Feat: prep for cargo
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@@ -8,9 +8,8 @@
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///
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///
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pub mod prelude {
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pub use crate::component::Context;
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use crate::nodes;
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pub use crate::types::FC;
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pub use crate::virtual_dom::Context;
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pub use crate::virtual_dom::VirtualDom;
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pub use nodes::iterables::IterableNodes;
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pub use nodes::*;
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@@ -24,20 +23,76 @@ pub mod prelude {
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/// The Dioxus Virtual Dom integrates an event system and virtual nodes to create reactive user interfaces.
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///
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///
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/// This module includes all life-cycle related mechanics, including the virtual dom, scopes, properties, and lifecycles.
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///
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pub mod virtual_dom {
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use super::*;
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use crate::nodes::VNode;
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use generational_arena::Arena;
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/// An integrated virtual node system that progresses events and diffs UI trees.
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/// Differences are converted into patches which a renderer can use to draw the UI.
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pub struct VirtualDom {}
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pub struct VirtualDom {
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arena: Arena<Scope>,
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}
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impl VirtualDom {
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pub fn new(root: types::FC) -> Self {
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/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
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///
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/// This means that the root component must either consumes its own context, or statics are used to generate the page.
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/// The root component can access things like routing in its context.
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pub fn new(root: FC<()>) -> Self {
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Self::new_with_props(root)
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}
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/// Start a new VirtualDom instance with a dependent props.
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/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
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///
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/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
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/// to toss out the entire tree.
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pub fn new_with_props<T>(root: FC<T>) -> Self {
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Self {
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arena: Arena::new(),
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}
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}
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}
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/// Functional Components leverage the type FC to
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pub type FC<T> = fn(&mut Context<T>) -> VNode;
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/// The Scope that wraps a functional component
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/// Scope's hold subscription, context, and hook information, however, it is allocated on the heap.
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pub struct Scope {}
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impl Scope {
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fn new<T>() -> Self {
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Self {}
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}
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}
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/// Components in Dioxus use the "Context" object to interact with their lifecycle.
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/// This lets components schedule updates, integrate hooks, and expose their context via the context api.
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///
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/// Properties passed down from the parent component are also directly accessible via the exposed "props" field.
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///
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/// ```ignore
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/// #[derive(Properties)]
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/// struct Props {
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/// name: String
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/// }
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///
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/// fn example(ctx: &Context<Props>) -> VNode {
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/// html! {
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/// <div> "Hello, {ctx.props.name}" </div>
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/// }
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/// }
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/// ```
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pub struct Context<'source, T> {
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_props: std::marker::PhantomData<&'source T>,
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}
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pub trait Properties {}
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impl Properties for () {}
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}
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/// Virtual Node Support
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@@ -628,7 +683,7 @@ pub mod diff {
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/// Given two VNode's generate Patch's that would turn the old virtual node's
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/// real DOM node equivalent into the new VNode's real DOM node equivalent.
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pub fn diff<'a>(old: &'a VNode, new: &'a VNode) -> Vec<Patch<'a>> {
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pub fn diff_vnodes<'a>(old: &'a VNode, new: &'a VNode) -> Vec<Patch<'a>> {
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diff_recursive(&old, &new, &mut 0)
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}
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@@ -641,6 +696,8 @@ pub mod diff {
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let mut replace = false;
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// Different enum variants, replace!
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// VNodes are of different types, and therefore will cause a re-render.
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// TODO: Handle previously-mounted children so they don't get re-mounted
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if mem::discriminant(old) != mem::discriminant(new) {
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replace = true;
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}
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@@ -794,7 +851,7 @@ pub mod diff {
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impl<'a> DiffTestCase<'a> {
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pub fn test(&self) {
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// ex: vec![Patch::Replace(0, &html! { <strong></strong> })],
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let patches = diff(&self.old, &self.new);
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let patches = diff_vnodes(&self.old, &self.new);
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assert_eq!(patches, self.expected, "{}", self.description);
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}
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@@ -992,37 +1049,6 @@ pub mod diff {
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}
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}
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///
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///
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///
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///
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///
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pub mod component {
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/// A wrapper around component contexts that hides component property types
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pub struct AnyContext {}
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pub struct Context<T> {
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_props: std::marker::PhantomData<T>,
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}
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pub trait Properties {}
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impl Properties for () {}
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fn test() {}
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}
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/// Utility types that wrap internals
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///
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///
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///
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pub mod types {
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use super::*;
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use component::{AnyContext, Context};
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use nodes::VNode;
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pub type FC = fn(&mut AnyContext) -> VNode;
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}
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/// TODO @Jon
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/// Figure out if validation should be its own crate, or embedded directly into dioxus
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/// Should we even be bothered with validation?
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