wip: work on scheduler, async, coroutines, and merge scope into context

This commit is contained in:
Jonathan Kelley committed 2021-11-03 19:55:02 -04:00
1 parent 1e6e5e611b
commit b56ea6c9a9
11 files changed
+420 -442

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@@ -1,4 +1,5 @@
use crate::innerlude::*;
use fxhash::FxHashMap;
use std::{
any::{Any, TypeId},
@@ -9,6 +10,36 @@ use std::{
rc::Rc,
};
use crate::{innerlude::*, lazynodes::LazyNodes};
use bumpalo::{boxed::Box as BumpBox, Bump};
use std::ops::Deref;
/// Components in Dioxus use the "Context" object to interact with their lifecycle.
///
/// This lets components access props, schedule updates, integrate hooks, and expose shared state.
///
/// Note: all of these methods are *imperative* - they do not act as hooks! They are meant to be used by hooks
/// to provide complex behavior. For instance, calling "add_shared_state" on every render is considered a leak. This method
/// exists for the `use_provide_state` hook to provide a shared state object.
///
/// For the most part, the only method you should be using regularly is `render`.
///
/// ## Example
///
/// ```ignore
/// #[derive(Properties)]
/// struct Props {
/// name: String
/// }
///
/// fn example(cx: Context<Props>) -> VNode {
/// html! {
/// <div> "Hello, {cx.name}" </div>
/// }
/// }
/// ```
pub type Context<'a> = &'a ScopeInner;
/// Every component in Dioxus is represented by a `Scope`.
///
/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
@@ -28,7 +59,7 @@ pub struct ScopeInner {
// Nodes
pub(crate) frames: ActiveFrame,
pub(crate) caller: *const dyn for<'b> Fn(&'b ScopeInner) -> Element<'b>,
pub(crate) caller: BumpBox<'static, dyn for<'b> Fn(&'b ScopeInner) -> Element<'b>>,
/*
we care about:
@@ -40,6 +71,9 @@ pub struct ScopeInner {
pub(crate) borrowed_props: RefCell<Vec<*const VComponent<'static>>>,
pub(crate) suspended_nodes: RefCell<FxHashMap<u64, *const VSuspended<'static>>>,
pub(crate) tasks: RefCell<Vec<BumpBox<'static, dyn Future<Output = ()>>>>,
pub(crate) pending_effects: RefCell<Vec<BumpBox<'static, dyn FnMut()>>>,
// State
pub(crate) hooks: HookList,
@@ -175,7 +209,7 @@ impl ScopeInner {
// Scopes cannot be made anywhere else except for this file
// Therefore, their lifetimes are connected exclusively to the virtual dom
pub(crate) fn new(
caller: &dyn for<'b> Fn(&'b ScopeInner) -> Element<'b>,
caller: BumpBox<dyn for<'b> Fn(&'b ScopeInner) -> Element<'b>>,
our_arena_idx: ScopeId,
parent_idx: Option<ScopeId>,
height: u32,
@@ -186,8 +220,6 @@ impl ScopeInner {
let memoized_updater = Rc::new(move || schedule_any_update(our_arena_idx));
let caller = caller as *const _;
// wipe away the associated lifetime - we are going to manually manage the one-way lifetime graph
let caller = unsafe { std::mem::transmute(caller) };
@@ -200,9 +232,11 @@ impl ScopeInner {
height,
subtree: Cell::new(subtree),
is_subtree_root: Cell::new(false),
tasks: Default::default(),
frames: ActiveFrame::new(),
hooks: Default::default(),
pending_effects: Default::default(),
suspended_nodes: Default::default(),
shared_contexts: Default::default(),
listeners: Default::default(),
@@ -297,14 +331,8 @@ impl ScopeInner {
if let Some(suspended) = nodes.remove(&task_id) {
let sus: &'a VSuspended<'static> = unsafe { &*suspended };
let sus: &'a VSuspended<'a> = unsafe { std::mem::transmute(sus) };
let cx: SuspendedContext<'a> = SuspendedContext {
inner: Context { scope: self },
};
let mut cb = sus.callback.borrow_mut().take().unwrap();
let new_node: Element<'a> = (cb)(cx);
let mut boxed = sus.callback.borrow_mut().take().unwrap();
let new_node: Element<'a> = boxed();
}
}
@@ -372,4 +400,233 @@ impl ScopeInner {
false
}
}
/// Create a subscription that schedules a future render for the reference component
///
/// ## Notice: you should prefer using prepare_update and get_scope_id
pub fn schedule_update(&self) -> Rc<dyn Fn() + 'static> {
self.memoized_updater.clone()
}
/// Get the [`ScopeId`] of a mounted component.
