chore: more refactoring, docs

This commit is contained in:
Jonathan Kelley committed 2022-11-11 18:29:27 -08:00
1 parent f7df6a9893
commit c44bd11fe5
27 files changed
+657 -382

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+1 -7
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@@ -14,16 +14,10 @@ pub use waker::RcWake;
///
/// These messages control how the scheduler will process updates to the UI.
#[derive(Debug)]
pub enum SchedulerMsg {
/// Events from the Renderer
Event,
pub(crate) enum SchedulerMsg {
/// Immediate updates from Components that mark them as dirty
Immediate(ScopeId),
/// Mark all components as dirty and update them
DirtyAll,
/// A task has woken and needs to be progressed
TaskNotified(TaskId),
+1 -2
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@@ -29,12 +29,11 @@ impl SuspenseBoundary {
}
}
pub struct SuspenseLeaf {
pub(crate) struct SuspenseLeaf {
pub id: SuspenseId,
pub scope_id: ScopeId,
pub tx: futures_channel::mpsc::UnboundedSender<SchedulerMsg>,
pub notified: Cell<bool>,
pub task: *mut dyn Future<Output = Element<'static>>,
}
-5
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@@ -57,11 +57,6 @@ impl Scheduler {
pub fn remove(&self, id: TaskId) {
//
}
// Aborts the future
pub fn abort(&self, id: TaskId) {
//
}
}
impl RcWake for LocalTask {
+62 -80
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@@ -1,110 +1,92 @@
use futures_util::{FutureExt, StreamExt};
use futures_util::FutureExt;
use std::task::{Context, Poll};
use crate::{
diff::DirtyScope,
factory::RenderReturn,
innerlude::{Mutation, Mutations, SuspenseContext},
VNode, VirtualDom,
ScopeId, TaskId, VNode, VirtualDom,
};
use super::{waker::RcWake, SchedulerMsg, SuspenseLeaf};
use super::{waker::RcWake, SuspenseId, SuspenseLeaf};
impl VirtualDom {
/// Wait for futures internal to the virtualdom
/// Handle notifications by tasks inside the scheduler
///
/// This is cancel safe, so if the future is dropped, you can push events into the virtualdom
pub async fn wait_for_work(&mut self) {
// todo: make sure the scheduler queue is completely drained
loop {
match self.rx.next().await.unwrap() {
SchedulerMsg::Event => break,
/// This is precise, meaning we won't poll every task, just tasks that have woken up as notified to use by the
/// queue
pub fn handle_task_wakeup(&mut self, id: TaskId) {
let mut tasks = self.scheduler.tasks.borrow_mut();
let task = &tasks[id.0];
SchedulerMsg::Immediate(id) => {
let height = self.scopes[id.0].height;
self.dirty_scopes.insert(DirtyScope { height, id });
break;
}
// If the task completes...
if task.progress() {
// Remove it from the scope so we dont try to double drop it when the scope dropes
self.scopes[task.scope.0].spawned_tasks.remove(&id);
SchedulerMsg::DirtyAll => todo!(),
// Remove it from the scheduler
tasks.remove(id.0);
}
}
SchedulerMsg::TaskNotified(id) => {
let mut tasks = self.scheduler.tasks.borrow_mut();
let task = &tasks[id.0];
pub fn handle_suspense_wakeup(&mut self, id: SuspenseId) {
println!("suspense notified");
// If the task completes...
if task.progress() {
// Remove it from the scope so we dont try to double drop it when the scope dropes
self.scopes[task.scope.0].spawned_tasks.remove(&id);
let leaf = self
.scheduler
.leaves
.borrow_mut()
.get(id.0)
.unwrap()
.clone();
// Remove it from the scheduler
tasks.remove(id.0);
}
}
let scope_id = leaf.scope_id;
SchedulerMsg::SuspenseNotified(id) => {
println!("suspense notified");
// todo: cache the waker
let waker = leaf.waker();
let mut cx = Context::from_waker(&waker);
let leaf = self
.scheduler
.leaves
.borrow_mut()
.get(id.0)
.unwrap()
.clone();
// Safety: the future is always pinned to the bump arena
let mut pinned = unsafe { std::pin::Pin::new_unchecked(&mut *leaf.task) };
let as_pinned_mut = &mut pinned;
let scope_id = leaf.scope_id;
// the component finished rendering and gave us nodes
// we should attach them to that component and then render its children
// continue rendering the tree until we hit yet another suspended component
if let Poll::Ready(new_nodes) = as_pinned_mut.poll_unpin(&mut cx) {
let boundary = &self.scopes[leaf.scope_id.0]
.consume_context::<SuspenseContext>()
.unwrap();
// todo: cache the waker
let waker = leaf.waker();
let mut cx = Context::from_waker(&waker);
println!("ready pool");
// Safety: the future is always pinned to the bump arena
let mut pinned = unsafe { std::pin::Pin::new_unchecked(&mut *leaf.task) };
let as_pinned_mut = &mut pinned;
let mut fiber = boundary.borrow_mut();
// the component finished rendering and gave us nodes
// we should attach them to that component and then render its children
// continue rendering the tree until we hit yet another suspended component
if let Poll::Ready(new_nodes) = as_pinned_mut.poll_unpin(&mut cx) {
let boundary = &self.scopes[leaf.scope_id.0]
.consume_context::<SuspenseContext>()
.unwrap();
println!(
"Existing mutations {:?}, scope {:?}",
fiber.mutations, fiber.id
);
println!("ready pool");
let scope = &mut self.scopes[scope_id.0];
let arena = scope.current_frame();
let mut fiber = boundary.borrow_mut();
let ret = arena.bump.alloc(RenderReturn::Sync(new_nodes));
arena.node.set(ret);
println!(
"Existing mutations {:?}, scope {:?}",
fiber.mutations, fiber.id
);
if let RenderReturn::Sync(Some(template)) = ret {
let mutations = &mut fiber.mutations;
let template: &VNode = unsafe { std::mem::transmute(template) };
let mutations: &mut Mutations = unsafe { std::mem::transmute(mutations) };
let scope = &mut self.scopes[scope_id.0];
let arena = scope.current_arena();
self.scope_stack.push(scope_id);
self.create(mutations, template);
self.scope_stack.pop();
let ret = arena.bump.alloc(RenderReturn::Sync(new_nodes));
arena.node.set(ret);
if let RenderReturn::Sync(Some(template)) = ret {
let mutations = &mut fiber.mutations;
let template: &VNode = unsafe { std::mem::transmute(template) };
let mutations: &mut Mutations =
unsafe { std::mem::transmute(mutations) };
self.scope_stack.push(scope_id);
self.create(mutations, template);
self.scope_stack.pop();
println!("{:#?}", mutations);
} else {
println!("nodes arent right");
}
} else {
println!("not ready");
}
}
println!("{:#?}", mutations);
} else {
println!("nodes arent right");
}
} else {
println!("not ready");
}
}
}