Fix: Remove play button from guide example (#1118)
* fix: Remove play button from guide example * Update index.md * update other examples
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@@ -4,16 +4,15 @@ Every app you'll build with Dioxus will have some sort of state that needs to be
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In this chapter, we'll cover the various ways to manage state, the appropriate terminology, various patterns, and some problems you might run into.
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## The Problem
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Why do people say state management is so difficult? What does it mean?
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Generally, state management is the code you need to write to ensure that your app renders the *correct* content. If the user inputs a name, then you need to display the appropriate response – like alerts, validation, and disable/enable various elements on the page. Things can quickly become tricky if you need loading screens and cancellable tasks.
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Generally, state management is the code you need to write to ensure that your app renders the _correct_ content. If the user inputs a name, then you need to display the appropriate response – like alerts, validation, and disable/enable various elements on the page. Things can quickly become tricky if you need loading screens and cancellable tasks.
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For the simplest of apps, all of your state can enter the app from the root props. This is common in server-side rendering – we can collect all of the required state *before* rendering the content.
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For the simplest of apps, all of your state can enter the app from the root props. This is common in server-side rendering – we can collect all of the required state _before_ rendering the content.
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```rust
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```rust, no_run
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let all_content = get_all_content().await;
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let output = dioxus::ssr::render_lazy(rsx!{
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@@ -27,7 +26,6 @@ With this incredibly simple setup, it is highly unlikely that you'll have render
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However, most of your apps will store state inside of the Dioxus VirtualDom – either through local state or global state.
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## Your options
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To deal with complexity, you have a couple of options:
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