feat: context api overhaul
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@@ -5,11 +5,11 @@
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use crate::{
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any_props::VProps,
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arena::{ElementId, ElementRef},
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factory::RenderReturn,
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innerlude::{DirtyScope, ErrorBoundary, Mutations, Scheduler, SchedulerMsg},
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mutations::Mutation,
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nodes::RenderReturn,
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nodes::{Template, TemplateId},
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scheduler::{SuspenseBoundary, SuspenseId},
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scheduler::SuspenseId,
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scopes::{ScopeId, ScopeState},
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AttributeValue, Element, Event, Scope, SuspenseContext,
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};
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@@ -249,10 +249,10 @@ impl VirtualDom {
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// This could be unexpected, so we might rethink this behavior later
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//
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// We *could* just panic if the suspense boundary is not found
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root.provide_context(Rc::new(SuspenseBoundary::new(ScopeId(0))));
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root.provide_context(SuspenseContext::new(ScopeId(0)));
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// Unlike react, we provide a default error boundary that just renders the error as a string
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root.provide_context(Rc::new(ErrorBoundary::new(ScopeId(0))));
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root.provide_context(ErrorBoundary::new(ScopeId(0)));
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// the root element is always given element ID 0 since it's the container for the entire tree
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dom.elements.insert(ElementRef::null());
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@@ -489,7 +489,11 @@ impl VirtualDom {
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match unsafe { self.run_scope(ScopeId(0)).extend_lifetime_ref() } {
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// Rebuilding implies we append the created elements to the root
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RenderReturn::Sync(Ok(node)) => {
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let _m = self.create_scope(ScopeId(0), node);
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let m = self.create_scope(ScopeId(0), node);
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self.mutations.edits.push(Mutation::AppendChildren {
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id: ElementId(0),
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m,
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});
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}
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// If an error occurs, we should try to render the default error component and context where the error occured
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RenderReturn::Sync(Err(e)) => panic!("Cannot catch errors during rebuild {:?}", e),
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