Refactor and fix eval channels (#2302)
* wip * pull out eval into the interpreter * fix web eval * fix DioxusChannel name * properly drop dioxus channel * use typescript dioxus chanel in desktop * add more comments to native eval * add desktop headless eval tests * expand web playwright eval tests * fix web headless tests * fix default hasher path * run eval tests on windows * restore desktop query drop code * remove data from drop desktop query message * catch syntax errors in desktop eval * catch js runtime errors in desktop * fix typo interprerter -> interpreter --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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@@ -1,4 +1,5 @@
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use crate::{assets::*, edits::EditQueue};
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use dioxus_interpreter_js::eval::NATIVE_EVAL_JS;
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use dioxus_interpreter_js::unified_bindings::SLEDGEHAMMER_JS;
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use dioxus_interpreter_js::NATIVE_JS;
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use std::path::{Path, PathBuf};
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@@ -196,7 +197,7 @@ fn module_loader(root_id: &str, headless: bool) -> String {
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// And then extend it with our native bindings
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{NATIVE_JS}
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// The nativeinterprerter extends the sledgehammer interpreter with a few extra methods that we use for IPC
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// The native interpreter extends the sledgehammer interpreter with a few extra methods that we use for IPC
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window.interpreter = new NativeInterpreter("{EDITS_PATH}");
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// Wait for the page to load before sending the initialize message
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@@ -209,6 +210,10 @@ fn module_loader(root_id: &str, headless: bool) -> String {
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window.interpreter.waitForRequest({headless});
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}}
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</script>
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<script type="module">
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// Include the code for eval
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{NATIVE_EVAL_JS}
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</script>
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"#
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)
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}
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