///
/// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted.
pub fn needs_update(&self) {
(self.memoized_updater)()
}
/// Get the [`ScopeId`] of a mounted component.
///
/// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted.
pub fn needs_update_any(&self, id: ScopeId) {
(self.shared.schedule_any_immediate)(id)
}
/// Schedule an update for any component given its ScopeId.
///
/// A component's ScopeId can be obtained from `use_hook` or the [`Context::scope_id`] method.
///
/// This method should be used when you want to schedule an update for a component
pub fn schedule_update_any(&self) -> Rc<dyn Fn(ScopeId)> {
self.shared.schedule_any_immediate.clone()
}
/// Get the [`ScopeId`] of a mounted component.
///
/// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted.
pub fn bump(&self) -> &Bump {
let bump = &self.frames.wip_frame().bump;
bump
}
/// Take a lazy VNode structure and actually build it with the context of the VDom's efficient VNode allocator.
///
/// This function consumes the context and absorb the lifetime, so these VNodes *must* be returned.
///
/// ## Example
///
/// ```ignore
/// fn Component(cx: Context<()>) -> VNode {
/// // Lazy assemble the VNode tree
/// let lazy_tree = html! {<div> "Hello World" </div>};
///
/// // Actually build the tree and allocate it
/// cx.render(lazy_tree)
/// }
///```
pub fn render<'src>(
&'src self,
lazy_nodes: Option<LazyNodes<'src, '_>>,
) -> Option<VNode<'src>> {
let bump = &self.frames.wip_frame().bump;
let factory = NodeFactory { bump };
lazy_nodes.map(|f| f.call(factory))
}
/// Push an effect to be ran after the component has been successfully mounted to the dom
/// Returns the effect's position in the stack
pub fn push_effect<'src>(&'src self, effect: impl FnOnce() + 'src) -> usize {
// this is some tricker to get around not being able to actually call fnonces
let mut slot = Some(effect);
let fut: &mut dyn FnMut() = self.bump().alloc(move || slot.take().unwrap()());
// wrap it in a type that will actually drop the contents
let boxed_fut = unsafe { BumpBox::from_raw(fut) };
// erase the 'src lifetime for self-referential storage
let self_ref_fut = unsafe { std::mem::transmute(boxed_fut) };
self.pending_effects.borrow_mut().push(self_ref_fut);
self.pending_effects.borrow().len() - 1
}
/// Pushes the future onto the poll queue to be polled
/// The future is forcibly dropped if the component is not ready by the next render
pub fn push_task<'src>(&'src self, fut: impl Future<Output = ()> + 'src) -> usize {
// allocate the future
let fut: &mut dyn Future<Output = ()> = self.bump().alloc(fut);
// wrap it in a type that will actually drop the contents
let boxed_fut: BumpBox<dyn Future<Output = ()>> = unsafe { BumpBox::from_raw(fut) };
// erase the 'src lifetime for self-referential storage
let self_ref_fut = unsafe { std::mem::transmute(boxed_fut) };
self.tasks.borrow_mut().push(self_ref_fut);
self.tasks.borrow().len() - 1
}
/// This method enables the ability to expose state to children further down the VirtualDOM Tree.
///
/// This is a "fundamental" operation and should only be called during initialization of a hook.
