Add system for creating component attributes + new #[component] attribute (#1448)
* Add `#[component]` attribute + system for creating component attributes + other stuff * Delete inlineprops.rs * Update inline_props.rs * Cargo fmt * Fix clippy warnings and paths in props/mods.rs * Include where clause in `#[inline_props]` output * Allow Clippy type complexity in `LinkProps` * Allow the type complexity lint for the entire link.rs file * Remove snake_case -> PascalCase converter, but rather enforce PascalCase Also: - Put the second function inside the main one instead of besides it. - Simplify * Simplify type check lints so they don't return false positives They will not always work, but they won't return any false positives, like for aliases. This is likely going to be replaced by a more polished Clippy-backed linting system. * Fix #583 * Cargo fmt * Add docs for `deserialize()` and remove useless comment * Add `#[component]` to prelude * Merge branch 'master' of https://github.com/tigerros/dioxus * #[inline_props] is no more. Except in the docs folder, but that's going to be removed * Remove docs folder * Remove docs from workspace * Resolve `DeserializerOutput` conversation
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@@ -10,7 +10,8 @@ All signals implement Copy, even if the inner value does not implement copy. Thi
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use dioxus::prelude::*;
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use dioxus_signals::*;
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fn app(cx: Scope) -> Element {
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#[component]
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fn App(cx: Scope) -> Element {
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let signal = use_signal(cx, || "hello world".to_string());
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spawn(async move {
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@@ -32,7 +33,8 @@ Signals will only subscribe to components when you read from the signal in that
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use dioxus::prelude::*;
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use dioxus_signals::*;
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fn app(cx: Scope) -> Element {
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#[component]
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fn App(cx: Scope) -> Element {
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// Because signal is never read in this component, this component will not rerun when the signal changes
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let signal = use_signal(cx, || 0);
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@@ -56,6 +58,7 @@ struct ChildProps {
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signal: Signal<usize>,
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}
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#[component]
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fn Child(cx: Scope<ChildProps>) -> Element {
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// This component does read from the signal, so when the signal changes it will rerun
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render! {
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@@ -70,15 +73,17 @@ Because subscriptions happen when you read from (not create) the data, you can p
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use dioxus::prelude::*;
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use dioxus_signals::*;
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fn app(cx: Scope) -> Element {
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#[component]
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fn App(cx: Scope) -> Element {
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// Because signal is never read in this component, this component will not rerun when the signal changes
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use_context_provider(cx, || Signal::new(0));
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render! {
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Child {}
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}
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}
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#[component]
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fn Child(cx: Scope) -> Element {
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let signal: Signal<i32> = *use_context(cx).unwrap();
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// This component does read from the signal, so when the signal changes it will rerun
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@@ -92,13 +97,14 @@ fn Child(cx: Scope) -> Element {
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In addition to local subscriptions in components, `dioxus-signals` provides a way to derive data with local subscriptions.
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The use_selector hook will only rerun when any signals inside of the hook change:
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The use_selector hook will only rerun when any signals inside the hook change:
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```rust
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use dioxus::prelude::*;
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use dioxus_signals::*;
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fn app(cx: Scope) -> Element {
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#[component]
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fn App(cx: Scope) -> Element {
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let signal = use_signal(cx, || 0);
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let doubled = use_selector(cx, || signal * 2);
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@@ -113,7 +119,7 @@ fn app(cx: Scope) -> Element {
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}
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}
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#[inline_props]
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#[component]
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fn Child(cx: Scope, signal: ReadOnlySignal<usize>) -> Element {
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render! {
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"{signal}"
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@@ -1,13 +1,12 @@
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#![allow(non_snake_case)]
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use dioxus::prelude::*;
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use dioxus_signals::*;
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fn main() {
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dioxus_desktop::launch(app);
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dioxus_desktop::launch(App);
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}
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fn app(cx: Scope) -> Element {
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#[component]
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fn App(cx: Scope) -> Element {
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let signal = use_signal(cx, || 0);
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let doubled = use_selector(cx, move || signal * 2);
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@@ -22,7 +21,7 @@ fn app(cx: Scope) -> Element {
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}
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}
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#[inline_props]
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#[component]
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fn Child(cx: Scope, signal: ReadOnlySignal<usize>) -> Element {
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render! {
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"{signal}"
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@@ -26,7 +26,7 @@ use crate::{CopyValue, Effect};
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/// render! { Child { state: count } }
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/// }
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///
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/// #[inline_props]
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/// #[component]
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/// fn Child(cx: Scope, state: Signal<u32>) -> Element {
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/// let state = *state;
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///
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@@ -89,6 +89,7 @@ pub(crate) struct SignalData<T> {
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/// use dioxus::prelude::*;
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/// use dioxus_signals::*;
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///
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/// #[component]
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/// fn App(cx: Scope) -> Element {
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/// let mut count = use_signal(cx, || 0);
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///
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@@ -97,7 +98,7 @@ pub(crate) struct SignalData<T> {
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/// render! { Child { state: count } }
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/// }
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///
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/// #[inline_props]
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/// #[component]
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/// fn Child(cx: Scope, state: Signal<u32>) -> Element {
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/// let state = *state;
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///
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