feat: context api overhaul
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@@ -1,12 +1,32 @@
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use crate::{any_props::AnyProps, arena::ElementId, Element, Event, ScopeId, ScopeState};
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use crate::{
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any_props::AnyProps, arena::ElementId, Element, Event, LazyNodes, ScopeId, ScopeState,
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};
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use bumpalo::boxed::Box as BumpBox;
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use bumpalo::Bump;
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell},
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fmt::Arguments,
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future::Future,
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};
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pub type TemplateId = &'static str;
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/// The actual state of the component's most recent computation
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///
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/// Because Dioxus accepts components in the form of `async fn(Scope) -> Result<VNode>`, we need to support both
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/// sync and async versions.
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///
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/// Dioxus will do its best to immediately resolve any async components into a regular Element, but as an implementor
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/// you might need to handle the case where there's no node immediately ready.
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pub enum RenderReturn<'a> {
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/// A currently-available element
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Sync(Element<'a>),
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/// An ongoing future that will resolve to a [`Element`]
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Async(BumpBox<'a, dyn Future<Output = Element<'a>> + 'a>),
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}
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/// A reference to a template along with any context needed to hydrate it
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///
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/// The dynamic parts of the template are stored separately from the static parts. This allows faster diffing by skipping
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@@ -36,6 +56,7 @@ pub struct VNode<'a> {
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}
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impl<'a> VNode<'a> {
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/// Create a template with no nodes that will be skipped over during diffing
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pub fn empty() -> Element<'a> {
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Ok(VNode {
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key: None,
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@@ -44,7 +65,7 @@ impl<'a> VNode<'a> {
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dynamic_nodes: &[],
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dynamic_attrs: &[],
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template: Template {
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id: "dioxus-empty",
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name: "dioxus-empty",
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roots: &[],
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node_paths: &[],
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attr_paths: &[],
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@@ -52,6 +73,9 @@ impl<'a> VNode<'a> {
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})
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}
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/// Load a dynamic root at the given index
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///
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/// Returns [`None`] if the root is actually a static node (Element/Text)
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pub fn dynamic_root(&self, idx: usize) -> Option<&'a DynamicNode<'a>> {
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match &self.template.roots[idx] {
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TemplateNode::Element { .. } | TemplateNode::Text(_) => None,
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@@ -62,52 +86,139 @@ impl<'a> VNode<'a> {
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}
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}
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/// A static layout of a UI tree that describes a set of dynamic and static nodes.
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///
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/// This is the core innovation in Dioxus. Most UIs are made of static nodes, yet participate in diffing like any
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/// dynamic node. This struct can be created at compile time. It promises that its name is unique, allow Dioxus to use
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/// its static description of the UI to skip immediately to the dynamic nodes during diffing.
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///
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/// For this to work properly, the [`Template::name`] *must* be unique across your entire project. This can be done via variety of
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/// ways, with the suggested approach being the unique code location (file, line, col, etc).
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#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, PartialEq, Hash, Eq, PartialOrd, Ord)]
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pub struct Template<'a> {
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pub id: &'a str,
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/// The name of the template. This must be unique across your entire program for template diffing to work properly
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///
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/// If two templates have the same name, it's likely that Dioxus will panic when diffing.
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pub name: &'a str,
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/// The list of template nodes that make up the template
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///
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/// Unlike react, calls to `rsx!` can have multiple roots. This list supports that paradigm.
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pub roots: &'a [TemplateNode<'a>],
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/// The paths of each node relative to the root of the template.
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///
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/// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
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/// topmost element, not the `roots` field.
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pub node_paths: &'a [&'a [u8]],
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/// The paths of each dynamic attribute relative to the root of the template
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///
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/// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
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/// topmost element, not the `roots` field.
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pub attr_paths: &'a [&'a [u8]],
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}
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#[derive(Debug, Clone, Copy)]
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/// A statically known node in a layout.
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///
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/// This can be created at compile time, saving the VirtualDom time when diffing the tree
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#[derive(Debug, Clone, Copy, PartialEq, Hash, Eq, PartialOrd, Ord)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
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pub enum TemplateNode<'a> {
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/// An statically known element in the dom.
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///
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/// In HTML this would be something like `<div id="123"> </div>`
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Element {
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/// The name of the element
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///
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/// IE for a div, it would be the string "div"
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tag: &'a str,
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/// The namespace of the element
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///
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/// In HTML, this would be a valid URI that defines a namespace for all elements below it
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/// SVG is an example of this namespace
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namespace: Option<&'a str>,
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/// A list of possibly dynamic attribues for this element
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///
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/// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`.
