restore replace optimization

This commit is contained in:
Evan Almloff committed 2024-01-15 09:59:50 -06:00
1 parent 9133c0a305
commit a8172b0ab5
5 files changed
+58 -44

No files matched your search

+15 -20
View File
@@ -26,13 +26,6 @@ impl VirtualDom {
.sum()
}
fn remove_element_id(&mut self, to: &mut impl WriteMutations, id: ElementId, gen_muts: bool) {
if gen_muts {
to.remove_node(id);
}
self.reclaim(id)
}
/// Simply replace a placeholder with a list of nodes
fn replace_placeholder<'a>(
&mut self,
@@ -66,38 +59,40 @@ impl VirtualDom {
/// Replace many nodes with a number of nodes on the stack
fn replace_nodes(&mut self, to: &mut impl WriteMutations, nodes: &[VNode], m: usize) {
// We want to optimize the replace case to use one less mutation if possible
// Since mutations are done in reverse, the last node removed will be the first in the stack
// TODO: Instead of *just* removing it, we can use the replace mutation
let first_element = nodes[0].find_first_element(self);
to.insert_nodes_before(first_element, m);
debug_assert!(
!nodes.is_empty(),
"replace_nodes must have at least one node"
);
self.remove_nodes(to, nodes);
// We want to optimize the replace case to use one less mutation if possible
// Instead of *just* removing it, we can use the replace mutation
self.remove_nodes(to, nodes, Some(m));
}
/// Remove these nodes from the dom
/// Wont generate mutations for the inner nodes
fn remove_nodes(&mut self, to: &mut impl WriteMutations, nodes: &[VNode]) {
nodes
.iter()
.rev()
.for_each(|node| node.remove_node(self, to, true));
fn remove_nodes(
&mut self,
to: &mut impl WriteMutations,
nodes: &[VNode],
replace_with: Option<usize>,
) {
for (i, node) in nodes.iter().rev().enumerate() {
let last_node = i == nodes.len() - 1;
node.remove_node(self, to, replace_with.filter(|_| last_node), true);
}
}
pub(crate) fn remove_component_node(
&mut self,
to: &mut impl WriteMutations,
scope: ScopeId,
replace_with: Option<usize>,
gen_muts: bool,
) {
// Remove the component from the dom
if let Some(node) = self.scopes[scope.0].last_rendered_node.take() {
node.remove_node(self, to, gen_muts)
node.remove_node(self, to, replace_with, gen_muts)
};
// Now drop all the resources