wip: more refactor for async
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@@ -1,5 +1,6 @@
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//! Example: Reducer Pattern
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//! -----------------
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//!
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//! This example shows how to encapsulate sate in dioxus components with the reducer pattern.
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//! This pattern is very useful when a single component can handle many types of input that can
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//! be represented by an enum.
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@@ -10,7 +11,7 @@ fn main() {
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}
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pub static App: FC<()> = |cx| {
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let (state, reduce) = use_reducer(cx, PlayerState::new, PlayerState::reduce);
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let state = use_state(cx, PlayerState::new);
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let is_playing = state.is_playing();
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@@ -20,11 +21,11 @@ pub static App: FC<()> = |cx| {
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h3 {"The radio is... {is_playing}!"}
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button {
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"Pause"
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onclick: move |_| reduce(PlayerAction::Pause)
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onclick: move |_| state.get_mut().reduce(PlayerAction::Pause)
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}
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button {
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"Play"
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onclick: move |_| reduce(PlayerAction::Play)
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onclick: move |_| state.get_mut().reduce(PlayerAction::Play)
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}
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}
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})
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@@ -35,6 +36,7 @@ enum PlayerAction {
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Play,
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}
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#[derive(Clone)]
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struct PlayerState {
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is_playing: bool,
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}
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