chore: more refactoring, docs

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Jonathan Kelley committed 2022-11-11 18:29:27 -08:00
1 parent f7df6a9893
commit c44bd11fe5
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@@ -1,17 +1,17 @@
use crate::any_props::VComponentProps;
use crate::arena::ElementPath;
use crate::diff::DirtyScope;
use crate::factory::RenderReturn;
use crate::innerlude::{Mutations, Scheduler, SchedulerMsg};
use crate::mutations::Mutation;
use crate::nodes::{Template, TemplateId};
use crate::{
any_props::VComponentProps,
arena::ElementId,
arena::ElementPath,
diff::DirtyScope,
factory::RenderReturn,
innerlude::{is_path_ascendant, Mutations, Scheduler, SchedulerMsg},
mutations::Mutation,
nodes::{Template, TemplateId},
scheduler::{SuspenseBoundary, SuspenseId},
scopes::{ScopeId, ScopeState},
Attribute, AttributeValue, Element, Scope, SuspenseContext, UiEvent,
};
use crate::{scheduler, Element, Scope};
use futures_channel::mpsc::{UnboundedReceiver, UnboundedSender};
use scheduler::{SuspenseBoundary, SuspenseId};
use futures_util::{pin_mut, FutureExt, StreamExt};
use slab::Slab;
use std::collections::{BTreeSet, HashMap};
use std::future::Future;
@@ -56,56 +56,88 @@ use std::rc::Rc;
/// let edits = vdom.rebuild();
/// ```
///
/// To inject UserEvents into the VirtualDom, call [`VirtualDom::get_scheduler_channel`] to get access to the scheduler.
/// To call listeners inside the VirtualDom, call [`VirtualDom::handle_event`] with the appropriate event data.
///
/// ```rust, ignore
/// let channel = vdom.get_scheduler_channel();
/// channel.send_unbounded(SchedulerMsg::UserEvent(UserEvent {
/// // ...
/// }))
/// vdom.handle_event(event);
/// ```
///
/// While waiting for UserEvents to occur, call [`VirtualDom::wait_for_work`] to poll any futures inside the VirtualDom.
/// While no events are ready, call [`VirtualDom::wait_for_work`] to poll any futures inside the VirtualDom.
///
/// ```rust, ignore
/// vdom.wait_for_work().await;
/// ```
///
/// Once work is ready, call [`VirtualDom::work_with_deadline`] to compute the differences between the previous and
/// Once work is ready, call [`VirtualDom::render_with_deadline`] to compute the differences between the previous and
/// current UI trees. This will return a [`Mutations`] object that contains Edits, Effects, and NodeRefs that need to be
/// handled by the renderer.
///
/// ```rust, ignore
/// let mutations = vdom.work_with_deadline(|| false);
/// for edit in mutations {
/// apply(edit);
/// let mutations = vdom.work_with_deadline(tokio::time::sleep(Duration::from_millis(100)));
///
/// for edit in mutations.edits {
/// real_dom.apply(edit);
/// }
/// ```
///
/// To not wait for suspense while diffing the VirtualDom, call [`VirtualDom::render_immediate`] or pass an immediately
/// ready future to [`VirtualDom::render_with_deadline`].
///
///
/// ## Building an event loop around Dioxus:
///
/// Putting everything together, you can build an event loop around Dioxus by using the methods outlined above.
///
/// ```rust, ignore
/// fn App(cx: Scope) -> Element {
/// ```rust
/// fn app(cx: Scope) -> Element {
/// cx.render(rsx!{
/// div { "Hello World" }
/// })
/// }
///
/// async fn main() {
/// let mut dom = VirtualDom::new(App);
/// let dom = VirtualDom::new(app);
///
/// let mut inital_edits = dom.rebuild();
/// apply_edits(inital_edits);
/// real_dom.apply(dom.rebuild());
///
/// loop {
/// dom.wait_for_work().await;
/// let frame_timeout = TimeoutFuture::new(Duration::from_millis(16));
/// let deadline = || (&mut frame_timeout).now_or_never();
/// let edits = dom.run_with_deadline(deadline).await;
/// apply_edits(edits);
/// loop {
/// select! {
/// _ = dom.wait_for_work() => {}
/// evt = real_dom.wait_for_event() => dom.handle_event(evt),
/// }
///
/// real_dom.apply(dom.render_immediate());
/// }
/// ```
///
/// ## Waiting for suspense
///
/// Because Dioxus supports suspense, you can use it for server-side rendering, static site generation, and other usecases
/// where waiting on portions of the UI to finish rendering is important. To wait for suspense, use the
/// [`VirtualDom::render_with_deadline`] method:
///
/// ```rust
/// let dom = VirtualDom::new(app);
///
/// let deadline = tokio::time::sleep(Duration::from_millis(100));
/// let edits = dom.render_with_deadline(deadline).await;
/// ```
///
/// ## Use with streaming
///
/// If not all rendering is done by the deadline, it might be worthwhile to stream the rest later. To do this, we
/// suggest rendering with a deadline, and then looping between [`VirtualDom::wait_for_work`] and render_immediate until
/// no suspended work is left.
