Feat: some code health

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Jonathan Kelley committed 2021-05-16 02:06:02 -04:00
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@@ -1,19 +1,37 @@
use crate::{error::Error, innerlude::*};
use crate::{innerlude::hooks::Hook, patch::Edit};
//! # VirtualDOM Implementation for Rust
//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
//!
//! In this file, multiple items are defined. This file is big, but should be documented well to
//! navigate the innerworkings of the Dom. We try to keep these main mechanics in this file to limit
//! the possible exposed API surface (keep fields private). This particular implementation of VDOM
//! is extremely efficient, but relies on some unsafety under the hood to do things like manage
//! micro-heaps for components.
//!
//! Included is:
//! - The [`VirtualDom`] itself
//! - The [`Scope`] object for mangning component lifecycle
//! - The [`ActiveFrame`] object for managing the Scope`s microheap
//! - The [`Context`] object for exposing VirtualDOM API to components
//! - The [`NodeCtx`] object for lazyily exposing the `Context` API to the nodebuilder API
//! - The [`Hook`] object for exposing state management in components.
//!
//! This module includes just the barebones for a complete VirtualDOM API.
//! Additional functionality is defined in the respective files.
use crate::innerlude::*;
use bumpalo::Bump;
use generational_arena::Arena;
use std::{
any::TypeId,
borrow::{Borrow, BorrowMut},
cell::{Ref, RefCell, UnsafeCell},
collections::{BTreeMap, BTreeSet, BinaryHeap, HashSet},
cell::{RefCell, UnsafeCell},
collections::HashSet,
fmt::Debug,
future::Future,
pin::Pin,
rc::{Rc, Weak},
};
use thiserror::private::AsDynError;
// We actually allocate the properties for components in their parent's properties
// We then expose a handle to use those props for render in the form of "OpaqueComponent"
pub(crate) type OpaqueComponent<'a> = dyn for<'b> Fn(Context<'b>) -> DomTree + 'a;
pub use support::*;
/// An integrated virtual node system that progresses events and diffs UI trees.
/// Differences are converted into patches which a renderer can use to draw the UI.
@@ -25,30 +43,60 @@ pub struct VirtualDom {
/// and rusts's guartnees cannot prove that this is safe. We will need to maintain the safety guarantees manually.
components: UnsafeCell<Arena<Scope>>,
/// The index of the root component.\
/// Should always be the first
/// The index of the root component
/// Should always be the first (gen0, id0)
pub base_scope: ScopeIdx,
/// All components dump their updates into a queue to be processed
pub(crate) update_schedule: UpdateFunnel,
pub(crate) event_queue: EventQueue,
// a strong allocation to the "caller" for the original props
/// a strong allocation to the "caller" for the original component and its props
#[doc(hidden)]
root_caller: Rc<OpaqueComponent<'static>>,
_root_caller: Rc<OpaqueComponent<'static>>,
// Type of the original props. This is done so VirtualDom does not need to be generic.
/// Type of the original props. This is stored as TypeId so VirtualDom does not need to be generic.
///
/// Whenver props need to be updated, an Error will be thrown if the new props do not
/// match the props used to create the VirtualDom.
#[doc(hidden)]
_root_prop_type: std::any::TypeId,
}
// ======================================
// Public Methods for the VirtualDOM
// Public Methods for the VirtualDom
// ======================================
impl VirtualDom {
/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
///
/// This means that the root component must either consumes its own context, or statics are used to generate the page.
/// The root component can access things like routing in its context.
///
/// As an end-user, you'll want to use the Renderer's "new" method instead of this method.
/// Directly creating the VirtualDOM is only useful when implementing a new renderer.
///
///
/// ```ignore
/// // Directly from a closure
///
/// let dom = VirtualDom::new(|ctx, _| ctx.render(rsx!{ div {"hello world"} }));
///
/// // or pass in...
///
/// let root = |ctx, _| {
/// ctx.render(rsx!{
/// div {"hello world"}
/// })
/// }
/// let dom = VirtualDom::new(root);
///
/// // or directly from a fn
///
/// fn Example(ctx: Context, props: &()) -> DomTree {
/// ctx.render(rsx!{ div{"hello world"} })
/// }
///
/// let dom = VirtualDom::new(Example);
/// ```
pub fn new(root: FC<()>) -> Self {
Self::new_with_props(root, ())
}
@@ -58,52 +106,80 @@ impl VirtualDom {
///
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
/// to toss out the entire tree.
