Make dioxus-native work on iOS simulator (#4876)

* Make dioxus-native work on iOS simulator

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Bump dioxus-native to v0.7.1

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Update package version to use workspace versioning

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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Nico BurnsandJonathan Kelley authored and GitHub committed 2025-11-05 15:22:02 -03:00
1 parent 41f68582e9
commit d61848609f
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@@ -222,8 +222,9 @@ blitz-html = { version = "0.2" }
blitz-paint = { version = "0.2" }
blitz-traits = { version = "0.2" }
blitz-shell = { version = "0.2", default-features = false }
anyrender = { version = "0.6", default-features = false }
anyrender = { version = "0.6.2", default-features = false }
anyrender_vello = { version = "0.6", default-features = false }
anyrender_vello_cpu = { version = "0.8", default-features = false }
wgpu_context = { version = "0.1", default-features = false }
wgpu = { version = "26.0" }
vello = "0.6"