Fix playwright tests (#2695)
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@@ -276,7 +276,6 @@ impl SuspenseBoundaryProps {
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to: Option<&mut M>,
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) -> usize {
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let mut scope_id = ScopeId(dom.mounts[mount.0].mounted_dynamic_nodes[idx]);
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// If the ScopeId is a placeholder, we need to load up a new scope for this vcomponent. If it's already mounted, then we can just use that
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if scope_id.is_placeholder() {
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{
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@@ -300,78 +299,80 @@ impl SuspenseBoundaryProps {
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// Store the scope id for the next render
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dom.mounts[mount.0].mounted_dynamic_nodes[idx] = scope_id.0;
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}
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id).unwrap();
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let children = RenderReturn {
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node: props
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.children
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.as_ref()
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.map(|node| node.clone_mounted())
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.map_err(Clone::clone),
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};
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// First always render the children in the background. Rendering the children may cause this boundary to suspend
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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children.create(dom, parent, None::<&mut M>);
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});
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// Store the (now mounted) children back into the scope state
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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props.children = children.clone().node;
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let scope_state = &mut dom.scopes[scope_id.0];
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let suspense_context = scope_state
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.state()
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.suspense_location()
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.suspense_context()
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.unwrap()
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.clone();
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// If there are suspended futures, render the fallback
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let nodes_created = if !suspense_context.suspended_futures().is_empty() {
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let (node, nodes_created) =
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suspense_context.in_suspense_placeholder(&dom.runtime(), || {
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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let suspense_context = SuspenseContext::downcast_suspense_boundary_from_scope(
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&dom.runtime,
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scope_id,
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)
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.unwrap();
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suspense_context.set_suspended_nodes(children.into());
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let suspense_placeholder = props.fallback.call(suspense_context);
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let node = RenderReturn {
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node: suspense_placeholder,
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};
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let nodes_created = node.create(dom, parent, to);
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(node, nodes_created)
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});
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dom.runtime.clone().with_scope_on_stack(scope_id, || {
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let scope_state = &mut dom.scopes[scope_id.0];
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scope_state.last_rendered_node = Some(node);
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nodes_created
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} else {
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// Otherwise just render the children in the real dom
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debug_assert!(children.mount.get().mounted());
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let nodes_created = suspense_context
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.under_suspense_boundary(&dom.runtime(), || children.create(dom, parent, to));
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let scope_state = &mut dom.scopes[scope_id.0];
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scope_state.last_rendered_node = Some(children);
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.take_suspended_nodes();
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mark_suspense_resolved(dom, scope_id);
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let children = RenderReturn {
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node: props
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.children
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.as_ref()
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.map(|node| node.clone_mounted())
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.map_err(Clone::clone),
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};
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// First always render the children in the background. Rendering the children may cause this boundary to suspend
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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children.create(dom, parent, None::<&mut M>);
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});
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// Store the (now mounted) children back into the scope state
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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props.children = children.clone().node;
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let scope_state = &mut dom.scopes[scope_id.0];
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let suspense_context = scope_state
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.state()
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.suspense_location()
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.suspense_context()
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.unwrap()
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.clone();
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// If there are suspended futures, render the fallback
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let nodes_created = if !suspense_context.suspended_futures().is_empty() {
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let (node, nodes_created) =
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suspense_context.in_suspense_placeholder(&dom.runtime(), || {
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(
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&dom.runtime,
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scope_id,
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)
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.unwrap();
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suspense_context.set_suspended_nodes(children.into());
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let suspense_placeholder = props.fallback.call(suspense_context);
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let node = RenderReturn {
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node: suspense_placeholder,
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};
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let nodes_created = node.create(dom, parent, to);
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(node, nodes_created)
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});
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let scope_state = &mut dom.scopes[scope_id.0];
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scope_state.last_rendered_node = Some(node);
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nodes_created
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} else {
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// Otherwise just render the children in the real dom
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debug_assert!(children.mount.get().mounted());
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let nodes_created = suspense_context
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.under_suspense_boundary(&dom.runtime(), || children.create(dom, parent, to));
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let scope_state = &mut dom.scopes[scope_id.0];
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scope_state.last_rendered_node = Some(children);
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.take_suspended_nodes();
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mark_suspense_resolved(dom, scope_id);
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nodes_created
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};
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nodes_created
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};
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nodes_created
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})
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}
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#[doc(hidden)]
