Fix hydration of suspense fragments that contain text nodes (#3287)

* Fix hydration of suspense fragments that contain text nodes

* fix release builds

* disable link deduplication

* restore meta tag deduplication

* Add a test for the failed hydration case

* make changes to the document trait non-breaking

* remove info log from server future hook

* restore default implementation - this was also a breaking change

* fix semver breakage

* clean up server_future

* Cleanup unused code

* fix clippy

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Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
This commit is contained in:
Evan AlmloffandJonathan Kelley authored and GitHub committed 2025-01-07 19:47:23 -08:00
1 parent 57d637184f
commit d41ab3a756
33 files changed
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@@ -18,4 +18,12 @@ pub(crate) struct SuspenseMessage {
#[cfg(feature = "hydrate")]
/// The data to hydrate the suspense boundary with
data: Vec<u8>,
#[cfg(feature = "hydrate")]
#[cfg(debug_assertions)]
/// The type names of the data
debug_types: Option<Vec<String>>,
#[cfg(feature = "hydrate")]
#[cfg(debug_assertions)]
/// The location of the data in the source code
debug_locations: Option<Vec<String>>,
}