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attrs: &'a [TemplateAttribute<'a>],
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/// A list of template nodes that define another set of template nodes
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children: &'a [TemplateNode<'a>],
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inner_opt: bool,
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},
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/// This template node is just a piece of static text
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Text(&'a str),
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/// This template node is unknown, and needs to be created at runtime.
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Dynamic(usize),
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/// This template node is known to be some text, but needs to be created at runtime
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///
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/// This is separate from the pure Dynamic variant for various optimizations
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DynamicText(usize),
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}
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/// A node created at runtime
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///
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/// This node's index in the DynamicNode list on VNode should match its repsective `Dynamic` index
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#[derive(Debug)]
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pub enum DynamicNode<'a> {
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/// A component node
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///
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/// Most of the time, Dioxus will actually know which component this is as compile time, but the props and
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/// assigned scope are dynamic.
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///
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/// The actual VComponent can be dynamic between two VNodes, though, allowing implementations to swap
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/// the render function at runtime
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Component(VComponent<'a>),
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/// A text node
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Text(VText<'a>),
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/// A placeholder
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///
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/// Used by suspense when a node isn't ready and by fragments that don't render anything
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///
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/// In code, this is just an ElementId whose initial value is set to 0 upon creation
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Placeholder(Cell<ElementId>),
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/// A list of VNodes.
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///
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/// Note that this is not a list of dynamic nodes. These must be VNodes and created through conditional rendering
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/// or iterators.
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Fragment(&'a [VNode<'a>]),
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}
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impl<'a> DynamicNode<'a> {
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pub fn is_component(&self) -> bool {
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matches!(self, DynamicNode::Component(_))
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}
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pub fn placeholder() -> Self {
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impl Default for DynamicNode<'_> {
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fn default() -> Self {
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Self::Placeholder(Default::default())
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}
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}
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/// An instance of a child component
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pub struct VComponent<'a> {
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/// The name of this component
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pub name: &'static str,
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/// Are the props valid for the 'static lifetime?
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///
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/// Internally, this is used as a guarantee. Externally, this might be incorrect, so don't count on it.
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///
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/// This flag is assumed by the [`crate::Properties`] trait which is unsafe to implement
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pub static_props: bool,
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/// The assigned Scope for this component
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pub scope: Cell<Option<ScopeId>>,
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/// The function pointer of the component, known at compile time
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///
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/// It is possible that components get folded at comppile time, so these shouldn't be really used as a key
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pub render_fn: *const (),
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pub(crate) props: Cell<Option<Box<dyn AnyProps<'a> + 'a>>>,
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}
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@@ -121,65 +232,92 @@ impl<'a> std::fmt::Debug for VComponent<'a> {
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}
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}
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/// An instance of some text, mounted to the DOM
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#[derive(Debug)]
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pub struct VText<'a> {
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pub id: Cell<ElementId>,
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/// The actual text itself
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pub value: &'a str,
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/// The ID of this node in the real DOM
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pub id: Cell<ElementId>,
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}
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#[derive(Debug)]
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/// An attribute of the TemplateNode, created at compile time
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#[derive(Debug, PartialEq, Hash, Eq, PartialOrd, Ord)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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pub enum TemplateAttribute<'a> {
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/// This attribute is entirely known at compile time, enabling
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Static {
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/// The name of this attribute.
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///
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/// For example, the `href` attribute in `href="https://example.com"`, would have the name "href"
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name: &'a str,
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/// The value of this attribute, known at compile time
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///
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/// Currently this only accepts &str, so values, even if they're known at compile time, are not known
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value: &'a str,
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/// The namespace of this attribute. Does not exist in the HTML spec
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namespace: Option<&'a str>,
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volatile: bool,
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},
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/// The attribute in this position is actually determined dynamically at runtime
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///
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/// This is the index into the dynamic_attributes field on the container VNode
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Dynamic(usize),
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}
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/// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`
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#[derive(Debug)]
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pub struct Attribute<'a> {
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/// The name of the attribute.
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pub name: &'a str,
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/// The value of the attribute
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pub value: AttributeValue<'a>,
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/// The namespace of the attribute.
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///
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/// Doesn’t exist in the html spec. Used in Dioxus to denote “style” tags and other attribute groups.
