Implement idiomatic accessors for WheelData

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Reinis Mazeiks committed 2022-05-12 10:55:04 +03:00
1 parent 0ac5e76d98
commit d7e4fcda80
5 files changed
+165 -11

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@@ -25,6 +25,67 @@ pub struct PageSpace;
/// A point in PageSpace
pub type PagePoint = Point2D<f64, PageSpace>;
/// A pixel unit: one unit corresponds to 1 pixel
pub struct Pixels;
/// A vector expressed in Pixels
pub type PixelsVector = Vector3D<f64, Pixels>;
/// A unit in terms of Lines
///
/// One unit is relative to the size of one line
pub struct Lines;
/// A vector expressed in Lines
pub type LinesVector = Vector3D<f64, Lines>;
/// A unit in terms of Screens:
///
/// One unit is relative to the size of a page
pub struct Pages;
/// A vector expressed in Pages
pub type PagesVector = Vector3D<f64, Pages>;
/// A vector representing the amount the mouse wheel was moved
///
/// This may be expressed in Pixels, Lines or Pages
#[derive(Copy, Clone, Debug)]
pub enum WheelDelta {
/// Movement in Pixels
Pixels(PixelsVector),
/// Movement in Lines
Lines(LinesVector),
/// Movement in Pages
Pages(PagesVector),
}
impl WheelDelta {
/// Convenience function for constructing a WheelDelta with pixel units
pub fn pixels(x: f64, y: f64, z: f64) -> Self {
WheelDelta::Pixels(PixelsVector::new(x, y, z))
}
/// Convenience function for constructing a WheelDelta with line units
pub fn lines(x: f64, y: f64, z: f64) -> Self {
WheelDelta::Lines(LinesVector::new(x, y, z))
}
/// Convenience function for constructing a WheelDelta with page units
pub fn pages(x: f64, y: f64, z: f64) -> Self {
WheelDelta::Pages(PagesVector::new(x, y, z))
}
pub fn is_zero(&self) -> bool {
self.strip_units() == Vector3D::new(0., 0., 0.)
}
pub fn strip_units(&self) -> Vector3D<f64, UnknownUnit> {
match self {
WheelDelta::Pixels(v) => v.cast_unit(),
WheelDelta::Lines(v) => v.cast_unit(),
WheelDelta::Pages(v) => v.cast_unit(),
}
}
}
/// Coordinates of a point in the app's interface
pub struct Coordinates {
screen: ScreenPoint,