updated the dependencies - maintaining compatibility and tests (#4363)
* Update dependencies in Cargo.lock * added in the missing bevy example which was included in recent merge * undo unneccessary library installation in gh actions * cleaned up further * Update dependencies in Cargo.toml and Cargo.lock askana_escape to 0.13 * updated code to make tests work * updated the wgpu texture example * replaced all direct reference with use * fixed wgpu and jsframework errors in benches and examples * Fix: Import black_box from std::hint * grand finale upgrade * updated cargo.lock * Bump hyper-util to 0.1.15 and plist to 1.7.4 * remove some unused swc dependencies and add a command to update them in the future --------- Co-authored-by: Evan Almloff <evanalmloff@gmail.com> Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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@@ -124,6 +124,7 @@ impl<'a> GraphicsResources<'a> {
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
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required_limits: wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits()),
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memory_hints: wgpu::MemoryHints::default(),
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},
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None,
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)
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@@ -165,18 +166,21 @@ fn fs_main() -> @location(0) vec4<f32> {
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(swapchain_format.into())],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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multiview: None,
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cache: None,
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});
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let config = wgpu::SurfaceConfiguration {
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