Example of rendering a dioxus-native app to a texture (#4365)
* Create example of rendering a dioxus-native app to a texture Signed-off-by: Nico Burns <nico@nicoburns.com> * Use dioxus-native-dom crate Signed-off-by: Nico Burns <nico@nicoburns.com> * bump lock * cleanup cargo tomls * rustc hash --------- Signed-off-by: Nico Burns <nico@nicoburns.com> Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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@@ -1,6 +1,3 @@
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# Copyright © SixtyFPS GmbH <info@slint.dev>
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# SPDX-License-Identifier: MIT
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[package]
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name = "wgpu-texture"
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version = "0.0.0"
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@@ -17,7 +14,7 @@ tracing = ["dep:tracing-subscriber", "dioxus-native/tracing"]
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[dependencies]
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dioxus-native = { path = "../../packages/native" }
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dioxus = { workspace = true }
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wgpu = "24"
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wgpu = { workspace = true }
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winit = "0.30"
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bytemuck = "1"
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color = "0.3"
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