add query context (#400)

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Demonthos authored and GitHub committed 2022-07-05 19:44:54 -05:00
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use std::{
cell::{Ref, RefCell},
rc::Rc,
};
use dioxus_core::ElementId;
use taffy::{
geometry::Point,
prelude::{Layout, Size},
Taffy,
};
use crate::Dom;
/// Allows querying the layout of nodes after rendering. It will only provide a correct value after a node is rendered.
/// Provided as a root context for all tui applictions.
/// # Example
/// ```rust
/// use dioxus::prelude::*;
/// use dioxus::tui::query::Query;
/// use dioxus::tui::Size;
///
/// fn main() {
/// dioxus::tui::launch(app);
/// }
///
/// fn app(cx: Scope) -> Element {
/// let hue = use_state(&cx, || 0.0);
/// let brightness = use_state(&cx, || 0.0);
/// let tui_query: Query = cx.consume_context().unwrap();
/// cx.render(rsx! {
/// div{
/// width: "100%",
/// background_color: "hsl({hue}, 70%, {brightness}%)",
/// onmousemove: move |evt| {
/// let node = tui_query.get(cx.root_node().mounted_id());
/// let Size{width, height} = node.size().unwrap();
/// hue.set((evt.data.offset_x as f32/width as f32)*255.0);
/// brightness.set((evt.data.offset_y as f32/height as f32)*100.0);
/// },
/// "hsl({hue}, 70%, {brightness}%)",
/// }
/// })
/// }
/// ```
#[derive(Clone)]
pub struct Query {
pub(crate) rdom: Rc<RefCell<Dom>>,
pub(crate) stretch: Rc<RefCell<Taffy>>,
}
impl Query {
pub fn get(&self, id: ElementId) -> ElementRef {
ElementRef::new(self.rdom.borrow(), self.stretch.borrow(), id)
}
}
pub struct ElementRef<'a> {
inner: Ref<'a, Dom>,
stretch: Ref<'a, Taffy>,
id: ElementId,
}
impl<'a> ElementRef<'a> {
fn new(inner: Ref<'a, Dom>, stretch: Ref<'a, Taffy>, id: ElementId) -> Self {
Self { inner, stretch, id }
}
pub fn size(&self) -> Option<Size<u32>> {
self.layout().map(|l| l.size.map(|v| v as u32))
}
pub fn pos(&self) -> Option<Point<u32>> {
self.layout().map(|l| Point {
x: l.location.x as u32,
y: l.location.y as u32,
})
}
pub fn layout(&self) -> Option<&Layout> {
self.stretch
.layout(self.inner[self.id].state.layout.node.ok()?)
.ok()
}
}