///
/// ```ignore
/// // Directly from a closure
///
/// let dom = VirtualDom::new(|ctx, props| ctx.render(rsx!{ div {"hello world"} }));
///
/// // or pass in...
///
/// let root = |ctx, props| {
/// ctx.render(rsx!{
/// div {"hello world"}
/// })
/// }
/// let dom = VirtualDom::new(root);
///
/// // or directly from a fn
///
/// fn Example(ctx: Context, props: &SomeProps) -> DomTree {
/// ctx.render(rsx!{ div{"hello world"} })
/// }
///
/// let dom = VirtualDom::new(Example);
/// ```
pub fn new_with_props<P: Properties + 'static>(root: FC<P>, root_props: P) -> Self {
let mut components = Arena::new();
// The user passes in a "root" component (IE the function)
// When components are used in the rsx! syntax, the parent assumes ownership
// Here, the virtual dom needs to own the function, wrapping it with a `context caller`
// The RC holds this component with a hard allocation
let root_caller: Rc<OpaqueComponent> = Rc::new(move |ctx| root(ctx, &root_props));
// Normally, a component would be passed as a child in the RSX macro which automatically produces OpaqueComponents
// Here, we need to make it manually, using an RC to force the Weak reference to stick around for the main scope.
let _root_caller: Rc<OpaqueComponent> = Rc::new(move |ctx| root(ctx, &root_props));
// To make it easier to pass the root around, we just leak it
// When the virtualdom is dropped, we unleak it, so that unsafe isn't here, but it's important to remember
let leaked_caller = Rc::downgrade(&root_caller);
// Create a weak reference to the OpaqueComponent for the root scope to use as its render function
let caller_ref = Rc::downgrade(&_root_caller);
// Build a funnel for hooks to send their updates into. The `use_hook` method will call into the update funnel.
let event_queue = EventQueue::default();
let _event_queue = event_queue.clone();
// Make the first scope
// We don't run the component though, so renderers will need to call "rebuild" when they initialize their DOM
let base_scope = components
.insert_with(move |myidx| Scope::new(caller_ref, myidx, None, 0, _event_queue));
Self {
root_caller,
base_scope: components
.insert_with(move |myidx| Scope::new(leaked_caller, myidx, None, 0)),
_root_caller,
base_scope,
event_queue,
components: UnsafeCell::new(components),
update_schedule: UpdateFunnel::default(),
_root_prop_type: TypeId::of::<P>(),
}
}
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom. from scratch
pub fn rebuild<'s>(&'s mut self) -> Result<EditList<'s>> {
todo!()
}
}
let mut diff_machine = DiffMachine::new();
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
struct HeightMarker {
idx: ScopeIdx,
height: u32,
}
impl Ord for HeightMarker {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.height.cmp(&other.height)
}
}
// Schedule an update and then immediately call it on the root component
// This is akin to a hook being called from a listener and requring a re-render
// Instead, this is done on top-level component
unsafe {
let components = &*self.components.get();
let base = components.get(self.base_scope).unwrap();
let update = self.event_queue.schedule_update(base);
update();
};
impl PartialOrd for HeightMarker {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
self.progress_completely(&mut diff_machine)?;
Ok(diff_machine.consume())
}
}
// ======================================
// Private Methods for the VirtualDom
// ======================================
impl VirtualDom {
/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
///
@@ -146,23 +222,31 @@ impl VirtualDom {
// The final EditList has edits that pull directly from the Bump Arenas which add significant complexity
// in crafting a 100% safe solution with traditional lifetimes. Consider this method to be internally unsafe
// but the guarantees provide a safe, fast, and efficient abstraction for the VirtualDOM updating framework.
//
// A good project would be to remove all unsafe from this crate and move the unsafety into abstractions.
pub fn progress_with_event(&mut self, event: EventTrigger) -> Result<EditList> {
let id = event.component_id.clone();
unsafe {
(&mut *self.components.get())
.get_mut(id)
.expect("Borrowing should not fail")
.ok_or(Error::FatalInternal("Borrowing should not fail"))?