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pub namespace: Option<&'static str>,
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/// The element in the DOM that this attribute belongs to
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pub mounted_element: Cell<ElementId>,
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/// An indication of we should always try and set the attribute. Used in controlled components to ensure changes are propagated
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pub volatile: bool,
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}
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/// Any of the built-in values that the Dioxus VirtualDom supports as dynamic attributes on elements
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///
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/// These are built-in to be faster during the diffing process. To use a custom value, use the [`AttributeValue::Any`]
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/// variant.
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pub enum AttributeValue<'a> {
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/// Text attribute
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Text(&'a str),
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Float(f32),
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Int(i32),
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/// A float
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Float(f64),
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/// Signed integer
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Int(i64),
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/// Boolean
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Bool(bool),
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/// A listener, like "onclick"
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Listener(RefCell<Option<ListenerCb<'a>>>),
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/// An arbitrary value that implements PartialEq and is static
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Any(BumpBox<'a, dyn AnyValue>),
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/// A "none" value, resulting in the removal of an attribute from the dom
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None,
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}
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type ListenerCb<'a> = BumpBox<'a, dyn FnMut(Event<dyn Any>) + 'a>;
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impl<'a> AttributeValue<'a> {
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pub fn new_listener<T: 'static>(
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cx: &'a ScopeState,
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mut callback: impl FnMut(Event<T>) + 'a,
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) -> AttributeValue<'a> {
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let boxed: BumpBox<'a, dyn FnMut(_) + 'a> = unsafe {
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BumpBox::from_raw(cx.bump().alloc(move |event: Event<dyn Any>| {
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if let Ok(data) = event.data.downcast::<T>() {
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callback(Event {
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propogates: event.propogates,
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data,
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})
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}
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}))
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};
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AttributeValue::Listener(RefCell::new(Some(boxed)))
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}
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}
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impl<'a> std::fmt::Debug for AttributeValue<'a> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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@@ -208,20 +346,7 @@ impl<'a> PartialEq for AttributeValue<'a> {
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}
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}
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impl<'a> AttributeValue<'a> {
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pub fn matches_type(&self, other: &'a AttributeValue<'a>) -> bool {
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matches!(
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(self, other),
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(Self::Text(_), Self::Text(_))
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| (Self::Float(_), Self::Float(_))
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| (Self::Int(_), Self::Int(_))
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| (Self::Bool(_), Self::Bool(_))
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| (Self::Listener(_), Self::Listener(_))
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| (Self::Any(_), Self::Any(_))
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)
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}
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}
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#[doc(hidden)]
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pub trait AnyValue {
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fn any_cmp(&self, other: &dyn AnyValue) -> bool;
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fn our_typeid(&self) -> TypeId;
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@@ -241,9 +366,185 @@ impl<T: PartialEq + Any> AnyValue for T {
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}
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}
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#[test]
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fn what_are_the_sizes() {
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dbg!(std::mem::size_of::<VNode>());
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dbg!(std::mem::size_of::<Template>());
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dbg!(std::mem::size_of::<TemplateNode>());
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#[doc(hidden)]
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pub trait ComponentReturn<'a, A = ()> {
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fn into_return(self, cx: &'a ScopeState) -> RenderReturn<'a>;
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}
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impl<'a> ComponentReturn<'a> for Element<'a> {
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fn into_return(self, _cx: &ScopeState) -> RenderReturn<'a> {
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RenderReturn::Sync(self)
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}
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}
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#[doc(hidden)]
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pub struct AsyncMarker;
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impl<'a, F> ComponentReturn<'a, AsyncMarker> for F
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where
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F: Future<Output = Element<'a>> + 'a,
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{
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fn into_return(self, cx: &'a ScopeState) -> RenderReturn<'a> {
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let f: &mut dyn Future<Output = Element<'a>> = cx.bump().alloc(self);
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RenderReturn::Async(unsafe { BumpBox::from_raw(f) })
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}
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}
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impl<'a> RenderReturn<'a> {