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@@ -385,65 +386,69 @@ impl SuspenseBoundaryProps {
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only_write_templates: impl FnOnce(&mut M),
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replace_with: usize,
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) {
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let _runtime = RuntimeGuard::new(dom.runtime());
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let Some(scope_state) = dom.scopes.get_mut(scope_id.0) else {
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return;
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};
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dom.runtime.clone().with_scope_on_stack(scope_id, || {
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let _runtime = RuntimeGuard::new(dom.runtime());
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let Some(scope_state) = dom.scopes.get_mut(scope_id.0) else {
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return;
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};
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// Reset the suspense context
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let suspense_context = scope_state
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.state()
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.suspense_location()
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.suspense_context()
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.unwrap()
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.clone();
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suspense_context.inner.suspended_tasks.borrow_mut().clear();
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// Reset the suspense context
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let suspense_context = scope_state
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.state()
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.suspense_location()
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.suspense_context()
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.unwrap()
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.clone();
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suspense_context.inner.suspended_tasks.borrow_mut().clear();
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// Get the parent of the suspense boundary to later create children with the right parent
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let currently_rendered = scope_state.last_rendered_node.as_ref().unwrap().clone();
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let mount = currently_rendered.mount.get();
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let parent = dom
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.mounts
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.get(mount.0)
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.expect("suspense placeholder is not mounted")
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.parent;
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// Get the parent of the suspense boundary to later create children with the right parent
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let currently_rendered = scope_state.last_rendered_node.as_ref().unwrap().clone();
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let mount = currently_rendered.mount.get();
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let parent = dom
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.mounts
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.get(mount.0)
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.expect("suspense placeholder is not mounted")
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.parent;
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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// Unmount any children to reset any scopes under this suspense boundary
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let children = props
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.children
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.as_ref()
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.map(|node| node.clone_mounted())
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.map_err(Clone::clone);
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id).unwrap();
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let suspended = suspense_context.suspended_nodes();
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if let Some(node) = suspended {
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node.remove_node(&mut *dom, None::<&mut M>, None);
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}
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// Replace the rendered nodes with resolved nodes
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currently_rendered.remove_node(&mut *dom, Some(to), Some(replace_with));
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// Unmount any children to reset any scopes under this suspense boundary
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let children = props
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.children
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.as_ref()
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.map(|node| node.clone_mounted())
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.map_err(Clone::clone);
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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let suspended = suspense_context.suspended_nodes();
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if let Some(node) = suspended {
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node.remove_node(&mut *dom, None::<&mut M>, None);
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}
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// Replace the rendered nodes with resolved nodes
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currently_rendered.remove_node(&mut *dom, Some(to), Some(replace_with));
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// Switch to only writing templates
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only_write_templates(to);
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// Switch to only writing templates
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only_write_templates(to);
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let children = RenderReturn { node: children };
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children.mount.take();
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let children = RenderReturn { node: children };
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children.mount.take();
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// First always render the children in the background. Rendering the children may cause this boundary to suspend
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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children.create(dom, parent, Some(to));
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});
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// First always render the children in the background. Rendering the children may cause this boundary to suspend
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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children.create(dom, parent, Some(to));
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});
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// Store the (now mounted) children back into the scope state
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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props.children = children.clone().node;
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scope_state.last_rendered_node = Some(children);
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id).unwrap();
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suspense_context.take_suspended_nodes();
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// Store the (now mounted) children back into the scope state
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let scope_state = &mut dom.scopes[scope_id.0];
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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props.children = children.clone().node;
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scope_state.last_rendered_node = Some(children);
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.take_suspended_nodes();
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})
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}
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pub(crate) fn diff<M: WriteMutations>(
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@@ -451,127 +456,140 @@ impl SuspenseBoundaryProps {
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dom: &mut VirtualDom,
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to: Option<&mut M>,
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) {
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let scope = &mut dom.scopes[scope_id.0];
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let myself = Self::downcast_from_props(&mut *scope.props)
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.unwrap()
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.clone();
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dom.runtime.clone().with_scope_on_stack(scope_id, || {
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let scope = &mut dom.scopes[scope_id.0];
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let myself = Self::downcast_from_props(&mut *scope.props)
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.unwrap()
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.clone();
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let last_rendered_node = scope.last_rendered_node.as_ref().unwrap().clone_mounted();
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let last_rendered_node = scope.last_rendered_node.as_ref().unwrap().clone_mounted();
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let Self {
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fallback, children, ..
