Scoped css (#5087)
* Create new css module parser * Use css module processing * Make hot reloading work for css_module macro * Change css_module macro shape and rename to styles * Add css_module example * Update styles macro documentation * Remove hidden from styles macro * Remove unneeded param * Remove unneeded visibility * Improve `styles!` macro documentation * Clippy * Remove unneeded method * Clippy * Clippy * Replace panic with anyhow * Update css_module macro to attribute macro * Update macro docs * chore: Cargo.lock * Clippy * respect semver by deprecating old func * update to latest winnow --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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@@ -1,31 +1,21 @@
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use crate::{asset::AssetParser, resolve_path};
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use macro_string::MacroString;
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use manganis_core::{create_module_hash, get_class_mappings};
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use proc_macro2::{Span, TokenStream};
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use quote::{format_ident, quote, ToTokens, TokenStreamExt};
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use syn::{
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parse::{Parse, ParseStream},
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spanned::Spanned,
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token::Comma,
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Ident, Token, Visibility,
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Ident, ItemStruct,
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};
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pub(crate) struct CssModuleParser {
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/// Whether the ident is const or static.
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styles_vis: Visibility,
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styles_ident: Ident,
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pub(crate) struct CssModuleAttribute {
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asset_parser: AssetParser,
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}
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impl Parse for CssModuleParser {
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impl Parse for CssModuleAttribute {
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fn parse(input: ParseStream) -> syn::Result<Self> {
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// NEW: macro!(pub? STYLES_IDENT = "/path.css");
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// pub(x)?
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let styles_vis = input.parse::<Visibility>()?;
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// Styles Ident
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let styles_ident = input.parse::<Ident>()?;
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let _equals = input.parse::<Token![=]>()?;
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// Asset path "/path.css"
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let (MacroString(src), path_expr) = input.call(crate::parse_with_tokens)?;
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let asset = resolve_path(&src, path_expr.span());
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@@ -44,136 +34,127 @@ impl Parse for CssModuleParser {
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options,
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};
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Ok(Self {
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styles_vis,
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styles_ident,
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asset_parser,
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})
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Ok(Self { asset_parser })
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}
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}
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impl ToTokens for CssModuleParser {
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fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
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// Use the regular asset parser to generate the linker bridge.
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let mut linker_tokens = quote! {
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/// Auto-generated Manganis asset for css modules.
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#[allow(missing_docs)]
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const ASSET: manganis::Asset =
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};
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self.asset_parser.to_tokens(&mut linker_tokens);
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let path = match self.asset_parser.asset.as_ref() {
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Ok(path) => path,
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Err(err) => {
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let err = err.to_string();
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tokens.append_all(quote! { compile_error!(#err) });
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return;
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}
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};
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// Get the file hash
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let hash = match crate::hash_file_contents(path) {
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Ok(hash) => hash,
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Err(err) => {
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let err = err.to_string();
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tokens.append_all(quote! { compile_error!(#err) });
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return;
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}
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};
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// Process css idents
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let css = std::fs::read_to_string(path).unwrap();
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let (classes, ids) = manganis_core::collect_css_idents(&css);
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let mut values = Vec::new();
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// Create unique module name based on styles ident.
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let styles_ident = &self.styles_ident;
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let mod_name = format_ident!("__{}_module", styles_ident);
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// Generate id struct field tokens.
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for id in ids.iter() {
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let as_snake = to_snake_case(id);
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let ident = Ident::new(&as_snake, Span::call_site());
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values.push(quote! {
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pub const #ident: #mod_name::__CssIdent = #mod_name::__CssIdent { inner: manganis::macro_helpers::const_serialize::ConstStr::new(#id).push_str(#mod_name::__ASSET_HASH.as_str()).as_str() };
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});
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}
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// Generate class struct field tokens.
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for class in classes.iter() {
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let as_snake = to_snake_case(class);
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let as_snake = match ids.contains(class) {
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false => as_snake,
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true => format!("{as_snake}_class"),
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};
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let ident = Ident::new(&as_snake, Span::call_site());
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values.push(quote! {
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pub const #ident: #mod_name::__CssIdent = #mod_name::__CssIdent { inner: manganis::macro_helpers::const_serialize::ConstStr::new(#class).push_str(#mod_name::__ASSET_HASH.as_str()).as_str() };
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});
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}
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let options = &self.asset_parser.options;
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let styles_vis = &self.styles_vis;
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// We use a PhantomData to prevent Rust from complaining about an unused lifetime if a css module without any idents is used.
