create a global once function
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@@ -73,9 +73,9 @@ pub(crate) mod innerlude {
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}
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pub use crate::innerlude::{
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fc_to_builder, vdom_is_rendering, AnyValue, Attribute, AttributeValue, CapturedError,
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Component, DynamicNode, Element, ElementId, Event, Fragment, IntoDynNode, Mutation,
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MutationsVec, Properties, RenderReturn, ScopeId, ScopeState, TaskId, Template,
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fc_to_builder, generation, once, vdom_is_rendering, AnyValue, Attribute, AttributeValue,
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CapturedError, Component, DynamicNode, Element, ElementId, Event, Fragment, IntoDynNode,
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Mutation, MutationsVec, Properties, RenderReturn, ScopeId, ScopeState, TaskId, Template,
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TemplateAttribute, TemplateNode, VComponent, VNode, VPlaceholder, VText, VirtualDom,
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};
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@@ -84,11 +84,11 @@ pub use crate::innerlude::{
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/// This includes types like [`Scope`], [`Element`], and [`Component`].
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pub mod prelude {
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pub use crate::innerlude::{
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consume_context, consume_context_from_scope, current_scope_id, fc_to_builder, has_context,
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provide_context, provide_context_to_scope, provide_root_context, push_future,
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remove_future, schedule_update_any, spawn, spawn_forever, suspend, use_error_boundary,
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AnyValue, Component, Element, ErrorBoundary, Event, EventHandler, Fragment,
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IntoAttributeValue, IntoDynNode, Properties, Runtime, RuntimeGuard, ScopeId, ScopeState,
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consume_context, consume_context_from_scope, current_scope_id, fc_to_builder, generation,
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has_context, once, provide_context, provide_context_to_scope, provide_root_context,
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push_future, remove_future, schedule_update_any, spawn, spawn_forever, suspend,
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use_error_boundary, AnyValue, Component, Element, ErrorBoundary, Event, EventHandler,
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Fragment, IntoAttributeValue, IntoDynNode, Properties, Runtime, RuntimeGuard, ScopeId,
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TaskId, Template, TemplateAttribute, TemplateNode, Throw, VNode, VirtualDom,
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};
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}
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