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} = myself;
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let Self {
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fallback, children, ..
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} = myself;
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let suspense_context = scope.state().suspense_boundary().unwrap().clone();
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let suspended_nodes = suspense_context.suspended_nodes();
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let suspended = !suspense_context.suspended_futures().is_empty();
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match (suspended_nodes, suspended) {
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// We already have suspended nodes that still need to be suspended
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// Just diff the normal and suspended nodes
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(Some(suspended_nodes), true) => {
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let new_suspended_nodes: VNode = RenderReturn { node: children }.into();
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let suspense_context = scope.state().suspense_boundary().unwrap().clone();
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let suspended_nodes = suspense_context.suspended_nodes();
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let suspended = !suspense_context.suspended_futures().is_empty();
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match (suspended_nodes, suspended) {
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// We already have suspended nodes that still need to be suspended
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// Just diff the normal and suspended nodes
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(Some(suspended_nodes), true) => {
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let new_suspended_nodes: VNode = RenderReturn { node: children }.into();
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// Diff the placeholder nodes in the dom
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let new_placeholder =
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suspense_context.in_suspense_placeholder(&dom.runtime(), || {
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let old_placeholder = last_rendered_node;
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let new_placeholder = RenderReturn {
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node: fallback.call(suspense_context.clone()),
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};
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// Diff the placeholder nodes in the dom
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let new_placeholder =
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suspense_context.in_suspense_placeholder(&dom.runtime(), || {
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let old_placeholder = last_rendered_node;
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let new_placeholder = RenderReturn {
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node: fallback.call(suspense_context.clone()),
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};
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old_placeholder.diff_node(&new_placeholder, dom, to);
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new_placeholder
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old_placeholder.diff_node(&new_placeholder, dom, to);
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new_placeholder
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});
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// Set the last rendered node to the placeholder
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dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
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// Diff the suspended nodes in the background
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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suspended_nodes.diff_node(&new_suspended_nodes, dom, None::<&mut M>);
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});
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// Set the last rendered node to the placeholder
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dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
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let suspense_context = SuspenseContext::downcast_suspense_boundary_from_scope(
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&dom.runtime,
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scope_id,
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)
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.unwrap();
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suspense_context.set_suspended_nodes(new_suspended_nodes);
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}
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// We have no suspended nodes, and we are not suspended. Just diff the children like normal
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(None, false) => {
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let old_children = last_rendered_node;
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let new_children = RenderReturn { node: children };
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// Diff the suspended nodes in the background
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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suspended_nodes.diff_node(&new_suspended_nodes, dom, None::<&mut M>);
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});
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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old_children.diff_node(&new_children, dom, to);
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});
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.set_suspended_nodes(new_suspended_nodes);
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}
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// We have no suspended nodes, and we are not suspended. Just diff the children like normal
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(None, false) => {
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let old_children = last_rendered_node;
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let new_children = RenderReturn { node: children };
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// Set the last rendered node to the new children
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dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
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}
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// We have no suspended nodes, but we just became suspended. Move the children to the background
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(None, true) => {