///
/// For a hook that provides the same functionality, use `use_provide_state` and `use_consume_state` instead.
///
/// When the component is dropped, so is the context. Be aware of this behavior when consuming
/// the context via Rc/Weak.
///
/// # Example
///
/// ```
/// struct SharedState(&'static str);
///
/// static App: FC<()> = |(cx, props)|{
/// cx.use_hook(|_| cx.provide_state(SharedState("world")), |_| {}, |_| {});
/// rsx!(cx, Child {})
/// }
///
/// static Child: FC<()> = |(cx, props)|{
/// let state = cx.consume_state::<SharedState>();
/// rsx!(cx, div { "hello {state.0}" })
/// }
/// ```
pub fn provide_state<T>(self, value: T)
where
T: 'static,
{
self.shared_contexts
.borrow_mut()
.insert(TypeId::of::<T>(), Rc::new(value))
.map(|f| f.downcast::<T>().ok())
.flatten();
}
/// Try to retrieve a SharedState with type T from the any parent Scope.
pub fn consume_state<T: 'static>(self) -> Option<Rc<T>> {
let getter = &self.shared.get_shared_context;
let ty = TypeId::of::<T>();
let idx = self.our_arena_idx;
getter(idx, ty).map(|f| f.downcast().unwrap())
}
/// Create a new subtree with this scope as the root of the subtree.
///
/// Each component has its own subtree ID - the root subtree has an ID of 0. This ID is used by the renderer to route
/// the mutations to the correct window/portal/subtree.
///
/// This method
///
/// # Example
///
/// ```rust
/// static App: FC<()> = |(cx, props)| {
/// todo!();
/// rsx!(cx, div { "Subtree {id}"})
/// };
/// ```
pub fn create_subtree(self) -> Option<u32> {
self.new_subtree()
}
/// Get the subtree ID that this scope belongs to.
///
/// Each component has its own subtree ID - the root subtree has an ID of 0. This ID is used by the renderer to route
/// the mutations to the correct window/portal/subtree.
///
/// # Example
///
/// ```rust
/// static App: FC<()> = |(cx, props)| {
/// let id = cx.get_current_subtree();
/// rsx!(cx, div { "Subtree {id}"})
/// };
/// ```
pub fn get_current_subtree(self) -> u32 {
self.subtree()
}
/// Store a value between renders
///
/// This is *the* foundational hook for all other hooks.
///
/// - Initializer: closure used to create the initial hook state
/// - Runner: closure used to output a value every time the hook is used
/// - Cleanup: closure used to teardown the hook once the dom is cleaned up
///
///
/// # Example
///
/// ```ignore
/// // use_ref is the simplest way of storing a value between renders
/// fn use_ref<T: 'static>(initial_value: impl FnOnce() -> T) -> &RefCell<T> {
/// use_hook(
/// || Rc::new(RefCell::new(initial_value())),
/// |state| state,
/// |_| {},
/// )
/// }
/// ```
pub fn use_hook<'src, State, Output, Init, Run, Cleanup>(
&'src self,
initializer: Init,
runner: Run,
cleanup: Cleanup,
) -> Output
where
State: 'static,
Output: 'src,
Init: FnOnce(usize) -> State,
Run: FnOnce(&'src mut State) -> Output,
Cleanup: FnOnce(Box<State>) + 'static,
{
// If the idx is the same as the hook length, then we need to add the current hook
if self.hooks.at_end() {
self.hooks.push_hook(
initializer(self.hooks.len()),
Box::new(|raw| {
let s = raw.downcast::<State>().unwrap();
cleanup(s);
}),
);
}
runner(self.hooks.next::<State>().expect(HOOK_ERR_MSG))
}
}
const HOOK_ERR_MSG: &str = r###"
Unable to retrieve the hook that was initialized at this index.
Consult the `rules of hooks` to understand how to use hooks properly.
You likely used the hook in a conditional. Hooks rely on consistent ordering between renders.
Functions prefixed with "use" should never be called conditionally.
"###;