feat: static node infrastructure and ssr changes
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/// This iterator iterates through a list of virtual children and only returns real children (Elements or Text).
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///
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/// This iterator is useful when it's important to load the next real root onto the top of the stack for operations like
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/// "InsertBefore".
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struct RealChildIterator<'a> {
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scopes: &'a SharedArena,
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// Heuristcally we should never bleed into 5 completely nested fragments/components
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// Smallvec lets us stack allocate our little stack machine so the vast majority of cases are sane
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stack: smallvec::SmallVec<[(u16, &'a VNode<'a>); 5]>,
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}
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impl<'a> RealChildIterator<'a> {
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fn new(starter: &'a VNode<'a>, scopes: &'a SharedArena) -> Self {
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Self {
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scopes,
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stack: smallvec::smallvec![(0, starter)],
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}
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}
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}
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// impl<'a> DoubleEndedIterator for ChildIterator<'a> {
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// fn next_back(&mut self) -> Option<Self::Item> {
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// todo!()
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// }
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// }
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impl<'a> Iterator for RealChildIterator<'a> {
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type Item = &'a VNode<'a>;
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fn next(&mut self) -> Option<&'a VNode<'a>> {
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let mut should_pop = false;
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let mut returned_node = None;
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let mut should_push = None;
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while returned_node.is_none() {
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if let Some((count, node)) = self.stack.last_mut() {
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match node {
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// We can only exit our looping when we get "real" nodes
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VNode::Element(_) | VNode::Text(_) => {
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// We've recursed INTO an element/text
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// We need to recurse *out* of it and move forward to the next
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should_pop = true;
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returned_node = Some(&**node);
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}
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// If we get a fragment we push the next child
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VNode::Fragment(frag) => {
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let _count = *count as usize;
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if _count >= frag.children.len() {
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should_pop = true;
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} else {
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should_push = Some(&frag.children[_count]);
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}
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}
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// Immediately abort suspended nodes - can't do anything with them yet
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// VNode::Suspended => should_pop = true,
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VNode::Suspended { real } => todo!(),
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// For components, we load their root and push them onto the stack
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VNode::Component(sc) => {
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let scope = self.scopes.try_get(sc.ass_scope.get().unwrap()).unwrap();
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// Simply swap the current node on the stack with the root of the component
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*node = scope.root();
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}
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}
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} else {
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// If there's no more items on the stack, we're done!
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return None;
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}
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if should_pop {
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self.stack.pop();
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if let Some((id, _)) = self.stack.last_mut() {
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*id += 1;
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}
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should_pop = false;
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}
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if let Some(push) = should_push {
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self.stack.push((0, push));
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should_push = None;
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}
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}
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returned_node
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}
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}
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mod tests {
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use super::*;
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use crate as dioxus;
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use crate::innerlude::*;
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use crate::util::DebugDom;
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use dioxus_core_macro::*;
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// #[test]
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// fn test_child_iterator() {
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// static App: FC<()> = |cx| {
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// cx.render(rsx! {
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// Fragment {
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// div {}
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// h1 {}
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// h2 {}
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// h3 {}
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// Fragment {
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// "internal node"
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// div {
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// "baller text shouldn't show up"
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// }
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// p {
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// }
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// Fragment {
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// Fragment {
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// "wow you really like framgents"
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// Fragment {
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// "why are you like this"
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// Fragment {
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// "just stop now please"
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// Fragment {
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// "this hurts"
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// Fragment {
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// "who needs this many fragments?????"
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// Fragment {
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// "just... fine..."
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// Fragment {
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// "no"
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// }
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// }
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// }
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// }
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// }
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// }
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// }
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// }
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// }
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// "my text node 1"
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// "my text node 2"
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// "my text node 3"
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// "my text node 4"
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// }
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// })
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// };
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// let mut dom = VirtualDom::new(App);
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// let mut renderer = DebugDom::new();
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// dom.rebuild(&mut renderer).unwrap();
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// let starter = dom.base_scope().root();
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// let ite = RealChildIterator::new(starter, &dom.components);
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// for child in ite {
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// match child {
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// VNode::Element(el) => println!("Found: Element {}", el.tag_name),
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// VNode::Text(t) => println!("Found: Text {:?}", t.text),
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// // These would represent failing cases.
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// VNode::Fragment(_) => panic!("Found: Fragment"),
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// VNode::Suspended { real } => panic!("Found: Suspended"),
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// VNode::Component(_) => panic!("Found: Component"),
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// }
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// }
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// }
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}
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