fix hydration
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6 files changed
+83
-36
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@@ -75,8 +75,8 @@ pub use crate::innerlude::{
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fc_to_builder, generation, schedule_update, schedule_update_any, use_hook, vdom_is_rendering,
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AnyValue, Attribute, AttributeValue, CapturedError, Component, DynamicNode, Element, ElementId,
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Event, Fragment, HasAttributes, IntoDynNode, Mutation, Mutations, NoOpMutations, Properties,
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RenderReturn, ScopeId, Task, Template, TemplateAttribute, TemplateNode, VComponent, VNode,
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VNodeInner, VPlaceholder, VText, VirtualDom, WriteMutations,
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RenderReturn, ScopeId, ScopeState, Task, Template, TemplateAttribute, TemplateNode, VComponent,
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VNode, VNodeInner, VPlaceholder, VText, VirtualDom, WriteMutations,
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};
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/// The purpose of this module is to alleviate imports of many common types
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@@ -89,7 +89,7 @@ pub mod prelude {
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push_future, remove_future, schedule_update, schedule_update_any, spawn, spawn_forever,
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suspend, use_error_boundary, use_hook, AnyValue, Attribute, Component, Element,
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ErrorBoundary, Event, EventHandler, Fragment, HasAttributes, IntoAttributeValue,
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IntoDynNode, Properties, Runtime, RuntimeGuard, ScopeId, Task, Template, TemplateAttribute,
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TemplateNode, Throw, VNode, VNodeInner, VirtualDom,
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IntoDynNode, Properties, Runtime, RuntimeGuard, ScopeId, ScopeState, Task, Template,
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TemplateAttribute, TemplateNode, Throw, VNode, VNodeInner, VirtualDom,
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};
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}
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