updated the dependencies - maintaining compatibility and tests (#4363)
* Update dependencies in Cargo.lock * added in the missing bevy example which was included in recent merge * undo unneccessary library installation in gh actions * cleaned up further * Update dependencies in Cargo.toml and Cargo.lock askana_escape to 0.13 * updated code to make tests work * updated the wgpu texture example * replaced all direct reference with use * fixed wgpu and jsframework errors in benches and examples * Fix: Import black_box from std::hint * grand finale upgrade * updated cargo.lock * Bump hyper-util to 0.1.15 and plist to 1.7.4 * remove some unused swc dependencies and add a command to update them in the future --------- Co-authored-by: Evan Almloff <evanalmloff@gmail.com> Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
This commit is contained in:
27 files changed
+774
-963
No files matched your search
@@ -15,8 +15,8 @@ dioxus-cli-config = { workspace = true, optional = true }
|
||||
axum = { workspace = true, optional = true }
|
||||
tokio = { workspace = true, features = ["full"], optional = true }
|
||||
tower-http = { workspace = true, features = ["auth"], optional = true }
|
||||
async-trait = { version = "0.1.71", optional = true }
|
||||
sqlx = { version = "0.8.2", features = [
|
||||
async-trait = { version = "0.1.88", optional = true }
|
||||
sqlx = { version = "0.8.6", features = [
|
||||
"macros",
|
||||
"migrate",
|
||||
"postgres",
|
||||
|
||||
+2
-2
@@ -7,7 +7,7 @@
|
||||
//! If you `go-to-definition` on the `svg` element, you'll see its custom namespace.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
use rand::{thread_rng, Rng};
|
||||
use rand::{rng, Rng};
|
||||
|
||||
fn main() {
|
||||
dioxus::launch(|| {
|
||||
@@ -42,7 +42,7 @@ fn Dice() -> Element {
|
||||
view_box: "-1000 -1000 2000 2000",
|
||||
onclick: move |event| {
|
||||
event.prevent_default();
|
||||
value.set(thread_rng().gen_range(1..=6))
|
||||
value.set(rng().random_range(1..=6))
|
||||
},
|
||||
rect { x: -1000, y: -1000, width: 2000, height: 2000, rx: 200, fill: "#aaa" }
|
||||
for ((x, y), _) in DOTS.iter().zip(active_dots.read().iter()).filter(|(_, &active)| active) {
|
||||
|
||||
@@ -4,7 +4,13 @@ use crate::Color;
|
||||
use dioxus_native::{CustomPaintCtx, CustomPaintSource, DeviceHandle, TextureHandle};
|
||||
use std::sync::mpsc::{channel, Receiver, Sender};
|
||||
use std::time::Instant;
|
||||
use wgpu::Instance;
|
||||
use wgpu::{
|
||||
CommandEncoderDescriptor, Device, Extent3d, FragmentState, Instance, LoadOp, MultisampleState,
|
||||
Operations, PipelineLayoutDescriptor, PrimitiveState, PushConstantRange, Queue,
|
||||
RenderPassColorAttachment, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor,
|
||||
ShaderModuleDescriptor, ShaderSource, ShaderStages, StoreOp, Texture, TextureDescriptor,
|
||||
TextureDimension, TextureFormat, TextureUsages, TextureViewDescriptor, VertexState,
|
||||
};
|
||||
|
||||
pub struct DemoPaintSource {
|
||||
state: DemoRendererState,
|
||||
@@ -16,8 +22,10 @@ pub struct DemoPaintSource {
|
||||
|
||||
impl CustomPaintSource for DemoPaintSource {
|
||||
fn resume(&mut self, _instance: &Instance, device_handle: &DeviceHandle) {
|
||||
// TODO: work out what to do about width/height
|
||||
let active_state = ActiveDemoRenderer::new(device_handle);
|
||||
// Extract device and queue from device_handle
|
||||
let device = &device_handle.device;
|
||||
let queue = &device_handle.queue;
|
||||
let active_state = ActiveDemoRenderer::new(device, queue);
|
||||
self.state = DemoRendererState::Active(Box::new(active_state));
|
||||
}
|
||||
|
||||
@@ -49,14 +57,14 @@ enum DemoRendererState {
|
||||
|
||||
#[derive(Clone)]
|
||||
struct TextureAndHandle {
|
||||
texture: wgpu::Texture,
|
||||
texture: Texture,
|
||||
handle: TextureHandle,
|
||||
}
|
||||
|
||||
struct ActiveDemoRenderer {
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
device: Device,
|
||||
queue: Queue,
|
||||
pipeline: RenderPipeline,
|
||||
displayed_texture: Option<TextureAndHandle>,
|
||||
next_texture: Option<TextureAndHandle>,
|
||||
}
|
||||
@@ -110,44 +118,39 @@ impl DemoPaintSource {
|
||||
}
|
||||
|
||||
impl ActiveDemoRenderer {
|
||||
pub(crate) fn new(device_handle: &DeviceHandle) -> Self {
|
||||
let device = &device_handle.device;
|
||||
let queue = &device_handle.queue;
|