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tokens.extend(quote! {
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#[doc(hidden)]
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#[allow(missing_docs, non_snake_case)]
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mod #mod_name {
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#[allow(unused_imports)]
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use manganis::{self, CssModuleAssetOptions};
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#linker_tokens;
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// Get the hash to use when builidng hashed css idents.
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const __ASSET_OPTIONS: manganis::AssetOptions = #options.into_asset_options();
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pub(super) const __ASSET_HASH: manganis::macro_helpers::const_serialize::ConstStr = manganis::macro_helpers::hash_asset(&__ASSET_OPTIONS, #hash);
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// Css ident class for deref stylesheet inclusion.
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pub(super) struct __CssIdent { pub inner: &'static str }
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use std::ops::Deref;
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use std::sync::OnceLock;
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use dioxus::document::{document, LinkProps};
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impl Deref for __CssIdent {
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type Target = str;
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fn deref(&self) -> &Self::Target {
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static CELL: OnceLock<()> = OnceLock::new();
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CELL.get_or_init(move || {
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let doc = document();
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doc.create_link(
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LinkProps::builder()
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.rel(Some("stylesheet".to_string()))
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.href(Some(ASSET.to_string()))
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.build(),
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);
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});
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self.inner
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}
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}
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impl std::fmt::Display for __CssIdent {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> Result<(), std::fmt::Error> {
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self.deref().fmt(f)
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}
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}
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}
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/// Auto-generated idents struct for CSS modules.
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#[allow(missing_docs, non_snake_case)]
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#styles_vis struct #styles_ident {}
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impl #styles_ident {
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#( #values )*
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}
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})
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pub(crate) fn expand_css_module_struct(
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tokens: &mut proc_macro2::TokenStream,
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attribute: &CssModuleAttribute,
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item_struct: &ItemStruct,
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) {
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if !item_struct.fields.is_empty() {
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let err = syn::Error::new(
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item_struct.fields.span(),
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"css_module can only be applied to unit structs",
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)
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.into_compile_error();
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tokens.append_all(err);
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return;
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}
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if !item_struct.generics.params.is_empty() {
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let err = syn::Error::new(
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item_struct.generics.span(),
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"css_module cannot be applied to generic structs",
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)
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.into_compile_error();
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tokens.append_all(err);
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return;
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}
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let struct_vis = &item_struct.vis;
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let struct_name = &item_struct.ident;
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let struct_name_private = format_ident!("__{}", struct_name);
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// Use the regular asset parser to generate the linker bridge.
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let mut linker_tokens = quote! {
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/// Auto-generated Manganis asset for css modules.
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#[allow(missing_docs)]
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const ASSET: manganis::Asset =
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};
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attribute.asset_parser.to_tokens(&mut linker_tokens);
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let asset = match attribute.asset_parser.asset.as_ref() {
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Ok(path) => path,
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Err(err) => {
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let err = err.to_string();
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tokens.append_all(quote! { compile_error!(#err) });
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return;
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}
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};
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let css = std::fs::read_to_string(asset).expect("Unable to read css module file");
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let mut values = Vec::new();
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let hash = create_module_hash(asset);
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let class_mappings = get_class_mappings(css.as_str(), hash.as_str()).expect("Invalid css");
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// Generate class struct field tokens.
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for (old_class, new_class) in class_mappings.iter() {
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let as_snake = to_snake_case(old_class);
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let ident = Ident::new(&as_snake, Span::call_site());
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values.push(quote! {
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pub const #ident: #struct_name_private::__CssIdent = #struct_name_private::__CssIdent { inner: #new_class };
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});
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}
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// We use a PhantomData to prevent Rust from complaining about an unused lifetime if a css module without any idents is used.
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tokens.extend(quote! {
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#[doc(hidden)]
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#[allow(missing_docs, non_snake_case)]
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mod #struct_name_private {
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use dioxus::prelude::*;
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#linker_tokens;
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// Css ident class for deref stylesheet inclusion.
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pub struct __CssIdent { pub inner: &'static str }
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use std::ops::Deref;
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use std::sync::OnceLock;
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use dioxus::document::{document, LinkProps};
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impl Deref for __CssIdent {
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type Target = str;
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fn deref(&self) -> &Self::Target {
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static CELL: OnceLock<()> = OnceLock::new();
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CELL.get_or_init(move || {
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let doc = document();
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doc.create_link(
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LinkProps::builder()
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.rel(Some("stylesheet".to_string()))
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.href(Some(ASSET.to_string()))
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.build(),
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);
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});
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self.inner
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}
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}
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impl std::fmt::Display for __CssIdent {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> Result<(), std::fmt::Error> {
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self.deref().fmt(f)
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}
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}
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}
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/// Auto-generated idents struct for CSS modules.
