set the scope stack correctly
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@@ -46,6 +46,7 @@ impl VirtualDom {
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}
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pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> &RenderReturn {
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self.runtime.scope_stack.borrow_mut().push(scope_id);
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// Cycle to the next frame and then reset it
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// This breaks any latent references, invalidating every pointer referencing into it.
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// Remove all the outdated listeners
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@@ -94,6 +95,10 @@ impl VirtualDom {
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}
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// rebind the lifetime now that its stored internally
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unsafe { allocated.extend_lifetime_ref() }
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let result = unsafe { allocated.extend_lifetime_ref() };
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self.runtime.scope_stack.borrow_mut().pop();
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result
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}
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}
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