.call_listener(event)?;
}
// Add this component to the list of components that need to be difed
let mut diff_machine = DiffMachine::new();
let mut cur_height = 0;
self.progress_completely(&mut diff_machine)?;
Ok(diff_machine.consume())
}
pub(crate) fn progress_completely(&mut self, diff_machine: &mut DiffMachine) -> Result<()> {
// Add this component to the list of components that need to be difed
let mut cur_height: u32 = 0;
// Now, there are events in the queue
let mut seen_nodes = HashSet::<ScopeIdx>::new();
let mut updates = self.update_schedule.0.as_ref().borrow_mut();
let mut updates = self.event_queue.0.as_ref().borrow_mut();
// Order the nodes by their height, we want the biggest nodes on the top
// This prevents us from running the same component multiple times
@@ -191,9 +275,15 @@ impl VirtualDom {
diff_machine.diff_node(component.old_frame(), component.next_frame());
cur_height = component.height + 1;
cur_height = component.height;
}
log::debug!(
"Processing update: {:#?} with height {}",
&update.idx,
cur_height
);
// Now, the entire subtree has been invalidated. We need to descend depth-first and process
// any updates that the diff machine has proprogated into the component lifecycle queue
while let Some(event) = diff_machine.lifecycle_events.pop_front() {
@@ -214,8 +304,9 @@ impl VirtualDom {
let components: &mut _ = unsafe { &mut *self.components.get() };
// Insert a new scope into our component list
let idx =
components.insert_with(|f| Scope::new(caller, f, None, cur_height));
let idx = components.insert_with(|f| {
Scope::new(caller, f, None, cur_height + 1, self.event_queue.clone())
});
// Grab out that component
let component = components.get_mut(idx).unwrap();
@@ -279,8 +370,8 @@ impl VirtualDom {
// This means the caller ptr is invalidated and needs to be updated, but the component itself does not need to be re-ran
LifeCycleEvent::SameProps {
caller,
root_id,
stable_scope_addr,
..
} => {
// In this case, the parent made a new DomTree that resulted in the same props for us
// However, since our caller is located in a Bump frame, we need to update the caller pointer (which is now invalid)
@@ -323,38 +414,10 @@ impl VirtualDom {
}
}
Ok(diff_machine.consume())
Ok(())
}
}
impl Drop for VirtualDom {
fn drop(&mut self) {
// Drop all the components first
// self.components.drain();
// Finally, drop the root caller
unsafe {
// let root: Box<OpaqueComponent<'static>> =
// Box::from_raw(self.root_caller as *const OpaqueComponent<'static> as *mut _);
// std::mem::drop(root);
}
}
}
#[derive(Debug, Default, Clone)]
pub struct UpdateFunnel(Rc<RefCell<Vec<HeightMarker>>>);
impl UpdateFunnel {
fn schedule_update(&self, source: &Scope) -> impl Fn() {
let inner = self.clone();
let marker = HeightMarker {
height: source.height,
idx: source.myidx,
};
move || inner.0.as_ref().borrow_mut().push(marker)
}
}
/// Every component in Dioxus is represented by a `Scope`.
///
/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
@@ -370,11 +433,12 @@ pub struct Scope {
pub height: u32,
pub event_queue: EventQueue,
// A list of children
// TODO, repalce the hashset with a faster hash function
pub children: HashSet<ScopeIdx>,
// caller: &'static OpaqueComponent<'static>,
pub caller: Weak<OpaqueComponent<'static>>,
// ==========================
@@ -409,15 +473,24 @@ impl Scope {
myidx: ScopeIdx,
parent: Option<ScopeIdx>,
height: u32,
event_queue: EventQueue,
) -> Self {
log::debug!(
"New scope created, height is {}, idx is {:?}",
height,
myidx
);
// Caller has been broken free
// However, it's still weak, so if the original Rc gets killed, we can't touch it
let broken_caller: Weak<OpaqueComponent<'static>> = unsafe { std::mem::transmute(caller) };
// The Componet has a lifetime that's "stuck" to its original allocation.
// We need to "break" this reference and manually manage the lifetime.