///
/// ```
/// let dom = VirtualDom::new(app);
///
/// let deadline = tokio::time::sleep(Duration::from_millis(20));
/// let edits = dom.render_with_deadline(deadline).await;
///
/// real_dom.apply(edits);
///
/// while dom.has_suspended_work() {
/// dom.wait_for_work().await;
/// real_dom.apply(dom.render_immediate());
/// }
/// ```
pub struct VirtualDom {
@@ -186,27 +218,7 @@ impl VirtualDom {
where
P: 'static,
{
let channel = futures_channel::mpsc::unbounded();
Self::new_with_props_and_scheduler(root, root_props, channel)
}
/// Launch the VirtualDom, but provide your own channel for receiving and sending messages into the scheduler
///
/// This is useful when the VirtualDom must be driven from outside a thread and it doesn't make sense to wait for the
/// VirtualDom to be created just to retrieve its channel receiver.
///
/// ```rust, ignore
/// let channel = futures_channel::mpsc::unbounded();
/// let dom = VirtualDom::new_with_scheduler(Example, (), channel);
/// ```
pub fn new_with_props_and_scheduler<P: 'static>(
root: fn(Scope<P>) -> Element,
root_props: P,
(tx, rx): (
UnboundedSender<SchedulerMsg>,
UnboundedReceiver<SchedulerMsg>,
),
) -> Self {
let (tx, rx) = futures_channel::mpsc::unbounded();
let mut dom = Self {
rx,
scheduler: Scheduler::new(tx),
@@ -220,18 +232,138 @@ impl VirtualDom {
finished_fibers: Vec::new(),
};
dom.new_scope(Box::into_raw(Box::new(VComponentProps::new(
let root = dom.new_scope(Box::into_raw(Box::new(VComponentProps::new(
root,
|_, _| unreachable!(),
root_props,
))))
))));
// The root component is always a suspense boundary for any async children
// This could be unexpected, so we might rethink this behavior
.provide_context(SuspenseBoundary::new(ScopeId(0)));
root.provide_context(SuspenseBoundary::new(ScopeId(0)));
// the root element is always given element 0
dom.elements.insert(ElementPath::null());
dom
}
pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState> {
self.scopes.get(id.0)
}
pub fn base_scope(&self) -> &ScopeState {
self.scopes.get(0).unwrap()
}
fn mark_dirty_scope(&mut self, id: ScopeId) {
let height = self.scopes[id.0].height;
self.dirty_scopes.insert(DirtyScope { height, id });
}
fn is_scope_suspended(&self, id: ScopeId) -> bool {
!self.scopes[id.0]
.consume_context::<SuspenseContext>()
.unwrap()
.borrow()
.waiting_on
.is_empty()
}
/// Returns true if there is any suspended work left to be done.
pub fn has_suspended_work(&self) -> bool {
!self.scheduler.leaves.borrow().is_empty()
}
/// Returns None if no element could be found
pub fn handle_event<T: 'static>(&mut self, event: &UiEvent<T>) -> Option<()> {
let path = self.elements.get(event.element.0)?;
let location = unsafe { &mut *path.template }
.dynamic_attrs
.iter()
.position(|attr| attr.mounted_element.get() == event.element)?;
let mut index = Some((path.template, location));
let mut listeners = Vec::<&Attribute>::new();
while let Some((raw_parent, dyn_index)) = index {
let parent = unsafe { &mut *raw_parent };
let path = parent.template.node_paths[dyn_index];
listeners.extend(
parent
.dynamic_attrs
.iter()
.enumerate()
.filter_map(|(idx, attr)| {
match is_path_ascendant(parent.template.node_paths[idx], path) {
true if attr.name == event.name => Some(attr),
_ => None,
}
}),
);
index = parent.parent;
}
for listener in listeners {
if let AttributeValue::Listener(listener) = &listener.value {
(listener.borrow_mut())(&event.event)
}
}
Some(())
}
/// Wait for the scheduler to have any work.
