wip: more progress on parity docs.

Placeholders in the rsx macro for future features.
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Jonathan Kelley committed 2021-05-28 12:56:21 -04:00
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commit c5089ba3c5
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@@ -6,7 +6,7 @@
//! </div>
//! Dioxus: a concurrent, functional, reactive virtual dom for any renderer in Rust.
//!
//! This crate aims to maintain a uniform hook-based, renderer-agnostic UI framework for cross-platform development.
//! This crate aims to maintain a hook-based, renderer-agnostic framework for cross-platform UI development.
//!
//! ## Components
//! The base unit of Dioxus is the `component`. Components can be easily created from just a function - no traits required:
@@ -16,8 +16,8 @@
//! #[derive(Properties)]
//! struct Props { name: String }
//!
//! fn Example(ctx: &mut Context<Props>) -> VNode {
//! html! { <div> "Hello {ctx.props.name}!" </div> }
//! fn Example(ctx: Context, props: &Props) -> DomTree {
//! html! { <div> "Hello {props.name}!" </div> }
//! }
//! ```
//! Components need to take a "Context" parameter which is generic over some properties. This defines how the component can be used
@@ -37,11 +37,14 @@
//! ```
//!
//! If the properties struct is too noisy for you, we also provide a macro that converts variadic functions into components automatically.
//! Many people don't like the magic of proc macros, so this is entirely optional. Under-the-hood, we simply transplant the
//! function arguments into a struct, so there's very little actual magic happening.
//!
//! ```
//! use dioxus_core::prelude::*;
//!
//! #[fc]
//! static Example: FC = |ctx, name: String| {
//! #[derive_props]
//! static Example: FC = |ctx, name: &String| {
//! html! { <div> "Hello {name}!" </div> }
//! }
//! ```
@@ -49,7 +52,8 @@
//! ## Hooks
//! Dioxus uses hooks for state management. Hooks are a form of state persisted between calls of the function component. Instead of
//! using a single struct to store data, hooks use the "use_hook" building block which allows the persistence of data between
//! function component renders.
//! function component renders. Each hook stores some data in a "memory cell" and needs to be called in a consistent order.
//! This means hooks "anything with `use_x`" may not be called conditionally.
//!
//! This allows functions to reuse stateful logic between components, simplify large complex components, and adopt more clear context
//! subscription patterns to make components easier to read.
@@ -67,7 +71,7 @@
pub mod arena;
pub mod component; // Logic for extending FC
pub mod context; // Logic for providing hook + context functionality to user components
pub mod debug_renderer;
pub mod diff;
pub mod patch; // An "edit phase" described by transitions and edit operations // Test harness for validating that lifecycles and diffs work appropriately
@@ -86,7 +90,7 @@ pub mod builder {
// types used internally that are important
pub(crate) mod innerlude {
pub use crate::component::*;
pub use crate::context::*;
pub use crate::debug_renderer::*;
pub use crate::diff::*;
pub use crate::error::*;
@@ -99,10 +103,6 @@ pub(crate) mod innerlude {
pub type FC<P> = for<'scope> fn(Context<'scope>, &'scope P) -> DomTree;
// TODO @Jon, fix this
// hack the VNode type until VirtualNode is fixed in the macro crate
pub type VirtualNode<'a> = VNode<'a>;
// Re-export the FC macro
pub use crate as dioxus;
pub use crate::nodebuilder as builder;