//
// Not the best solution, so TODO on removing this in favor of a dedicated resource abstraction.
let broken_caller = unsafe {
std::mem::transmute::<
Weak<OpaqueComponent<'creator_node>>,
Weak<OpaqueComponent<'static>>,
>(caller)
};
Self {
caller: broken_caller,
@@ -428,10 +501,17 @@ impl Scope {
parent,
myidx,
height,
event_queue,
}
}
pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent<'creator_node>>) {
let broken_caller: Weak<OpaqueComponent<'static>> = unsafe { std::mem::transmute(caller) };
let broken_caller = unsafe {
std::mem::transmute::<
Weak<OpaqueComponent<'creator_node>>,
Weak<OpaqueComponent<'static>>,
>(caller)
};
self.caller = broken_caller;
}
@@ -441,8 +521,8 @@ impl Scope {
///
/// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized)
pub fn run_scope<'b>(&'b mut self) -> Result<()> {
// cycle to the next frame and then reset it
// this breaks any latent references
// Cycle to the next frame and then reset it
// This breaks any latent references, invalidating every pointer referencing into it.
self.frames.next().bump.reset();
let ctx = Context {
@@ -451,27 +531,18 @@ impl Scope {
scope: self,
};
let caller = self.caller.upgrade().expect("Failed to get caller");
let caller = self
.caller
.upgrade()
.ok_or(Error::FatalInternal("Failed to get caller"))?;
/*
SAFETY ALERT
DO NOT USE THIS VNODE WITHOUT THE APPOPRIATE ACCESSORS.
KEEPING THIS STATIC REFERENCE CAN LEAD TO UB.
Some things to note:
- The VNode itself is bound to the lifetime, but it itself is owned by scope.
- The VNode has a private API and can only be used from accessors.
- Public API cannot drop or destructure VNode
*/
let new_head = unsafe {
// use the same type, just manipulate the lifetime
type ComComp<'c> = Rc<OpaqueComponent<'c>>;
let caller = std::mem::transmute::<ComComp<'static>, ComComp<'b>>(caller);
(caller.as_ref())(ctx)
};
// Cast the caller ptr from static to one with our own reference
std::mem::transmute::<&OpaqueComponent<'static>, &OpaqueComponent<'b>>(caller.as_ref())
}(ctx);
self.frames.cur_frame_mut().head_node = new_head.root;
Ok(())
}
@@ -480,32 +551,33 @@ impl Scope {
// The listener list will be completely drained because the next frame will write over previous listeners
pub fn call_listener(&mut self, trigger: EventTrigger) -> Result<()> {
let EventTrigger {
listener_id,
event: source,
..
listener_id, event, ..
} = trigger;
unsafe {
// Convert the raw ptr into an actual object
// This operation is assumed to be safe
log::debug!("Running listener");
self.listeners
.borrow()
let listener_fn = self
.listeners
.try_borrow()
.ok()
.ok_or(Error::FatalInternal("Borrowing listener failed "))?
.get(listener_id as usize)
.ok_or(Error::FatalInternal("Event should exist if it was triggered"))?
.ok_or(Error::FatalInternal("Event should exist if triggered"))?
.as_ref()
.ok_or(Error::FatalInternal("Raw event ptr is invalid"))?
// Run the callback with the user event
(source);
.ok_or(Error::FatalInternal("Raw event ptr is invalid"))?;
log::debug!("Listener finished");
// Run the callback with the user event
listener_fn(event);
// drain all the event listeners
// if we don't, then they'll stick around and become invalid
// big big big big safety issue
self.listeners.borrow_mut().drain(..);
self.listeners
.try_borrow_mut()
.ok()
.ok_or(Error::FatalInternal("Borrowing listener failed"))?
.drain(..);
}
Ok(())
}
@@ -523,21 +595,12 @@ impl Scope {
}
}
// ==========================
// Active-frame related code
// ==========================
// todo, do better with the active frame stuff
// somehow build this vnode with a lifetime tied to self
// This root node has "static" lifetime, but it's really not static.
