Rip out async components
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+62
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@@ -18,9 +18,6 @@ pub(crate) enum SchedulerMsg {
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/// A task has woken and needs to be progressed
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TaskNotified(TaskId),
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/// A task has woken and needs to be progressed
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SuspenseNotified(SuspenseId),
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}
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use std::{cell::RefCell, rc::Rc};
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@@ -30,9 +27,6 @@ pub(crate) struct Scheduler {
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/// Tasks created with cx.spawn
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pub tasks: RefCell<Slab<LocalTask>>,
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/// Async components
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pub leaves: RefCell<Slab<SuspenseLeaf>>,
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}
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impl Scheduler {
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@@ -40,7 +34,6 @@ impl Scheduler {
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Rc::new(Scheduler {
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sender,
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tasks: RefCell::new(Slab::new()),
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leaves: RefCell::new(Slab::new()),
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})
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}
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}
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@@ -36,23 +36,3 @@ impl SuspenseContext {
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}
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}
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}
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pub(crate) struct SuspenseLeaf {
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pub(crate) scope_id: ScopeId,
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pub(crate) notified: Cell<bool>,
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pub(crate) task: *mut dyn Future<Output = Element<'static>>,
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pub(crate) waker: Waker,
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}
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pub struct SuspenseHandle {
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pub(crate) id: SuspenseId,
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pub(crate) tx: futures_channel::mpsc::UnboundedSender<SchedulerMsg>,
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}
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impl ArcWake for SuspenseHandle {
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fn wake_by_ref(arc_self: &Arc<Self>) {
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_ = arc_self
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.tx
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.unbounded_send(SchedulerMsg::SuspenseNotified(arc_self.id));
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}
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}
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@@ -1,16 +1,5 @@
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use futures_util::FutureExt;
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use std::{
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rc::Rc,
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task::{Context, Poll},
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};
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use crate::{
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innerlude::{Mutation, Mutations, SuspenseContext},
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nodes::RenderReturn,
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ScopeId, TaskId, VNode, VirtualDom,
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};
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use super::SuspenseId;
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use crate::{innerlude::SuspenseContext, ScopeId, TaskId, VirtualDom};
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use std::{rc::Rc, task::Context};
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impl VirtualDom {
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/// Handle notifications by tasks inside the scheduler
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@@ -44,68 +33,4 @@ impl VirtualDom {
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.consume_context::<Rc<SuspenseContext>>()
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.unwrap()
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}
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pub(crate) fn handle_suspense_wakeup(&mut self, id: SuspenseId) {
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let leaves = self.scheduler.leaves.borrow_mut();
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let leaf = leaves.get(id.0).unwrap();
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let scope_id = leaf.scope_id;
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// todo: cache the waker
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let mut cx = Context::from_waker(&leaf.waker);
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// Safety: the future is always pinned to the bump arena
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let mut pinned = unsafe { std::pin::Pin::new_unchecked(&mut *leaf.task) };
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let as_pinned_mut = &mut pinned;
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// the component finished rendering and gave us nodes
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// we should attach them to that component and then render its children
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// continue rendering the tree until we hit yet another suspended component
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if let Poll::Ready(new_nodes) = as_pinned_mut.poll_unpin(&mut cx) {
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let fiber = self.acquire_suspense_boundary(leaf.scope_id);
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let scope = &self.scopes[scope_id];
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let arena = scope.current_frame();
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let ret = arena.bump().alloc(match new_nodes {
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Some(new) => RenderReturn::Ready(new),
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None => RenderReturn::default(),
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});
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arena.node.set(ret);
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fiber.waiting_on.borrow_mut().remove(&id);
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if let RenderReturn::Ready(template) = ret {
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let mutations_ref = &mut fiber.mutations.borrow_mut();
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let mutations = &mut **mutations_ref;
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let template: &VNode = unsafe { std::mem::transmute(template) };
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let mutations: &mut Mutations = unsafe { std::mem::transmute(mutations) };
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std::mem::swap(&mut self.mutations, mutations);
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let place_holder_id = scope.placeholder.get().unwrap();
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self.scope_stack.push(scope_id);
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drop(leaves);
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let created = self.create(template);
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self.scope_stack.pop();
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mutations.push(Mutation::ReplaceWith {
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id: place_holder_id,
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m: created,
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});
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for leaf in self.collected_leaves.drain(..) {
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fiber.waiting_on.borrow_mut().insert(leaf);
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}
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std::mem::swap(&mut self.mutations, mutations);
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if fiber.waiting_on.borrow().is_empty() {
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self.finished_fibers.push(fiber.id);
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}
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}
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}
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}
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}
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