Make dioxus-native work on iOS simulator (#4876)
* Make dioxus-native work on iOS simulator Signed-off-by: Nico Burns <nico@nicoburns.com> * Bump dioxus-native to v0.7.1 Signed-off-by: Nico Burns <nico@nicoburns.com> * Update package version to use workspace versioning --------- Signed-off-by: Nico Burns <nico@nicoburns.com> Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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@@ -222,8 +222,9 @@ blitz-html = { version = "0.2" }
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blitz-paint = { version = "0.2" }
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blitz-traits = { version = "0.2" }
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blitz-shell = { version = "0.2", default-features = false }
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anyrender = { version = "0.6", default-features = false }
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anyrender = { version = "0.6.2", default-features = false }
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anyrender_vello = { version = "0.6", default-features = false }
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anyrender_vello_cpu = { version = "0.8", default-features = false }
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wgpu_context = { version = "0.1", default-features = false }
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wgpu = { version = "26.0" }
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vello = "0.6"
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