// It's goverened by the oldest of the two frames and is switched every time a new render occurs
// Use this node as if it were static is unsafe, and needs to be fixed with ourborous or owning ref
// ! do not copy this reference are things WILL break !
pub struct ActiveFrame {
pub idx: RefCell<usize>,
pub frames: [BumpFrame; 2],
// We use a "generation" for users of contents in the bump frames to ensure their data isn't broken
pub generation: u32,
pub generation: RefCell<usize>,
// The double-buffering situation that we will use
pub frames: [BumpFrame; 2],
}
pub struct BumpFrame {
@@ -561,27 +624,26 @@ impl ActiveFrame {
fn from_frames(a: BumpFrame, b: BumpFrame) -> Self {
Self {
idx: 0.into(),
generation: 0.into(),
frames: [a, b],
generation: 0,
}
}
fn cur_frame(&self) -> &BumpFrame {
match *self.idx.borrow() & 1 == 0 {
match *self.generation.borrow() & 1 == 0 {
true => &self.frames[0],
false => &self.frames[1],
}
}
fn cur_frame_mut(&mut self) -> &mut BumpFrame {
match *self.idx.borrow() & 1 == 0 {
match *self.generation.borrow() & 1 == 0 {
true => &mut self.frames[0],
false => &mut self.frames[1],
}
}
pub fn current_head_node<'b>(&'b self) -> &'b VNode<'b> {
let raw_node = match *self.idx.borrow() & 1 == 0 {
let raw_node = match *self.generation.borrow() & 1 == 0 {
true => &self.frames[0],
false => &self.frames[1],
};
@@ -595,7 +657,7 @@ impl ActiveFrame {
}
pub fn prev_head_node<'b>(&'b self) -> &'b VNode<'b> {
let raw_node = match *self.idx.borrow() & 1 != 0 {
let raw_node = match *self.generation.borrow() & 1 != 0 {
true => &self.frames[0],
false => &self.frames[1],
};
@@ -609,9 +671,9 @@ impl ActiveFrame {
}
fn next(&mut self) -> &mut BumpFrame {
*self.idx.borrow_mut() += 1;
*self.generation.borrow_mut() += 1;
if *self.idx.borrow() % 2 == 0 {
if *self.generation.borrow() % 2 == 0 {
&mut self.frames[0]
} else {
&mut self.frames[1]
@@ -619,7 +681,218 @@ impl ActiveFrame {
}
}
mod test {
/// Components in Dioxus use the "Context" object to interact with their lifecycle.
/// This lets components schedule updates, integrate hooks, and expose their context via the context api.
///
/// Properties passed down from the parent component are also directly accessible via the exposed "props" field.
///
/// ```ignore
/// #[derive(Properties)]
/// struct Props {
/// name: String
///
/// }
///
/// fn example(ctx: Context, props: &Props -> VNode {
/// html! {
/// <div> "Hello, {ctx.props.name}" </div>
/// }
/// }
/// ```
// todo: force lifetime of source into T as a valid lifetime too
// it's definitely possible, just needs some more messing around
pub struct Context<'src> {
pub idx: RefCell<usize>,
// pub scope: ScopeIdx,
pub scope: &'src Scope,
pub _p: std::marker::PhantomData<&'src ()>,
}
impl<'a> Context<'a> {
/// Access the children elements passed into the component
pub fn children(&self) -> Vec<VNode> {
todo!("Children API not yet implemented for component Context")
}
pub fn callback(&self, _f: impl Fn(()) + 'a) {}
/// Create a subscription that schedules a future render for the reference component
pub fn schedule_update(&self) -> impl Fn() -> () {
self.scope.event_queue.schedule_update(&self.scope)
}
/// Create a suspended component from a future.
///
/// When the future completes, the component will be renderered
pub fn suspend<F: for<'b> FnOnce(&'b NodeCtx<'a>) -> VNode<'a> + 'a>(
&self,
_fut: impl Future<Output = LazyNodes<'a, F>>,
) -> VNode<'a> {
todo!()
}
}
impl<'scope> Context<'scope> {
/// Take a lazy VNode structure and actually build it with the context of the VDom's efficient VNode allocator.
///
/// This function consumes the context and absorb the lifetime, so these VNodes *must* be returned.
