feat: context api overhaul
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@@ -1,9 +1,9 @@
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use crate::{
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any_props::AnyProps,
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bump_frame::BumpFrame,
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factory::RenderReturn,
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innerlude::DirtyScope,
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innerlude::{SuspenseId, SuspenseLeaf},
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nodes::RenderReturn,
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scheduler::RcWake,
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scopes::{ScopeId, ScopeState},
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virtual_dom::VirtualDom,
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@@ -18,7 +18,7 @@ use std::{
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};
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impl VirtualDom {
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pub(super) fn new_scope(&mut self, props: Box<dyn AnyProps<'static>>) -> &mut ScopeState {
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pub(super) fn new_scope(&mut self, props: Box<dyn AnyProps<'static>>) -> &ScopeState {
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let parent = self.acquire_current_scope_raw();
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let entry = self.scopes.vacant_entry();
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let height = unsafe { parent.map(|f| (*f).height + 1).unwrap_or(0) };
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@@ -86,8 +86,6 @@ impl VirtualDom {
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}
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pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> &RenderReturn {
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println!("Running scope {:?}", scope_id);
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// Cycle to the next frame and then reset it
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// This breaks any latent references, invalidating every pointer referencing into it.
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// Remove all the outdated listeners
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