move ScopeId methods to the runtime (#4723)
* move `ScopeId` methods to runtime methods * cargo check unused * wip... * wip... * fix consume context * fix test * guard hoisted * fix doc comment
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@@ -91,20 +91,19 @@ pub(crate) mod innerlude {
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pub use crate::innerlude::{
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anyhow, consume_context, consume_context_from_scope, current_owner, current_scope_id,
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fc_to_builder, force_all_dirty, generation, has_context, needs_update, needs_update_any,
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parent_scope, provide_context, provide_create_error_boundary, provide_root_context,
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queue_effect, remove_future, schedule_update, schedule_update_any, spawn, spawn_forever,
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spawn_isomorphic, suspend, suspense_context, throw_error, try_consume_context,
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use_after_render, use_before_render, use_drop, use_hook, use_hook_with_cleanup,
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vdom_is_rendering, with_owner, AnyValue, AnyhowContext, Attribute, AttributeValue, Callback,
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CapturedError, Component, ComponentFunction, DynamicNode, Element, ElementId, Error,
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ErrorBoundary, ErrorContext, Event, EventHandler, Fragment, HasAttributes, IntoAttributeValue,
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IntoDynNode, LaunchConfig, ListenerCallback, MarkerWrapper, Mutation, Mutations, NoOpMutations,
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OptionStringFromMarker, Properties, ReactiveContext, RenderError, Result, Runtime,
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RuntimeGuard, ScopeId, ScopeState, SpawnIfAsync, SubscriberList, Subscribers, SuperFrom,
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SuperInto, SuspendedFuture, SuspenseBoundary, SuspenseBoundaryProps, SuspenseContext, Task,
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Template, TemplateAttribute, TemplateNode, VComponent, VNode, VNodeInner, VPlaceholder, VText,
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VirtualDom, WriteMutations,
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fc_to_builder, generation, has_context, needs_update, needs_update_any, parent_scope,
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provide_context, provide_create_error_boundary, provide_root_context, queue_effect,
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remove_future, schedule_update, schedule_update_any, spawn, spawn_forever, spawn_isomorphic,
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suspend, throw_error, try_consume_context, use_after_render, use_before_render, use_drop,
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use_hook, use_hook_with_cleanup, with_owner, AnyValue, AnyhowContext, Attribute,
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AttributeValue, Callback, CapturedError, Component, ComponentFunction, DynamicNode, Element,
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ElementId, Error, ErrorBoundary, ErrorContext, Event, EventHandler, Fragment, HasAttributes,
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IntoAttributeValue, IntoDynNode, LaunchConfig, ListenerCallback, MarkerWrapper, Mutation,
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Mutations, NoOpMutations, OptionStringFromMarker, Properties, ReactiveContext, RenderError,
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Result, Runtime, RuntimeGuard, ScopeId, ScopeState, SpawnIfAsync, SubscriberList, Subscribers,
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SuperFrom, SuperInto, SuspendedFuture, SuspenseBoundary, SuspenseBoundaryProps,
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SuspenseContext, Task, Template, TemplateAttribute, TemplateNode, VComponent, VNode,
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VNodeInner, VPlaceholder, VText, VirtualDom, WriteMutations,
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};
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pub use anyhow::Ok;
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