///
/// ## Example
///
/// ```ignore
/// fn Component(ctx: Context<Props>) -> VNode {
/// // Lazy assemble the VNode tree
/// let lazy_tree = html! {<div> "Hello World" </div>};
///
/// // Actually build the tree and allocate it
/// ctx.render(lazy_tree)
/// }
///```
pub fn render<F: for<'b> FnOnce(&'b NodeCtx<'scope>) -> VNode<'scope> + 'scope>(
&self,
lazy_nodes: LazyNodes<'scope, F>,
) -> DomTree {
let ctx = NodeCtx {
scope_ref: self.scope,
idx: 0.into(),
};
let safe_nodes: VNode<'scope> = lazy_nodes.into_vnode(&ctx);
let root: VNode<'static> = unsafe { std::mem::transmute(safe_nodes) };
DomTree { root }
}
}
type Hook = Pin<Box<dyn std::any::Any>>;
impl<'scope> Context<'scope> {
/// Store a value between renders
///
/// - Initializer: closure used to create the initial hook state
/// - Runner: closure used to output a value every time the hook is used
/// - Cleanup: closure used to teardown the hook once the dom is cleaned up
///
/// ```ignore
/// // use_ref is the simplest way of storing a value between renders
/// pub fn use_ref<T: 'static>(initial_value: impl FnOnce() -> T + 'static) -> Rc<RefCell<T>> {
/// use_hook(
/// || Rc::new(RefCell::new(initial_value())),
/// |state, _| state.clone(),
/// |_| {},
/// )
/// }
/// ```
pub fn use_hook<'c, InternalHookState: 'static, Output: 'scope>(
&'c self,
// The closure that builds the hook state
initializer: impl FnOnce() -> InternalHookState,
// The closure that takes the hookstate and returns some value
runner: impl FnOnce(&'scope mut InternalHookState) -> Output,
// The closure that cleans up whatever mess is left when the component gets torn down
// TODO: add this to the "clean up" group for when the component is dropped
_cleanup: impl FnOnce(InternalHookState),
) -> Output {
let idx = *self.idx.borrow();
// Grab out the hook list
let mut hooks = self.scope.hooks.borrow_mut();
// If the idx is the same as the hook length, then we need to add the current hook
if idx >= hooks.len() {
let new_state = initializer();
hooks.push(Box::pin(new_state));
}
*self.idx.borrow_mut() += 1;
let stable_ref = hooks
.get_mut(idx)
.expect("Should not fail, idx is validated")
.as_mut();
let pinned_state = unsafe { Pin::get_unchecked_mut(stable_ref) };
let internal_state = pinned_state.downcast_mut::<InternalHookState>().expect(
r###"
Unable to retrive the hook that was initialized in this index.
Consult the `rules of hooks` to understand how to use hooks properly.
You likely used the hook in a conditional. Hooks rely on consistent ordering between renders.
"###,
);
// We extend the lifetime of the internal state
runner(unsafe { &mut *(internal_state as *mut _) })
}
}
mod support {
use super::*;
// We actually allocate the properties for components in their parent's properties
// We then expose a handle to use those props for render in the form of "OpaqueComponent"
pub(crate) type OpaqueComponent<'a> = dyn for<'b> Fn(Context<'b>) -> DomTree + 'a;
#[derive(Debug, Default, Clone)]
pub struct EventQueue(pub(crate) Rc<RefCell<Vec<HeightMarker>>>);
impl EventQueue {
pub fn schedule_update(&self, source: &Scope) -> impl Fn() {
let inner = self.clone();
let marker = HeightMarker {
height: source.height,
idx: source.myidx,
};
move || inner.0.as_ref().borrow_mut().push(marker)
}
}
/// A helper type that lets scopes be ordered by their height
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) struct HeightMarker {
pub idx: ScopeIdx,
pub height: u32,
}
impl Ord for HeightMarker {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.height.cmp(&other.height)
}
}
impl PartialOrd for HeightMarker {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
// NodeCtx is used to build VNodes in the component's memory space.
// This struct adds metadata to the final DomTree about listeners, attributes, and children
#[derive(Clone)]
pub struct NodeCtx<'a> {
pub scope_ref: &'a Scope,
pub idx: RefCell<usize>,
}
impl<'a> NodeCtx<'a> {
pub fn bump(&self) -> &'a Bump {
&self.scope_ref.cur_frame().bump
}
}
impl Debug for NodeCtx<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Ok(())
}
}
}
mod tests {
use super::*;
#[test]
@@ -634,12 +907,4 @@ mod test {
});
// let root = dom.components.get(dom.base_scope).unwrap();
}
// // This marker is designed to ensure resources shared from one bump to another are handled properly
// // The underlying T may be already freed if there is an issue with our crate
// pub(crate) struct BumpResource<T: 'static> {
// resource: T,
// scope: ScopeIdx,
// gen: u32,
// }
}