calculate absolute position
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@@ -22,6 +22,7 @@ pub(crate) fn render_vnode(
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rdom: &Dom,
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node: &Node,
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cfg: Config,
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parent_location: Point<f32>,
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) {
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use dioxus_native_core::real_dom::NodeType;
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@@ -29,7 +30,11 @@ pub(crate) fn render_vnode(
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return;
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}
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let Layout { location, size, .. } = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let Layout {
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mut location, size, ..
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} = layout.layout(node.state.layout.node.unwrap()).unwrap();
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location.x += parent_location.x;
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location.y += parent_location.y;
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let Point { x, y } = location;
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let Size { width, height } = size;
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@@ -57,7 +62,7 @@ pub(crate) fn render_vnode(
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text,
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style: node.state.style.core,
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};
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let area = Rect::new(*x as u16, *y as u16, *width as u16, *height as u16);
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let area = Rect::new(x as u16, y as u16, *width as u16, *height as u16);
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// the renderer will panic if a node is rendered out of range even if the size is zero
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if area.width > 0 && area.height > 0 {
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@@ -65,7 +70,7 @@ pub(crate) fn render_vnode(
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}
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}
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NodeType::Element { children, .. } => {
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let area = Rect::new(*x as u16, *y as u16, *width as u16, *height as u16);
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let area = Rect::new(x as u16, y as u16, *width as u16, *height as u16);
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// the renderer will panic if a node is rendered out of range even if the size is zero
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if area.width > 0 && area.height > 0 {
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@@ -73,7 +78,7 @@ pub(crate) fn render_vnode(
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}
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for c in children {
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render_vnode(frame, layout, rdom, &rdom[c.0], cfg);
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render_vnode(frame, layout, rdom, &rdom[c.0], cfg, location);
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}
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}
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NodeType::Placeholder => unreachable!(),
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