||||
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
pub(crate) fn new(device: &Device, queue: &Queue) -> Self {
|
||||
let shader = device.create_shader_module(ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!(
|
||||
"shader.wgsl"
|
||||
))),
|
||||
source: ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||
});
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[],
|
||||
push_constant_ranges: &[wgpu::PushConstantRange {
|
||||
stages: wgpu::ShaderStages::FRAGMENT,
|
||||
push_constant_ranges: &[PushConstantRange {
|
||||
stages: ShaderStages::FRAGMENT,
|
||||
range: 0..16, // full size in bytes, aligned
|
||||
}],
|
||||
});
|
||||
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
vertex: VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_main"),
|
||||
buffers: &[],
|
||||
compilation_options: Default::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
fragment: Some(FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_main"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::TextureFormat::Rgba8Unorm.into())],
|
||||
targets: &[Some(TextureFormat::Rgba8Unorm.into())],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState::default(),
|
||||
primitive: PrimitiveState::default(),
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState::default(),
|
||||
multisample: MultisampleState::default(),
|
||||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
@@ -199,16 +202,16 @@ impl ActiveDemoRenderer {
|
||||
|
||||
let mut encoder = self
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
.create_command_encoder(&CommandEncoderDescriptor { label: None });
|
||||
{
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
let mut rpass = encoder.begin_render_pass(&RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &next_texture.create_view(&wgpu::TextureViewDescriptor::default()),
|
||||
color_attachments: &[Some(RenderPassColorAttachment {
|
||||
view: &next_texture.create_view(&TextureViewDescriptor::default()),
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
|
||||
store: wgpu::StoreOp::Store,
|
||||
ops: Operations {
|
||||
load: LoadOp::Clear(wgpu::Color::GREEN),
|
||||
store: StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
@@ -217,8 +220,8 @@ impl ActiveDemoRenderer {
|
||||
});
|
||||
rpass.set_pipeline(&self.pipeline);
|
||||
rpass.set_push_constants(
|
||||
wgpu::ShaderStages::FRAGMENT, // Stage (your constants are for fragment shader)
|
||||
0, // Offset in bytes (start at 0)
|
||||
ShaderStages::FRAGMENT, // Stage (your constants are for fragment shader)
|
||||
0, // Offset in bytes (start at 0)
|
||||
bytemuck::bytes_of(&push_constants),
|
||||
);
|
||||
rpass.draw(0..3, 0..1);
|
||||
@@ -237,21 +240,21 @@ struct PushConstants {
|
||||
light_color_and_time: [f32; 4],
|
||||
}
|
||||
|
||||
fn create_texture(device: &wgpu::Device, width: u32, height: u32) -> wgpu::Texture {
|
||||
device.create_texture(&wgpu::TextureDescriptor {
|
||||
fn create_texture(device: &Device, width: u32, height: u32) -> Texture {
|
||||
device.create_texture(&TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
size: Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8Unorm,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsages::TEXTURE_BINDING
|
||||
| wgpu::TextureUsages::COPY_SRC,
|
||||
dimension: TextureDimension::D2,
|
||||
format: TextureFormat::Rgba8Unorm,
|
||||
usage: TextureUsages::RENDER_ATTACHMENT
|
||||
| TextureUsages::TEXTURE_BINDING
|
||||
| TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
})
|
||||
}
|
||||
@@ -124,6 +124,7 @@ impl<'a> GraphicsResources<'a> {
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
|
||||
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
|
||||
.using_resolution(adapter.limits()),
|
||||
memory_hints: wgpu::MemoryHints::default(),
|
||||
},
|
||||
None,
|
||||
)
|
||||
@@ -165,18 +166,21 @@ fn fs_main() -> @location(0) vec4<f32> {
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
entry_point: Some("vs_main"),
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
entry_point: Some("fs_main"),
|
||||
targets: &[Some(swapchain_format.into())],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState::default(),
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState::default(),
|
||||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
|
||||
Reference in new issue
Block a user