make the real dom generic over custom types
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@@ -5,7 +5,7 @@ use std::fmt::Debug;
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/// The node is stored client side and stores only basic data about the node.
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#[derive(Debug, Clone)]
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pub struct Node<S: State, V: FromAnyValue = ()> {
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pub struct Node<S: State<V>, V: FromAnyValue + 'static = ()> {
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/// The transformed state of the node.
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pub state: S,
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/// The raw data for the node
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@@ -37,7 +37,7 @@ pub enum NodeType<V: FromAnyValue = ()> {
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Placeholder,
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}
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impl<S: State, V: FromAnyValue> Node<S, V> {
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impl<S: State<V>, V: FromAnyValue> Node<S, V> {
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pub(crate) fn new(node_type: NodeType<V>) -> Self {
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Node {
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state: S::default(),
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@@ -83,7 +83,7 @@ pub enum OwnedAttributeValue<V: FromAnyValue = ()> {
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None,
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}
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pub trait FromAnyValue {
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pub trait FromAnyValue: Clone {
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fn from_any_value(value: &dyn AnyValue) -> Self;
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}
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