debugger support for dx (#3814)
* add vscode debugger for apps * todo: need to disconnect when rebuilding * update debugger * add uri handler to remote launch the debugger * attach * dont panic * fixed it - hung processes are not errors * wip: android debugger * clean it up a bit * revert ios stdout/stderr * wire up pid from ios * use target family instead of target_arch * fix android * bring back softkill * typo
This commit is contained in:
1 parent
eb15b42ab1
commit
b2bd1f48d4
13 files changed
+305
-41
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@@ -1,10 +1,11 @@
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use crate::{
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BuildArtifacts, BuildRequest, BuildStage, BuilderUpdate, Platform, ProgressRx, ProgressTx,
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Result, StructuredOutput,
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serve::WebServer, BuildArtifacts, BuildRequest, BuildStage, BuilderUpdate, Platform,
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ProgressRx, ProgressTx, Result, StructuredOutput,
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};
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use anyhow::Context;
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use dioxus_cli_opt::process_file_to;
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use futures_util::{future::OptionFuture, pin_mut, FutureExt};
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use itertools::Itertools;
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use std::{
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env,
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time::{Duration, Instant, SystemTime},
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@@ -91,6 +92,9 @@ pub(crate) struct AppBuilder {
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pub compile_end: Option<Instant>,
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pub bundle_start: Option<Instant>,
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pub bundle_end: Option<Instant>,
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/// The debugger for the app - must be enabled with the `d` key
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pub(crate) pid: Option<u32>,
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}
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impl AppBuilder {
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@@ -156,6 +160,7 @@ impl AppBuilder {
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entropy_app_exe: None,
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artifacts: None,
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patch_cache: None,
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pid: None,
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})
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}
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@@ -183,12 +188,16 @@ impl AppBuilder {
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StderrReceived { msg }
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},
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Some(status) = OptionFuture::from(self.child.as_mut().map(|f| f.wait())) => {
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// Panicking here is on purpose. If the task crashes due to a JoinError (a panic),
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// we want to propagate that panic up to the serve controller.
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let status = status.unwrap();
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self.child = None;
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ProcessExited { status }
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match status {
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Ok(status) => {
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self.child = None;
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ProcessExited { status }
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},
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Err(err) => {
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let () = futures_util::future::pending().await;
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ProcessWaitFailed { err }
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}
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}
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}
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};
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@@ -263,6 +272,7 @@ impl AppBuilder {
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StdoutReceived { .. } => {}
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StderrReceived { .. } => {}
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ProcessExited { .. } => {}
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ProcessWaitFailed { .. } => {}
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}
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update
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@@ -402,6 +412,7 @@ impl AppBuilder {
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BuilderUpdate::StdoutReceived { .. } => {}
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BuilderUpdate::StderrReceived { .. } => {}
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BuilderUpdate::ProcessExited { .. } => {}
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BuilderUpdate::ProcessWaitFailed { .. } => {}
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}
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}
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}
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@@ -464,7 +475,7 @@ impl AppBuilder {
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}
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// We try to use stdin/stdout to communicate with the app
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let running_process = match self.build.platform {
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match self.build.platform {
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// Unfortunately web won't let us get a proc handle to it (to read its stdout/stderr) so instead
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// use use the websocket to communicate with it. I wish we could merge the concepts here,
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// like say, opening the socket as a subprocess, but alas, it's simpler to do that somewhere else.
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@@ -473,15 +484,12 @@ impl AppBuilder {
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if open_browser {
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self.open_web(open_address.unwrap_or(devserver_ip));
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}
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None
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}
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Platform::Ios => Some(self.open_ios_sim(envs).await?),
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Platform::Ios => self.open_ios_sim(envs).await?,
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Platform::Android => {
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self.open_android_sim(false, devserver_ip, envs).await?;
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None
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}
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// These are all just basically running the main exe, but with slightly different resource dir paths
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@@ -489,18 +497,9 @@ impl AppBuilder {
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| Platform::MacOS
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| Platform::Windows
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| Platform::Linux
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| Platform::Liveview => Some(self.open_with_main_exe(envs)?),
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| Platform::Liveview => self.open_with_main_exe(envs)?,
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};
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// If we have a running process, we need to attach to it and wait for its outputs
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if let Some(mut child) = running_process {
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let stdout = BufReader::new(child.stdout.take().unwrap());
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let stderr = BufReader::new(child.stderr.take().unwrap());
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self.stdout = Some(stdout.lines());
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self.stderr = Some(stderr.lines());
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self.child = Some(child);
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}
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self.builds_opened += 1;
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Ok(())
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@@ -728,19 +727,25 @@ impl AppBuilder {
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/// paths right now, but they will when we start to enable things like swift integration.