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#[allow(missing_docs, non_snake_case)]
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#struct_vis struct #struct_name {}
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impl #struct_name {
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#( #values )*
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}
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impl dioxus::core::IntoAttributeValue for #struct_name_private::__CssIdent {
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fn into_value(self) -> dioxus::core::AttributeValue {
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dioxus::core::AttributeValue::Text(self.to_string())
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}
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}
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})
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}
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/// Convert camel and kebab case to snake case.
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@@ -1,19 +1,14 @@
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#![doc = include_str!("../README.md")]
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#![deny(missing_docs)]
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use std::{
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hash::Hasher,
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io::Read,
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path::{Path, PathBuf},
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};
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use std::path::PathBuf;
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use css_module::CssModuleParser;
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use proc_macro::TokenStream;
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use proc_macro2::Span;
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use quote::{quote, ToTokens};
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use syn::{
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parse::{Parse, ParseStream},
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parse_macro_input,
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parse_macro_input, ItemStruct,
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};
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pub(crate) mod asset;
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@@ -22,6 +17,8 @@ pub(crate) mod linker;
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use linker::generate_link_section;
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use crate::css_module::{expand_css_module_struct, CssModuleAttribute};
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/// The asset macro collects assets that will be included in the final binary
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///
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/// # Files
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@@ -84,108 +81,149 @@ pub fn option_asset(input: TokenStream) -> TokenStream {
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asset.expand_option_tokens().into()
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}
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/// Generate type-safe and globally-unique CSS identifiers from a CSS module.
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/// Generate type-safe styles with scoped CSS class names.
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///
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/// CSS modules allow you to have unique, scoped and type-safe CSS identifiers. A CSS module is a CSS file with the `.module.css` file extension.
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/// The `css_module!()` macro allows you to utilize CSS modules in your Rust projects.
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/// The `css_module` attribute macro creates scoped CSS modules that prevent class name collisions
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/// by making each class globally unique. It expands the annotated struct to provide type-safe
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/// identifiers for your CSS classes, allowing you to reference styles in your Rust code with
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/// compile-time guarantees.
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///
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/// # Syntax
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///
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/// The `css_module!()` macro takes a few items.
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/// - A styles struct identifier. This is the `struct` you use to access your type-safe CSS identifiers in Rust.
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/// - The asset string path. This is the absolute path (from the crate root) to your CSS module.
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/// - An optional `CssModuleAssetOptions` struct to configure the processing of your CSS module.
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/// The `css_module` attribute takes:
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/// - The asset string path - the absolute path (from the crate root) to your CSS file.
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/// - Optional `AssetOptions` to configure the processing of your CSS module.
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///
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/// It must be applied to a unit struct:
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/// ```rust, ignore
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/// css_module!(StylesIdent = "/my.module.css", AssetOptions::css_module());
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/// ```
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/// #[css_module("/assets/my-styles.css")]
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/// struct Styles;
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///
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/// The styles struct can be made public by appending `pub` before the identifier.
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/// Read the [Variable Visibility](#variable-visibility) section for more information.
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/// #[css_module("/assets/my-styles.css", AssetOptions::css_module().with_minify(true))]
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/// struct Styles;
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/// ```
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///
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/// # Generation
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///
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/// The `css_module!()` macro does two few things:
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/// - It generates an asset using the `asset!()` macro and automatically inserts it into the app meta.
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/// - It generates a struct with snake-case associated constants of your CSS idents.
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/// The `css_module` attribute macro does two things:
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/// - It generates an asset and automatically inserts it as a stylesheet link in the document.
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/// - It expands the annotated struct with snake-case associated constants for your CSS class names.
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///
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/// ```rust, ignore
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/// // This macro usage:
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/// css_module!(Styles = "/mycss.module.css");
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/// #[css_module("/assets/mycss.css")]
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/// struct Styles;
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///
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/// // Will generate this (simplified):
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/// // Will expand the struct to (simplified):
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/// struct Styles {}
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///
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/// impl Styles {
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/// // This can be accessed with `Styles::your_ident`
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/// pub const your_ident: &str = "abc";
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/// // Snake-cased class names can be accessed like this:
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/// pub const your_class: &str = "your_class-a1b2c3";
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/// }
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/// ```
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///
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/// # CSS Identifier Collection
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/// The macro will collect all identifiers used in your CSS module, convert them into snake_case, and generate a struct and fields around those identifier names.
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/// # CSS Class Name Scoping
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///
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/// For example, `#fooBar` will become `foo_bar`.
