Add example showcasing 3 different coordinate systems
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use dioxus::prelude::*;
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use dioxus_core::UiEvent;
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use dioxus_html::on::MouseData;
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fn main() {
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dioxus::desktop::launch(app);
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}
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fn app(cx: Scope) -> Element {
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let page_coordinates = use_state(&cx, ||"".to_string());
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let screen_coordinates = use_state(&cx, ||"".to_string());
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let offset_coordinates = use_state(&cx, ||"".to_string());
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let container_style = r#"
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display: flex;
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flex-direction: column;
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align-items: center;
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"#;
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let rect_style = r#"
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background: deepskyblue;
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height: 50vh;
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width: 50vw;
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"#;
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let update_mouse_position = move |event: UiEvent<MouseData>| {
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let mouse_data = event.data;
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page_coordinates.set(format!("{:?}", (mouse_data.page_x, mouse_data.page_y)));
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screen_coordinates.set(format!("{:?}", (mouse_data.screen_x, mouse_data.screen_y)));
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offset_coordinates.set(format!("{:?}", (mouse_data.offset_x, mouse_data.offset_y)));
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// Note: client coordinates are also available, but they would be the same as the page coordinates in this example, because there is no scrolling.
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};
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cx.render(rsx! (
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div {
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style: "{container_style}",
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"Hover over to display coordinates:",
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div {
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style: "{rect_style}",
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onmousemove: update_mouse_position,
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}
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div {"Page coordinates: {page_coordinates}"},
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div {"Screen coordinates: {screen_coordinates}"},
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div {"Offset coordinates: {offset_coordinates}"},
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}
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))
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}
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