///
/// This method polls the internal future queue, waiting for suspense nodes, tasks, or other work. This completes when
/// any work is ready. If multiple scopes are marked dirty from a task or a suspense tree is finished, this method
/// will exit.
///
/// This method is cancel-safe, so you're fine to discard the future in a select block.
///
/// This lets us poll async tasks during idle periods without blocking the main thread.
///
/// # Example
///
/// ```rust, ignore
/// let dom = VirtualDom::new(App);
/// let sender = dom.get_scheduler_channel();
/// ```
pub async fn wait_for_work(&mut self) {
let mut some_msg = None;
loop {
match some_msg.take() {
// If a bunch of messages are ready in a sequence, try to pop them off synchronously
Some(msg) => match msg {
SchedulerMsg::Immediate(id) => self.mark_dirty_scope(id),
SchedulerMsg::TaskNotified(task) => self.handle_task_wakeup(task),
SchedulerMsg::SuspenseNotified(id) => self.handle_suspense_wakeup(id),
},
// If they're not ready, then we should wait for them to be ready
None => {
match self.rx.try_next() {
Ok(Some(val)) => some_msg = Some(val),
Ok(None) => return,
Err(_) => {
// If we have any dirty scopes, or finished fiber trees then we should exit
if !self.dirty_scopes.is_empty() || !self.finished_fibers.is_empty() {
return;
}
some_msg = self.rx.next().await
}
}
}
}
}
}
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch.
///
/// The diff machine expects the RealDom's stack to be the root of the application.
@@ -268,22 +400,71 @@ impl VirtualDom {
mutations
}
/// Render whatever the VirtualDom has ready as fast as possible without requiring an executor to progress
/// suspended subtrees.
pub fn render_immediate(&mut self) -> Mutations {
// Build a waker that won't wake up since our deadline is already expired when it's polled
let waker = futures_util::task::noop_waker();
let mut cx = std::task::Context::from_waker(&waker);
// Now run render with deadline but dont even try to poll any async tasks
let fut = self.render_with_deadline(std::future::ready(()));
pin_mut!(fut);
match fut.poll_unpin(&mut cx) {
std::task::Poll::Ready(mutations) => mutations,
std::task::Poll::Pending => panic!("render_immediate should never return pending"),
}
}
/// Render what you can given the timeline and then move on
///
/// It's generally a good idea to put some sort of limit on the suspense process in case a future is having issues.
pub async fn render_with_deadline(
&mut self,
///
/// If no suspense trees are present
pub async fn render_with_deadline<'a>(
&'a mut self,
deadline: impl Future<Output = ()>,
) -> Vec<Mutation> {
todo!()
}
) -> Mutations<'a> {
use futures_util::future::{select, Either};
pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState> {
self.scopes.get(id.0)
}
let mut mutations = Mutations::new(0);
pin_mut!(deadline);
pub fn base_scope(&self) -> &ScopeState {
self.scopes.get(0).unwrap()
loop {
// first, unload any complete suspense trees
for finished_fiber in self.finished_fibers.drain(..) {
let scope = &mut self.scopes[finished_fiber.0];
let context = scope.has_context::<SuspenseContext>().unwrap();
let mut context = context.borrow_mut();
mutations.extend(context.mutations.drain(..));
}
// Next, diff any dirty scopes
// We choose not to poll the deadline since we complete pretty quickly anyways
if let Some(dirty) = self.dirty_scopes.iter().next().cloned() {
self.dirty_scopes.remove(&dirty);
// if the scope is currently suspended, then we should skip it, ignoring any tasks calling for an update
if !self.is_scope_suspended(dirty.id) {
self.run_scope(dirty.id);
self.diff_scope(&mut mutations, dirty.id);
}
}
// Wait for suspense, or a deadline
if self.dirty_scopes.is_empty() {
if self.scheduler.leaves.borrow().is_empty() {
return mutations;
}
let (work, deadline) = (self.wait_for_work(), &mut deadline);
pin_mut!(work);
if let Either::Left((_, _)) = select(deadline, work).await {
return mutations;
}
}
}
}
}