fix lints on rust 1.89 (#4587)

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Jonathan Kelley authored and GitHub committed 2025-08-19 19:34:13 -07:00
1 parent 27bae6fbb7
commit 9ec474962b
16 files changed
+48 -37

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@@ -1329,7 +1329,7 @@ fn name_is_bindgen_symbol(name: &str) -> bool {
/// We need to do this for data symbols because walrus doesn't provide the right range and offset
/// information for data segments. Fortunately, it provides it for code sections, so we only need to
/// do a small amount extra of parsing here.
fn parse_bytes_to_data_segment(bytes: &[u8]) -> Result<RawDataSection> {
fn parse_bytes_to_data_segment(bytes: &[u8]) -> Result<RawDataSection<'_>> {
let parser = wasmparser::Parser::new(0);
let mut parser = parser.parse_all(bytes);
let mut segments = vec![];
@@ -1441,7 +1441,7 @@ struct ParsedModule<'a> {
/// Parse a module and return the mapping of index to FunctionID.
/// We'll use this mapping to remap ModuleIDs
fn parse_module_with_ids(bindgened: &[u8]) -> Result<ParsedModule> {
fn parse_module_with_ids(bindgened: &[u8]) -> Result<ParsedModule<'_>> {
let ids = Arc::new(RwLock::new(Vec::new()));
let ids_ = ids.clone();
let module = Module::from_buffer_with_config(