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pub(crate) unsafe fn extend_lifetime_ref<'c>(&self) -> &'c RenderReturn<'c> {
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unsafe { std::mem::transmute(self) }
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}
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pub(crate) unsafe fn extend_lifetime<'c>(self) -> RenderReturn<'c> {
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unsafe { std::mem::transmute(self) }
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}
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}
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/// A trait that allows various items to be converted into a dynamic node for the rsx macro
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pub trait IntoDynNode<'a, A = ()> {
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/// Consume this item along with a scopestate and produce a DynamicNode
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///
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/// You can use the bump alloactor of the scopestate to creat the dynamic node
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fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a>;
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}
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impl<'a> IntoDynNode<'a> for () {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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DynamicNode::default()
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}
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}
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impl<'a> IntoDynNode<'a> for VNode<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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DynamicNode::Fragment(_cx.bump().alloc([self]))
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}
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}
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impl<'a> IntoDynNode<'a> for Element<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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match self {
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Ok(val) => val.into_vnode(_cx),
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_ => DynamicNode::default(),
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}
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}
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}
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impl<'a, T: IntoDynNode<'a>> IntoDynNode<'a> for Option<T> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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match self {
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Some(val) => val.into_vnode(_cx),
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None => DynamicNode::default(),
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}
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}
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}
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impl<'a> IntoDynNode<'a> for &Element<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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match self.as_ref() {
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Ok(val) => val.clone().into_vnode(_cx),
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_ => DynamicNode::default(),
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}
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}
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}
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impl<'a, 'b> IntoDynNode<'a> for LazyNodes<'a, 'b> {
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fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a> {
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DynamicNode::Fragment(cx.bump().alloc([self.call(cx)]))
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}
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}
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impl<'a> IntoDynNode<'_> for &'a str {
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fn into_vnode(self, cx: &ScopeState) -> DynamicNode {
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cx.text_node(format_args!("{}", self))
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}
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}
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impl IntoDynNode<'_> for String {
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fn into_vnode(self, cx: &ScopeState) -> DynamicNode {
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cx.text_node(format_args!("{}", self))
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}
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}
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impl<'b> IntoDynNode<'b> for Arguments<'_> {
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fn into_vnode(self, cx: &'b ScopeState) -> DynamicNode<'b> {
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cx.text_node(self)
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}
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}
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impl<'a> IntoDynNode<'a> for &'a VNode<'a> {
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fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
|
||||
DynamicNode::Fragment(_cx.bump().alloc([VNode {
|
||||
parent: self.parent,
|
||||
template: self.template,
|
||||
root_ids: self.root_ids,
|
||||
key: self.key,
|
||||
dynamic_nodes: self.dynamic_nodes,
|
||||
dynamic_attrs: self.dynamic_attrs,
|
||||
}]))
|
||||
}
|
||||
}
|
||||
|
||||
pub trait IntoTemplate<'a> {
|
||||
fn into_template(self, _cx: &'a ScopeState) -> VNode<'a>;
|
||||
}
|
||||
impl<'a> IntoTemplate<'a> for VNode<'a> {
|
||||
fn into_template(self, _cx: &'a ScopeState) -> VNode<'a> {
|
||||
self
|
||||
}
|
||||
}
|
||||
impl<'a, 'b> IntoTemplate<'a> for LazyNodes<'a, 'b> {
|
||||
fn into_template(self, cx: &'a ScopeState) -> VNode<'a> {
|
||||
self.call(cx)
|
||||
}
|
||||
}
|
||||
|
||||
// Note that we're using the E as a generic but this is never crafted anyways.
|
||||
#[doc(hidden)]
|
||||
pub struct FromNodeIterator;
|
||||
impl<'a, T, I> IntoDynNode<'a, FromNodeIterator> for T
|
||||
where
|
||||
T: Iterator<Item = I>,
|
||||
I: IntoTemplate<'a>,
|
||||
{
|
||||
fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a> {
|
||||
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump());
|
||||
|
||||
nodes.extend(self.into_iter().map(|node| node.into_template(cx)));
|
||||
|
||||
match nodes.into_bump_slice() {
|
||||
children if children.is_empty() => DynamicNode::default(),
|
||||
children => DynamicNode::Fragment(children),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A value that can be converted into an attribute value
|
||||
pub trait IntoAttributeValue<'a> {
|
||||
/// Convert into an attribute value
|
||||
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a>;
|
||||
}
|
||||
|
||||
impl<'a> IntoAttributeValue<'a> for &'a str {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Text(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for f64 {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Float(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for i64 {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Int(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for bool {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Bool(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for Arguments<'_> {
|
||||
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a> {
|
||||
use bumpalo::core_alloc::fmt::Write;
|
||||
let mut str_buf = bumpalo::collections::String::new_in(bump);
|
||||
str_buf.write_fmt(self).unwrap();
|
||||
AttributeValue::Text(str_buf.into_bump_str())
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user