wip: it works but the page is backwards
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@@ -1,30 +1,56 @@
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//! Dioxus WebSys
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//! --------------
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//! This crate implements a renderer of the Dioxus Virtual DOM for the web browser using Websys.
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/*
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From Google's guide on rAF and rIC:
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--------
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If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed,
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which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside
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of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next
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frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout,
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which is a potential performance bottleneck.
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Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable,
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and as such we could easily go past the deadline the browser provided.
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The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the
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browser with that type of work in mind. That means that our code will need to use a document fragment, which can then
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be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback
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to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback.
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Essentially:
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------------
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- Do the VDOM work during the idlecallback
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- Do DOM work in the next requestAnimationFrame callback
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*/
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//!
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//! ## Overview
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//! ------------
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//! This crate implements a renderer of the Dioxus Virtual DOM for the web browser using WebSys. This web render for
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//! Dioxus is one of the more advanced renderers, supporting:
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//! - idle work
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//! - animations
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//! - jank-free rendering
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//! - noderefs
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//! - controlled components
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//! - re-hydration
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//! - and more.
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//!
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//! The actual implementation is farily thin, with the heavy lifting happening inside the Dioxus Core crate.
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//!
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//! To purview the examples, check of the root Dioxus crate - the examples in this crate are mostly meant to provide
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//! validation of websys-specific features and not the general use of Dioxus.
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//!
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//! ## RequestAnimationFrame and RequestIdleCallback
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//! ------------------------------------------------
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//! React implements "jank free rendering" by deliberately not blocking the browser's main thread. For large diffs, long
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//! running work, and integration with things like React-Three-Fiber, it's extremeley important to avoid blocking the
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//! main thread.
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//!
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//! React solves this problem by breaking up the rendering process into a "diff" phase and a "render" phase. In Dioxus,
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//! the diff phase is non-blocking, using "yield_now" to allow the browser to process other events. When the diff phase
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//! is finally complete, the VirtualDOM will return a set of "Mutations" for this crate to apply.
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//!
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//! Here, we schedule the "diff" phase during the browser's idle period, achieved by calling RequestIdleCallback and then
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//! setting a timeout from the that completes when the idleperiod is over. Then, we call requestAnimationFrame
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//!
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//! From Google's guide on rAF and rIC:
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//! -----------------------------------
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//!
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//! If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed,
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//! which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside
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//! of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next
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//! frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout,
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//! which is a potential performance bottleneck.
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//!
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//! Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable,
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//! and as such we could easily go past the deadline the browser provided.
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//!
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//! The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the
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//! browser with that type of work in mind. That means that our code will need to use a document fragment, which can then
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//! be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback
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//! to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback.
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//!
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//! Essentially:
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//! ------------
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//! - Do the VDOM work during the idlecallback
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//! - Do DOM work in the next requestAnimationFrame callback
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use std::rc::Rc;
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@@ -103,20 +129,22 @@ pub async fn run_with_props<T: Properties + 'static>(
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) -> Result<()> {
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let mut dom = VirtualDom::new_with_props(root, root_props);
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let hydrating = cfg.hydrate;
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let root_el = load_document().get_element_by_id(&cfg.rootname).unwrap();
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let tasks = dom.get_event_sender();
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let sender_callback = Rc::new(move |event| tasks.unbounded_send(event).unwrap());
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// initialize the virtualdom first
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// if cfg.hydrate {
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// dom.rebuild_in_place()?;
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// }
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let mut websys_dom = dom::WebsysDom::new(root_el, cfg, sender_callback);
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let mut websys_dom = dom::WebsysDom::new(
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root_el,
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cfg,
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Rc::new(move |event| tasks.unbounded_send(event).unwrap()),
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);
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let mut mutations = dom.rebuild().unwrap();
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log::info!("Mutations: {:#?}", mutations);
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// hydrating is simply running the dom for a single render. If the page is already written, then the corresponding
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// ElementIds should already line up because the web_sys dom has already loaded elements with the DioxusID into memory
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if !hydrating {
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websys_dom.process_edits(&mut mutations.edits);
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}
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loop {
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let deadline = gloo_timers::future::TimeoutFuture::new(16);
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@@ -127,8 +155,3 @@ pub async fn run_with_props<T: Properties + 'static>(
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Ok(())
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}
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struct HydrationNode {
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id: usize,
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node: Node,
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}
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