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/// **The macro only processes CSS class selectors (`.class-name`).** Other selectors like IDs (`#id`),
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/// element selectors (`div`, `p`), attribute selectors, etc. are left unchanged and not exposed as
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/// Rust constants.
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///
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/// Identifier used only inside of a media query, will not be collected (not yet supported). To get around this, you can use an empty block for the identifier:
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/// The macro collects all class selectors in your CSS file and transforms them to be globally unique
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/// by appending a hash. For example, `.myClass` becomes `.myClass-a1b2c3` where `a1b2c3` is a hash
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/// of the file path.
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///
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/// Class names are converted to snake_case for the Rust constants. For example:
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/// - `.fooBar` becomes `Styles::foo_bar`
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/// - `.my-class` becomes `Styles::my_class`
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///
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/// To prevent a class from being scoped, wrap it in `:global()`:
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/// ```css
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/// /* Empty ident block to ensure collection */
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/// #foo {}
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/// /* This class will be scoped */
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/// .my-class { color: blue; }
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///
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/// @media ... {
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/// #foo { ... }
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/// }
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/// /* This class will NOT be scoped (no hash added) */
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/// :global(.global-class) { color: red; }
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///
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/// /* Element selectors and other CSS remain unchanged */
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/// div { margin: 0; }
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/// #my-id { padding: 10px; }
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/// ```
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///
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/// # Variable Visibility
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/// If you want your asset or styles constant to be public, you can add the `pub` keyword in front of them.
|
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/// Restricted visibility (`pub(super)`, `pub(crate)`, etc) is also supported.
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/// # Using Multiple CSS Modules
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///
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/// Multiple `css_module` attributes can be used in the same scope by applying them to different structs:
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/// ```rust, ignore
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/// css_module!(pub Styles = "/mycss.module.css");
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/// // First CSS module
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/// #[css_module("/assets/styles1.css")]
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/// struct Styles;
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///
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/// // Second CSS module with a different struct name
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/// #[css_module("/assets/styles2.css")]
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/// struct OtherStyles;
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///
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/// // Access classes from both:
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/// rsx! {
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||||
/// div { class: Styles::container }
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/// div { class: OtherStyles::button }
|
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/// }
|
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/// ```
|
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///
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||||
/// # Asset Options
|
||||
/// Similar to the `asset!()` macro, you can pass an optional `CssModuleAssetOptions` to configure a few processing settings.
|
||||
/// ```rust, ignore
|
||||
/// use manganis::CssModuleAssetOptions;
|
||||
///
|
||||
/// css_module!(Styles = "/mycss.module.css",
|
||||
/// Similar to the `asset!()` macro, you can pass optional `AssetOptions` to configure processing:
|
||||