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///
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/// Server/liveview/desktop are all basically the same, though
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fn open_with_main_exe(&mut self, envs: Vec<(&str, String)>) -> Result<Child> {
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fn open_with_main_exe(&mut self, envs: Vec<(&str, String)>) -> Result<()> {
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let main_exe = self.app_exe();
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tracing::debug!("Opening app with main exe: {main_exe:?}");
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let child = Command::new(main_exe)
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let mut child = Command::new(main_exe)
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.envs(envs)
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.stderr(Stdio::piped())
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.stdout(Stdio::piped())
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.kill_on_drop(true)
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.spawn()?;
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Ok(child)
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let stdout = BufReader::new(child.stdout.take().unwrap());
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let stderr = BufReader::new(child.stderr.take().unwrap());
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self.stdout = Some(stdout.lines());
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self.stderr = Some(stderr.lines());
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self.child = Some(child);
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Ok(())
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}
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/// Open the web app by opening the browser to the given address.
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@@ -765,7 +770,7 @@ impl AppBuilder {
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///
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/// TODO(jon): we should probably check if there's a simulator running before trying to install,
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/// and open the simulator if we have to.
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async fn open_ios_sim(&mut self, envs: Vec<(&str, String)>) -> Result<Child> {
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async fn open_ios_sim(&mut self, envs: Vec<(&str, String)>) -> Result<()> {
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tracing::debug!("Installing app to simulator {:?}", self.build.root_dir());
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let res = Command::new("xcrun")
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@@ -784,7 +789,7 @@ impl AppBuilder {
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.iter()
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.map(|(k, v)| (format!("SIMCTL_CHILD_{k}"), v.clone()));
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let child = Command::new("xcrun")
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let mut child = Command::new("xcrun")
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.arg("simctl")
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.arg("launch")
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.arg("--console")
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@@ -796,7 +801,13 @@ impl AppBuilder {
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.kill_on_drop(true)
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.spawn()?;
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Ok(child)
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let stdout = BufReader::new(child.stdout.take().unwrap());
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let stderr = BufReader::new(child.stderr.take().unwrap());
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self.stdout = Some(stdout.lines());
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self.stderr = Some(stderr.lines());
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self.child = Some(child);
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Ok(())
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}
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/// We have this whole thing figured out, but we don't actually use it yet.
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@@ -1339,4 +1350,173 @@ We checked the folder: {}
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pub(crate) fn can_receive_hotreloads(&self) -> bool {
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matches!(&self.stage, BuildStage::Success | BuildStage::Failed)
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}
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pub(crate) async fn open_debugger(&mut self, server: &WebServer) -> Result<()> {
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let url = match self.build.platform {
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Platform::MacOS
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| Platform::Windows
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| Platform::Linux
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| Platform::Server
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| Platform::Liveview => {
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let Some(Some(pid)) = self.child.as_mut().map(|f| f.id()) else {
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tracing::warn!("No process to attach debugger to");
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return Ok(());
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};
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format!(
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"vscode://vadimcn.vscode-lldb/launch/config?{{'request':'attach','pid':{}}}",
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pid
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)
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}
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Platform::Web => {
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// code --open-url "vscode://DioxusLabs.dioxus/debugger?uri=http://127.0.0.1:8080"
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// todo - debugger could open to the *current* page afaik we don't have a way to have that info
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let address = server.devserver_address();
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let base_path = self.build.config.web.app.base_path.clone();
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let https = self.build.config.web.https.enabled.unwrap_or_default();
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let protocol = if https { "https" } else { "http" };
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let base_path = match base_path.as_deref() {
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Some(base_path) => format!("/{}", base_path.trim_matches('/')),
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None => "".to_owned(),
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};
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format!("vscode://DioxusLabs.dioxus/debugger?uri={protocol}://{address}{base_path}")
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}
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Platform::Ios => {
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let Some(pid) = self.pid else {
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tracing::warn!("No process to attach debugger to");
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return Ok(());
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};
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format!(
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"vscode://vadimcn.vscode-lldb/launch/config?{{'request':'attach','pid':{pid}}}"
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)
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}
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// https://stackoverflow.com/questions/53733781/how-do-i-use-lldb-to-debug-c-code-on-android-on-command-line/64997332#64997332
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// https://android.googlesource.com/platform/development/+/refs/heads/main/scripts/gdbclient.py
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// run lldbserver on the device and then connect
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//
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// # TODO: https://code.visualstudio.com/api/references/vscode-api#debug and
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// # https://code.visualstudio.com/api/extension-guides/debugger-extension and
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// # https://github.com/vadimcn/vscode-lldb/blob/6b775c439992b6615e92f4938ee4e211f1b060cf/extension/pickProcess.ts#L6
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//
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// res = {
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// "name": "(lldbclient.py) Attach {} (port: {})".format(binary_name.split("/")[-1], port),
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// "type": "lldb",
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// "request": "custom",
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// "relativePathBase": root,
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// "sourceMap": { "/b/f/w" : root, '': root, '.': root },
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// "initCommands": ['settings append target.exec-search-paths {}'.format(' '.join(solib_search_path))],
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// "targetCreateCommands": ["target create {}".format(binary_name),
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// "target modules search-paths add / {}/".format(sysroot)],
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// "processCreateCommands": ["gdb-remote {}".format(str(port))]
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// }
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//
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// https://github.com/vadimcn/codelldb/issues/213
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//
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// lots of pain to figure this out:
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//
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// (lldb) image add target/dx/tw6/debug/android/app/app/src/main/jniLibs/arm64-v8a/libdioxusmain.so
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// (lldb) settings append target.exec-search-paths target/dx/tw6/debug/android/app/app/src/main/jniLibs/arm64-v8a/libdioxusmain.so
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// (lldb) process handle SIGSEGV --pass true --stop false --notify true (otherwise the java threads cause crash)
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//
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Platform::Android => {
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// adb push ./sdk/ndk/29.0.13113456/toolchains/llvm/prebuilt/darwin-x86_64/lib/clang/20/lib/linux/aarch64/lldb-server /tmp
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// adb shell "/tmp/lldb-server --server --listen ..."
