Merge branch 'master' of https://github.com/DioxusLabs/dioxus into rusty-mousedata
Conflicts: packages/tui/src/hooks.rs
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cf26f41972
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@@ -192,16 +192,6 @@ impl InnerInputState {
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layout: &Stretch,
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dom: &mut Dom,
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) {
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struct Data<'b> {
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new_pos: (i32, i32),
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old_pos: Option<(i32, i32)>,
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clicked: bool,
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released: bool,
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wheel_delta: f64,
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mouse_data: &'b MouseData,
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wheel_data: &'b Option<WheelData>,
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}
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fn layout_contains_point(layout: &Layout, point: (i32, i32)) -> bool {
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layout.location.x as i32 <= point.0
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&& layout.location.x as i32 + layout.size.width as i32 >= point.0
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@@ -234,48 +224,49 @@ impl InnerInputState {
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}
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}
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fn prepare_mouse_data(mouse_data: &MouseData, layout: &Layout) -> MouseData {
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let mut data = mouse_data.clone();
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data.offset_x = data.client_x - layout.location.x as i32;
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data.offset_y = data.client_y - layout.location.y as i32;
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data
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}
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if let Some(mouse) = &self.mouse {
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let new_pos = (mouse.0.screen_x, mouse.0.screen_y);
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let old_pos = previous_mouse
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.as_ref()
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.map(|m| (m.0.screen_x, m.0.screen_y));
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let clicked =
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(!mouse.0.buttons & previous_mouse.as_ref().map(|m| m.0.buttons).unwrap_or(0)) > 0;
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// the a mouse button is pressed if a button was not down and is now down
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let pressed =
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(mouse.0.buttons & !previous_mouse.as_ref().map(|m| m.0.buttons).unwrap_or(0)) > 0;
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// the a mouse button is pressed if a button was down and is now not down
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let released =
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(mouse.0.buttons & !previous_mouse.map(|m| m.0.buttons).unwrap_or(0)) > 0;
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(!mouse.0.buttons & previous_mouse.map(|m| m.0.buttons).unwrap_or(0)) > 0;
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let wheel_delta = self.wheel.as_ref().map_or(0.0, |w| w.delta_y);
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let mouse_data = &mouse.0;
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let wheel_data = &self.wheel;
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let data = Data {
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new_pos,
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old_pos,
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clicked,
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released,
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wheel_delta,
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mouse_data,
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wheel_data,
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};
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{
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// mousemove
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mousemove") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let previously_contained = data
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.old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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if old_pos != Some(new_pos) {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mousemove") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if currently_contains && previously_contained {
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try_create_event(
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"mousemove",
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Arc::new(data.mouse_data.clone()),
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&mut will_bubble,
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resolved_events,
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node,
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dom,
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);
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if currently_contains && previously_contained {
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try_create_event(
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"mousemove",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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dom,
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);
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}
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}
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}
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}
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@@ -285,16 +276,15 @@ impl InnerInputState {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseenter") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let previously_contained = data
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.old_pos
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if currently_contains && !previously_contained {
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try_create_event(
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"mouseenter",
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Arc::new(data.mouse_data.clone()),
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Arc::new(mouse_data.clone()),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -309,16 +299,15 @@ impl InnerInputState {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseover") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let previously_contained = data
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.old_pos
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if currently_contains && !previously_contained {
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try_create_event(
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"mouseover",
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Arc::new(data.mouse_data.clone()),
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -328,17 +317,17 @@ impl InnerInputState {
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}
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}
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{
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// mousedown
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// mousedown
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if pressed {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mousedown") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if currently_contains && data.clicked {
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if currently_contains {
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try_create_event(
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"mousedown",
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Arc::new(data.mouse_data.clone()),
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -353,12 +342,12 @@ impl InnerInputState {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseup") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if currently_contains && data.released {
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if currently_contains && released {
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try_create_event(
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"mouseup",
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Arc::new(data.mouse_data.clone()),
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -373,12 +362,12 @@ impl InnerInputState {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("click") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if currently_contains && data.released && data.mouse_data.button == 0 {
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if currently_contains && released && mouse_data.button == 0 {
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try_create_event(
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"click",
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Arc::new(data.mouse_data.clone()),
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -393,12 +382,12 @@ impl InnerInputState {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("contextmenu") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if currently_contains && data.released && data.mouse_data.button == 2 {
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if currently_contains && released && mouse_data.button == 2 {
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try_create_event(
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"contextmenu",
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Arc::new(data.mouse_data.clone()),
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -413,10 +402,10 @@ impl InnerInputState {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("wheel") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if let Some(w) = data.wheel_data {
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if currently_contains && data.wheel_delta != 0.0 {
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if let Some(w) = wheel_data {
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if currently_contains && wheel_delta != 0.0 {
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try_create_event(
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"wheel",
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Arc::new(w.clone()),
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@@ -435,16 +424,15 @@ impl InnerInputState {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseleave") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let previously_contained = data
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.old_pos
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if !currently_contains && previously_contained {
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try_create_event(
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"mouseleave",
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Arc::new(data.mouse_data.clone()),
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -459,16 +447,15 @@ impl InnerInputState {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseout") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let previously_contained = data
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.old_pos
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, data.new_pos);
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if !currently_contains && previously_contained {
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try_create_event(
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"mouseout",
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Arc::new(data.mouse_data.clone()),
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -606,13 +593,14 @@ fn get_event(evt: TermEvent) -> Option<(&'static str, EventData)> {
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// from https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
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// The `offset`, `page` and `screen` coordinates are inconsistent with the MDN definition, as they are relative to the viewport (client), not the target element/page/screen, respectively.
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// The `page` and `screen` coordinates are inconsistent with the MDN definition, as they are relative to the viewport (client), not the target element/page/screen, respectively.
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// todo?
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// But then, MDN defines them in terms of pixels, yet crossterm provides only row/column, and it might not be possible to get pixels. So we can't get 100% consistency anyway.
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let coordinates = Coordinates::new(
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ScreenPoint::new(x, y),
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ClientPoint::new(x, y),
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ElementPoint::new(x, y),
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// offset x/y are set when the origin of the event is assigned to an element
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ElementPoint::new(0., 0.),
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PagePoint::new(x, y),
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);
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@@ -79,9 +79,11 @@ impl ChildDepState for StretchLayout {
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}
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} else {
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// gather up all the styles from the attribute list
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for &Attribute { name, value, .. } in node.attributes() {
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assert!(SORTED_LAYOUT_ATTRS.binary_search(&name).is_ok());
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apply_layout_attributes(name, value, &mut style);
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for Attribute { name, value, .. } in node.attributes() {
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assert!(SORTED_LAYOUT_ATTRS.binary_search(name).is_ok());
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if let Some(text) = value.as_text() {
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apply_layout_attributes(name, text, &mut style);
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}
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}
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// the root node fills the entire area
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@@ -78,8 +78,10 @@ impl ParentDepState for StyleModifier {
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}
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// gather up all the styles from the attribute list
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for &Attribute { name, value, .. } in node.attributes() {
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apply_style_attributes(name, value, &mut new);
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for Attribute { name, value, .. } in node.attributes() {
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if let Some(text) = value.as_text() {
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apply_style_attributes(name, text, &mut new);
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}
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}
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// keep the text styling from the parent element
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