/// ```rust, ignore
|
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/// #[css_module(
|
||||
/// "/assets/mycss.css",
|
||||
/// AssetOptions::css_module()
|
||||
/// .with_minify(true)
|
||||
/// .with_preload(false),
|
||||
/// );
|
||||
/// .with_preload(false)
|
||||
/// )]
|
||||
/// struct Styles;
|
||||
/// ```
|
||||
///
|
||||
/// # Examples
|
||||
/// First you need a CSS module:
|
||||
/// # Example
|
||||
///
|
||||
/// First create a CSS file:
|
||||
/// ```css
|
||||
/// /* mycss.module.css */
|
||||
/// /* assets/styles.css */
|
||||
///
|
||||
/// #header {
|
||||
/// padding: 50px;
|
||||
/// }
|
||||
///
|
||||
/// .header {
|
||||
/// margin: 20px;
|
||||
/// .container {
|
||||
/// padding: 20px;
|
||||
/// }
|
||||
///
|
||||
/// .button {
|
||||
/// background-color: #373737;
|
||||
/// }
|
||||
/// ```
|
||||
/// Then you can use the `css_module!()` macro in your Rust project:
|
||||
/// ```rust, ignore
|
||||
/// css_module!(Styles = "/mycss.module.css");
|
||||
///
|
||||
/// println!("{}", Styles::header);
|
||||
/// println!("{}", Styles::header_class);
|
||||
/// println!("{}", Styles::button);
|
||||
/// :global(.global-text) {
|
||||
/// font-weight: bold;
|
||||
/// }
|
||||
/// ```
|
||||
#[proc_macro]
|
||||
#[doc(hidden)]
|
||||
pub fn css_module(input: TokenStream) -> TokenStream {
|
||||
let style = parse_macro_input!(input as CssModuleParser);
|
||||
quote! { #style }.into_token_stream().into()
|
||||
///
|
||||
/// Then use the `css_module` attribute:
|
||||
/// ```rust, ignore
|
||||
/// use dioxus::prelude::*;
|
||||
///
|
||||
/// fn app() -> Element {
|
||||
/// #[css_module("/assets/styles.css")]
|
||||
/// struct Styles;
|
||||
///
|
||||
/// rsx! {
|
||||
/// div { class: Styles::container,
|
||||
/// button { class: Styles::button, "Click me" }
|
||||
/// span { class: Styles::global_text, "This uses global class" }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
#[proc_macro_attribute]
|
||||
pub fn css_module(input: TokenStream, item: TokenStream) -> TokenStream {
|
||||
let attribute = parse_macro_input!(input as CssModuleAttribute);
|
||||
let item_struct = parse_macro_input!(item as ItemStruct);
|
||||
let mut tokens = proc_macro2::TokenStream::new();
|
||||
expand_css_module_struct(&mut tokens, &attribute, &item_struct);
|
||||
tokens.into()
|
||||
}
|
||||
|
||||
fn resolve_path(raw: &str, span: Span) -> Result<PathBuf, AssetParseError> {
|
||||
@@ -251,46 +289,6 @@ fn resolve_path(raw: &str, span: Span) -> Result<PathBuf, AssetParseError> {
|
||||
Ok(path)
|
||||
}
|
||||
|
||||
fn hash_file_contents(file_path: &Path) -> Result<u64, AssetParseError> {
|
||||
// Create a hasher
|
||||
let mut hash = std::collections::hash_map::DefaultHasher::new();
|
||||
|
||||
// If this is a folder, hash the folder contents
|
||||
if file_path.is_dir() {
|
||||
let files = std::fs::read_dir(file_path).map_err(|err| AssetParseError::IoError {
|
||||
err,
|
||||
path: file_path.to_path_buf(),
|
||||
})?;
|
||||
for file in files.flatten() {
|
||||
let path = file.path();
|
||||
hash_file_contents(&path)?;
|
||||
}
|
||||
return Ok(hash.finish());
|
||||
}
|
||||
|
||||
// Otherwise, open the file to get its contents
|
||||
let mut file = std::fs::File::open(file_path).map_err(|err| AssetParseError::IoError {
|
||||
err,
|
||||
path: file_path.to_path_buf(),
|
||||
})?;
|
||||
|
||||
// We add a hash to the end of the file so it is invalidated when the bundled version of the file changes
|
||||
// The hash includes the file contents, the options, and the version of manganis. From the macro, we just
|
||||
// know the file contents, so we only include that hash
|
||||
let mut buffer = [0; 8192];
|
||||
loop {
|
||||
let read = file
|
||||
.read(&mut buffer)
|
||||
.map_err(AssetParseError::FailedToReadAsset)?;
|
||||
if read == 0 {
|
||||
break;
|
||||
}
|
||||
hash.write(&buffer[..read]);
|
||||
}
|
||||
|
||||
Ok(hash.finish())
|
||||
}
|
||||
|
||||
/// Parse `T`, while also collecting the tokens it was parsed from.
|
||||
fn parse_with_tokens<T: Parse>(input: ParseStream) -> syn::Result<(T, proc_macro2::TokenStream)> {
|
||||
let begin = input.cursor();
|
||||
@@ -311,9 +309,7 @@ fn parse_with_tokens<T: Parse>(input: ParseStream) -> syn::Result<(T, proc_macro
|
||||
#[derive(Debug)]
|
||||
enum AssetParseError {
|
||||
AssetDoesntExist { path: PathBuf },
|
||||
IoError { err: std::io::Error, path: PathBuf },
|
||||
InvalidPath { path: PathBuf },
|
||||
FailedToReadAsset(std::io::Error),
|
||||
RelativeAssetPath,
|
||||
}
|
||||
|
||||
@@ -323,9 +319,6 @@ impl std::fmt::Display for AssetParseError {
|
||||
AssetParseError::AssetDoesntExist { path } => {
|
||||
write!(f, "Asset at {} doesn't exist", path.display())
|
||||
}
|
||||
AssetParseError::IoError { path, err } => {
|
||||
write!(f, "Failed to read file: {}; {}", path.display(), err)
|
||||
}
|
||||
AssetParseError::InvalidPath { path } => {
|
||||
write!(
|
||||
f,
|
||||
@@ -333,7 +326,6 @@ impl std::fmt::Display for AssetParseError {
|
||||
path.display()
|
||||
)
|
||||
}
|
||||
AssetParseError::FailedToReadAsset(err) => write!(f, "Failed to read asset: {}", err),
|
||||
AssetParseError::RelativeAssetPath => write!(f, "Failed to resolve relative asset path. Relative assets are only supported in rust 1.88+."),
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user