WIP: Todomvc in progress
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@@ -1,7 +1,132 @@
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#[cfg(test)]
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mod tests {
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#[test]
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fn it_works() {
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assert_eq!(2 + 2, 4);
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// ========================
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// Important hooks
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// ========================
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pub fn init_recoil_root(ctx: Context) {}
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pub fn use_recoil_value() {}
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pub fn use_recoil() {}
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pub fn use_set_recoil() {}
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use dioxus_core::virtual_dom::Context;
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pub struct RecoilContext {}
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impl RecoilContext {
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/// Get the value of an atom. Returns a reference to the underlying data.
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pub fn get<T: PartialEq>(&self, t: &'static Atom<T>) -> &T {
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todo!()
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}
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/// Replace an existing value with a new value
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///
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/// This does not replace the value instantly.
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/// All calls to "get" will return the old value until the component is rendered.
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pub fn set<T: PartialEq, O>(&self, t: &'static Atom<T>, new: T) {
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self.modify(t, move |old| *old = new);
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}
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/// Modify lets you modify the value in place. However, because there's no previous value around to compare
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/// the new one with, we are unable to memoize the change. As such, all downsteam users of this Atom will
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/// be updated, causing all subsrcibed components to re-render.
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///
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/// This is fine for most values, but might not be performant when dealing with collections. For collections,
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/// use the "Family" variants as these will stay memoized for inserts, removals, and modifications.
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///
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/// Note - like "set" this won't propogate instantly. Once all "gets" are dropped, only then will the update occur
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pub fn modify<T: PartialEq, O>(&self, t: &'static Atom<T>, f: impl FnOnce(&mut T) -> O) -> O {
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todo!()
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}
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}
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pub fn use_recoil_context<T>(c: Context) -> &T {
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todo!()
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}
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// pub fn use_callback<'a>(c: &Context<'a>, f: impl Fn() -> G) -> &'a RecoilContext {
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// todo!()
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// }
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pub fn use_atom<'a, T: PartialEq>(c: Context<'a>, t: &'static Atom<T>) -> &'a T {
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todo!()
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}
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pub trait Readable {}
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impl<T: PartialEq> Readable for &'static Atom<T> {}
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impl<K: PartialEq, V: PartialEq> Readable for &'static AtomFamily<K, V> {}
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pub fn use_atom_family<'a, K: PartialEq, V: PartialEq>(
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c: &Context<'a>,
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t: &'static AtomFamily<K, V>,
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g: K,
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) -> &'a V {
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todo!()
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}
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pub struct AtomBuilder<T: PartialEq> {
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pub key: String,
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pub manual_init: Option<Box<dyn Fn() -> T>>,
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_never: std::marker::PhantomData<T>,
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}
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impl<T: PartialEq> AtomBuilder<T> {
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pub fn new() -> Self {
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Self {
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key: "".to_string(),
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manual_init: None,
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_never: std::marker::PhantomData {},
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}
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}
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pub fn init<A: Fn() -> T + 'static>(&mut self, f: A) {
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self.manual_init = Some(Box::new(f));
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}
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pub fn set_key(&mut self, _key: &'static str) {}
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}
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// =====================================
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// Atom
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// =====================================
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pub struct atom<T: PartialEq>(pub fn(&mut AtomBuilder<T>) -> T);
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pub type Atom<T: PartialEq> = atom<T>;
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// =====================================
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// Atom Family
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// =====================================
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pub struct AtomFamilyBuilder<K, V> {
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_never: std::marker::PhantomData<(K, V)>,
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}
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pub struct atom_family<K: PartialEq, V: PartialEq>(pub fn(&mut AtomFamilyBuilder<K, V>));
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pub type AtomFamily<K: PartialEq, V: PartialEq> = atom_family<K, V>;
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// =====================================
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// Selectors
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// =====================================
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pub struct SelectorApi {}
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impl SelectorApi {
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pub fn get<T: PartialEq>(&self, t: &'static Atom<T>) -> &T {
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todo!()
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}
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}
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// pub struct SelectorBuilder<Out, const Built: bool> {
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// _p: std::marker::PhantomData<Out>,
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// }
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// impl<O> SelectorBuilder<O, false> {
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// pub fn getter(self, f: impl Fn(()) -> O) -> SelectorBuilder<O, true> {
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// todo!()
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// // std::rc::Rc::pin(value)
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// // todo!()
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// }
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// }
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pub struct selector<O>(pub fn(&SelectorApi) -> O);
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// pub struct selector<O>(pub fn(SelectorBuilder<O, false>) -> SelectorBuilder<O, true>);
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pub type Selector<O> = selector<O>;
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pub fn use_selector<'a, O>(c: Context<'a>, s: &'static Selector<O>) -> &'a O {
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todo!()
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}
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