Make dioxus-native work on iOS simulator (#4876)
* Make dioxus-native work on iOS simulator Signed-off-by: Nico Burns <nico@nicoburns.com> * Bump dioxus-native to v0.7.1 Signed-off-by: Nico Burns <nico@nicoburns.com> * Update package version to use workspace versioning --------- Signed-off-by: Nico Burns <nico@nicoburns.com> Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
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@@ -56,5 +56,8 @@ tracing = { workspace = true, optional = true }
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rustc-hash = { workspace = true }
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futures-util = { workspace = true }
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[target.'cfg(all(target_os = "ios", target_abi = "sim"))'.dependencies]
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anyrender_vello_cpu = { workspace = true, features = ["pixels_window_renderer"]}
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[package.metadata.docs.rs]
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all-features = true
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