Update examples, add css
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@@ -1,3 +1,8 @@
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//! Managing focus
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//!
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//! This example shows how to manage focus in a Dioxus application. We implement a "roulette" that focuses on each input
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//! in the grid every few milliseconds until the user interacts with the inputs.
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use std::rc::Rc;
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use dioxus::prelude::*;
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@@ -7,6 +12,7 @@ fn main() {
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}
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fn app() -> Element {
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// Element data is stored as Rc<MountedData> so we can clone it and pass it around
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let mut elements = use_signal(Vec::<Rc<MountedData>>::new);
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let mut running = use_signal(|| true);
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@@ -14,7 +20,7 @@ fn app() -> Element {
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let mut focused = 0;
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loop {
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tokio::time::sleep(std::time::Duration::from_millis(10)).await;
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tokio::time::sleep(std::time::Duration::from_millis(50)).await;
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if !running() {
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continue;
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@@ -31,17 +37,24 @@ fn app() -> Element {
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});
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rsx! {
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div {
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h1 { "Input Roulette" }
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style { {include_str!("./assets/roulette.css")} }
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h1 { "Input Roulette" }
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button { onclick: move |_| running.toggle(), "Toggle roulette" }
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div { id: "roulette-grid",
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// Restart the roulette if the user presses escape
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onkeydown: move |event| {
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if event.code().to_string() == "Escape" {
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running.set(true);
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}
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},
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// Draw the grid of inputs
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for i in 0..100 {
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input {
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r#type: "number",
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value: "{i}",
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onmounted: move |cx| {
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elements.write().push(cx.data());
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},
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oninput: move |_| {
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running.set(false);
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}
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onmounted: move |cx| elements.write().push(cx.data()),
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oninput: move |_| running.set(false),
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}
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}
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}
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