feat: router-based wasm bundle splitting (#3683)

* feat: wasm-split base implementation

* kinda sorta works with the cli

* okay great it actually works

* fix: cache busting for chunks

* cleaned up version

* it works with the router

* wip: migrate to a faster linear solution using id remapping

* add a good harness

* it works completely on the docsite

* the super tight build works too

* make parallelizable

* works on the docsite but not the harness

* light cleanups, fix for both harness and docsite

* make codegen smaller by extract some shared functions to prevent monos

* chunking works, but tbd on tuning heuristics

* extract used module

* wip: cleaning up module

* wip: much better understanding of how imports work

* fix the call graph

* working again...

* wip: thinking about ifuncs

* ifunc approach works

* yes the ifunc approach works!!

* it all works completely even with chunks

* small cleanups

* comments

* actually locate all of the symbols

* clean up final implementation

* clean up tomls, revert some mono changs

* clean up, add some more comments / docs in places

* hoist more packages

* clean up impl a bit more

* clean cli

* move harness to playwright

* update playwright

* extract codgen

* add lazy to components

* Add docs to split loader

* clippy

* typos

* clippy, don't generate splits if not on wasm

* whoops, const

* Typos and docs

* enable optimizations in ci

* add optimizations to ci

* add wasm-split router feature

* parallel playwright?

* fix no case check

* disable pre-compress... think that might be the issue

* better logging, no default pre-compress, caching of shared symbols
* Fix: compressing assets

* fix non-interactive logging for serve

* cache playwright even on failure, use the cli with optimizations

* fix prebuild

* fix playwright webserver
This commit is contained in:
Jonathan Kelley authored and GitHub committed 2025-02-13 18:54:38 -08:00
1 parent 14eb7597df
commit bdeedc13eb
59 files changed
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@@ -25,6 +25,27 @@ pub struct AssetManifest {
}
impl AssetManifest {
/// Manually add an asset to the manifest
pub fn register_asset(
&mut self,
asset_path: &Path,
options: manganis::AssetOptions,
) -> anyhow::Result<BundledAsset> {
let hash = manganis_core::hash::AssetHash::hash_file_contents(asset_path)
.context("Failed to hash file")?;
let output_path_str = asset_path.to_str().ok_or(anyhow::anyhow!(
"Failed to convert wasm bindgen output path to string"
))?;
let bundled_asset =
manganis::macro_helpers::create_bundled_asset(output_path_str, hash.bytes(), options);
self.assets.insert(asset_path.into(), bundled_asset);
Ok(bundled_asset)
}
#[allow(dead_code)]
pub fn load_from_file(path: &Path) -> anyhow::Result<Self> {
let src = std::fs::read_to_string(path)?;