Example of rendering a dioxus-native app to a texture (#4365)
* Create example of rendering a dioxus-native app to a texture Signed-off-by: Nico Burns <nico@nicoburns.com> * Use dioxus-native-dom crate Signed-off-by: Nico Burns <nico@nicoburns.com> * bump lock * cleanup cargo tomls * rustc hash --------- Signed-off-by: Nico Burns <nico@nicoburns.com> Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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@@ -23,11 +23,11 @@ autofocus = []
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# Blitz dependencies
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anyrender = { version = "0.4", default-features = false }
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anyrender_vello = { version = "0.4", default-features = false }
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blitz-dom = { version = "=0.1.0-alpha.5", default-features = false }
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blitz-net = { version = "=0.1.0-alpha.5", optional = true }
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blitz-paint = { version = "=0.1.0-alpha.5", optional = true }
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blitz-traits = { version = "=0.1.0-alpha.5" }
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blitz-shell = { version = "=0.1.0-alpha.5", default-features = false }
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blitz-dom = { workspace = true, default-features = false }
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blitz-net = { workspace = true, optional = true }
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blitz-paint = { workspace = true, optional = true }
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blitz-traits = { workspace = true }
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blitz-shell = { workspace = true, default-features = false }
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# DioxusLabs dependencies
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dioxus-core = { workspace = true }
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