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// "vscode://vadimcn.vscode-lldb/launch/config?{{'request':'connect','port': {}}}",
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// format!(
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// "vscode://vadimcn.vscode-lldb/launch/config?{{'request':'attach','pid':{pid}}}"
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// )
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let tools = &self.build.workspace.android_tools()?;
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// get the pid of the app
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let pid = Command::new(&tools.adb)
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.arg("shell")
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.arg("pidof")
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.arg(self.build.bundle_identifier())
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.output()
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.await
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.ok()
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.and_then(|output| String::from_utf8(output.stdout).ok())
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.and_then(|s| s.trim().parse::<u32>().ok())
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.unwrap();
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// copy the lldb-server to the device
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let lldb_server = tools
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.android_tools_dir()
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.parent()
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.unwrap()
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.join("lib")
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.join("clang")
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.join("20")
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.join("lib")
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.join("linux")
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.join("aarch64")
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.join("lldb-server");
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tracing::info!("Copying lldb-server to device: {lldb_server:?}");
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_ = Command::new(&tools.adb)
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.arg("push")
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.arg(lldb_server)
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.arg("/tmp/lldb-server")
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.output()
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.await;
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// Forward requests on 10086 to the device
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_ = Command::new(&tools.adb)
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.arg("forward")
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.arg("tcp:10086")
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.arg("tcp:10086")
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.output()
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.await;
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// start the server - running it multiple times will make the subsequent ones fail (which is fine)
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_ = Command::new(&tools.adb)
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.arg("shell")
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.arg(r#"cd /tmp && ./lldb-server platform --server --listen '*:10086'"#)
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.kill_on_drop(false)
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.stdin(Stdio::null())
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.stdout(Stdio::piped())
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.stderr(Stdio::piped())
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.spawn();
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let program_path = self.build.main_exe();
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format!(
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r#"vscode://vadimcn.vscode-lldb/launch/config?{{
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'name':'Attach to Android',
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'type':'lldb',
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'request':'attach',
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'pid': '{pid}',
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'processCreateCommands': [
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'platform select remote-android',
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'platform connect connect://localhost:10086',
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'settings set target.inherit-env false',
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'settings set target.inline-breakpoint-strategy always',
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'settings set target.process.thread.step-avoid-regexp \"JavaBridge|JDWP|Binder|ReferenceQueueDaemon\"',
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'process handle SIGSEGV --pass true --stop false --notify true"',
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'settings append target.exec-search-paths {program_path}',
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'attach --pid {pid}',
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'continue'
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]
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}}"#,
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program_path = program_path.display(),
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)
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.lines()
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.map(|line| line.trim())
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.join("")
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}
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};
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tracing::info!("Opening debugger for [{}]: {url}", self.build.platform);
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_ = tokio::process::Command::new("code")
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.arg("--open-url")
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.arg(url)
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.spawn();
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Ok(())
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}
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}
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@@ -65,6 +65,12 @@ pub enum BuilderUpdate {
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ProcessExited {
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status: ExitStatus,
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},
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/// Waiting for the process failed. This might be because it's hung or being debugged.
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/// This is not the same as the process exiting, so it should just be logged but not treated as an error.
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ProcessWaitFailed {
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err: std::io::Error,
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},
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||||
}
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||||
|
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impl BuildContext {
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||||
|
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@@ -2128,6 +2128,12 @@ impl BuildRequest {
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));
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||||
}
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||||
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// for debuggability, we need to make sure android studio can properly understand our build
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// https://stackoverflow.com/questions/68481401/debugging-a-prebuilt-shared-library-in-android-studio
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if self.platform == Platform::Android {
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||||
cargo_args.push("-Clink-arg=-Wl,--build-id=sha1".to_string());
|
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}
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||||
|
||||
// Handle frameworks/dylibs by setting the rpath
|
||||
// This is dependent on the bundle structure - in this case, appimage and appbundle for mac/linux
|
||||
// todo: we need to figure out what to do for windows
|
||||
|
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Reference in new issue
Block a user