use bump slab
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@@ -31,7 +31,7 @@ impl VirtualDom {
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// If the task completes...
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if task.task.borrow_mut().as_mut().poll(&mut cx).is_ready() {
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// Remove it from the scope so we dont try to double drop it when the scope dropes
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let scope = &self.scopes[task.scope.0];
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let scope = &self.scopes[task.scope];
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scope.spawned_tasks.borrow_mut().remove(&id);
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// Remove it from the scheduler
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@@ -40,7 +40,7 @@ impl VirtualDom {
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}
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pub(crate) fn acquire_suspense_boundary(&self, id: ScopeId) -> Rc<SuspenseContext> {
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self.scopes[id.0]
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self.scopes[id]
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.consume_context::<Rc<SuspenseContext>>()
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.unwrap()
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}
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@@ -64,7 +64,7 @@ impl VirtualDom {
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if let Poll::Ready(new_nodes) = as_pinned_mut.poll_unpin(&mut cx) {
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let fiber = self.acquire_suspense_boundary(leaf.scope_id);
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let scope = &self.scopes[scope_id.0];
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let scope = &self.scopes[scope_id];
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let arena = scope.current_frame();
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let ret = arena.bump().alloc(match new_nodes {
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