Example of rendering a dioxus-native app to a texture (#4365)

* Create example of rendering a dioxus-native app to a texture

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Use dioxus-native-dom crate

Signed-off-by: Nico Burns <nico@nicoburns.com>

* bump lock

* cleanup cargo tomls

* rustc hash

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
This commit is contained in:
Nico BurnsandJonathan Kelley authored and GitHub committed 2025-07-14 17:48:51 -07:00
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commit 9db593e303
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@@ -1,6 +1,3 @@
# Copyright © SixtyFPS GmbH <info@slint.dev>
# SPDX-License-Identifier: MIT
[package]
name = "wgpu-texture"
version = "0.0.0"
@@ -17,7 +14,7 @@ tracing = ["dep:tracing-subscriber", "dioxus-native/tracing"]
[dependencies]
dioxus-native = { path = "../../packages/native" }
dioxus = { workspace = true }
wgpu = "24"
wgpu = { workspace = true }
winit = "0.30"
bytemuck = "1"
color = "0.3"