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let old_children = last_rendered_node;
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let new_children: VNode = RenderReturn { node: children }.into();
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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old_children.diff_node(&new_children, dom, to);
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});
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let new_placeholder = RenderReturn {
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node: fallback.call(suspense_context.clone()),
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};
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// Set the last rendered node to the new children
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dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
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}
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// We have no suspended nodes, but we just became suspended. Move the children to the background
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(None, true) => {
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let old_children = last_rendered_node;
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let new_children: VNode = RenderReturn { node: children }.into();
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let new_placeholder = RenderReturn {
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node: fallback.call(suspense_context.clone()),
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};
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// Move the children to the background
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let mount = old_children.mount.get();
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let mount = dom.mounts.get(mount.0).expect("mount should exist");
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let parent = mount.parent;
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suspense_context.in_suspense_placeholder(&dom.runtime(), || {
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old_children.move_node_to_background(
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std::slice::from_ref(&*new_placeholder),
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parent,
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dom,
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to,
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);
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});
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// Then diff the new children in the background
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suspense_context.under_suspense_boundary(&dom.runtime(), || {
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old_children.diff_node(&new_children, dom, None::<&mut M>);
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});
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// Set the last rendered node to the new suspense placeholder
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dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
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let suspense_context =
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.set_suspended_nodes(new_children);
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un_resolve_suspense(dom, scope_id);
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} // We have suspended nodes, but we just got out of suspense. Move the suspended nodes to the foreground
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(Some(old_suspended_nodes), false) => {
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let old_placeholder = last_rendered_node;
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||||
let new_children = RenderReturn { node: children };
|
||||
|
||||
// First diff the two children nodes in the background
|
||||
suspense_context.under_suspense_boundary(&dom.runtime(), || {
|
||||
old_suspended_nodes.diff_node(&new_children, dom, None::<&mut M>);
|
||||
|
||||
// Then replace the placeholder with the new children
|
||||
let mount = old_placeholder.mount.get();
|
||||
// Move the children to the background
|
||||
let mount = old_children.mount.get();
|
||||
let mount = dom.mounts.get(mount.0).expect("mount should exist");
|
||||
let parent = mount.parent;
|
||||
old_placeholder.replace(std::slice::from_ref(&*new_children), parent, dom, to);
|
||||
});
|
||||
|
||||
// Set the last rendered node to the new children
|
||||
dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
|
||||
suspense_context.in_suspense_placeholder(&dom.runtime(), || {
|
||||
old_children.move_node_to_background(
|
||||
std::slice::from_ref(&*new_placeholder),
|
||||
parent,
|
||||
dom,
|
||||
to,
|
||||
);
|
||||
});
|
||||
|
||||
let suspense_context =
|
||||
SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
|
||||
.unwrap();
|
||||
suspense_context.take_suspended_nodes();
|
||||
// Then diff the new children in the background
|
||||
suspense_context.under_suspense_boundary(&dom.runtime(), || {
|
||||
old_children.diff_node(&new_children, dom, None::<&mut M>);
|
||||
});
|
||||
|
||||
mark_suspense_resolved(dom, scope_id);
|
||||
// Set the last rendered node to the new suspense placeholder
|
||||
dom.scopes[scope_id.0].last_rendered_node = Some(new_placeholder);
|
||||
|
||||
let suspense_context = SuspenseContext::downcast_suspense_boundary_from_scope(
|
||||
&dom.runtime,
|
||||
scope_id,
|
||||
)
|
||||
.unwrap();
|
||||
suspense_context.set_suspended_nodes(new_children);
|
||||
|
||||
un_resolve_suspense(dom, scope_id);
|
||||
} // We have suspended nodes, but we just got out of suspense. Move the suspended nodes to the foreground
|
||||
(Some(old_suspended_nodes), false) => {
|
||||
let old_placeholder = last_rendered_node;
|
||||
let new_children = RenderReturn { node: children };
|
||||
|
||||
// First diff the two children nodes in the background
|
||||
suspense_context.under_suspense_boundary(&dom.runtime(), || {
|
||||
old_suspended_nodes.diff_node(&new_children, dom, None::<&mut M>);
|
||||
|
||||
// Then replace the placeholder with the new children
|
||||
let mount = old_placeholder.mount.get();
|
||||
let mount = dom.mounts.get(mount.0).expect("mount should exist");
|
||||
let parent = mount.parent;
|
||||
old_placeholder.replace(
|
||||
std::slice::from_ref(&*new_children),
|
||||
parent,
|
||||
dom,
|
||||
to,
|
||||
);
|
||||
});
|
||||
|
||||
// Set the last rendered node to the new children
|
||||
dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
|
||||
|
||||
let suspense_context = SuspenseContext::downcast_suspense_boundary_from_scope(
|
||||
&dom.runtime,
|
||||
scope_id,
|
||||
)
|
||||
.unwrap();
|
||||
suspense_context.take_suspended_nodes();
|
||||
|
||||
mark_suspense_resolved(dom, scope_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user