Example of rendering a dioxus-native app to a texture (#4365)

* Create example of rendering a dioxus-native app to a texture

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Use dioxus-native-dom crate

Signed-off-by: Nico Burns <nico@nicoburns.com>

* bump lock

* cleanup cargo tomls

* rustc hash

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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Nico BurnsandJonathan Kelley authored and GitHub committed 2025-07-14 17:48:51 -07:00
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@@ -23,11 +23,11 @@ autofocus = []
# Blitz dependencies
anyrender = { version = "0.4", default-features = false }
anyrender_vello = { version = "0.4", default-features = false }
blitz-dom = { version = "=0.1.0-alpha.5", default-features = false }
blitz-net = { version = "=0.1.0-alpha.5", optional = true }
blitz-paint = { version = "=0.1.0-alpha.5", optional = true }
blitz-traits = { version = "=0.1.0-alpha.5" }
blitz-shell = { version = "=0.1.0-alpha.5", default-features = false }
blitz-dom = { workspace = true, default-features = false }
blitz-net = { workspace = true, optional = true }
blitz-paint = { workspace = true, optional = true }
blitz-traits = { workspace = true }
blitz-shell = { workspace = true, default-features = false }
# DioxusLabs dependencies
dioxus-core = { workspace = true }