mut().get_mut(&id.scope) { if let Some(task_map) = self.task_map.borrow_mut().get_mut(&id.scope) {
task_map.remove(&id); task_map.remove(&id);
} }
+4 -4
View File
@@ -1,4 +1,4 @@
use crate::innerlude::*; use crate::innerlude::{VNode, VirtualDom};
/// An iterator that only yields "real" [`Element`]s. IE only Elements that are /// An iterator that only yields "real" [`Element`]s. IE only Elements that are
/// not [`VNode::Component`] or [`VNode::Fragment`], . /// not [`VNode::Component`] or [`VNode::Fragment`], .
@@ -44,11 +44,11 @@ impl<'a> Iterator for ElementIdIterator<'a> {
// If we get a fragment we push the next child // If we get a fragment we push the next child
VNode::Fragment(frag) => { VNode::Fragment(frag) => {
let _count = *count as usize; let count = *count as usize;
if _count >= frag.children.len() { if count >= frag.children.len() {
should_pop = true; should_pop = true;
} else { } else {
should_push = Some(&frag.children[_count]); should_push = Some(&frag.children[count]);
} }
} }
+2 -2
View File
@@ -1,4 +1,4 @@
//! # VirtualDom Implementation for Rust //! # Virtual DOM Implementation for Rust
//! //!
//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust. //! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
@@ -387,7 +387,7 @@ impl VirtualDom {
} }
SchedulerMsg::Event(event) => { SchedulerMsg::Event(event) => {
if let Some(element) = event.element { if let Some(element) = event.element {
self.scopes.call_listener_with_bubbling(event, element); self.scopes.call_listener_with_bubbling(&event, element);
} }
} }
SchedulerMsg::Immediate(s) => { SchedulerMsg::Immediate(s) => {