Binary patching rust hot-reloading, sub-second rebuilds, independent server/client hot-reload (#3797)

Enable runtime rust hot patching.

* roll back wry to 0.45

* cleanup rustc

* wip

* wip: fix client/server

* get the subsecond cli thing working again

* back to list of builds but with accessors

* migrate some methods to workspace, clean up impl a bit

* pass mode through build context

* use a build context, similar to cargo/rustc

* merge BuildUpdate and HandleUpdate into BuilderUpdate

* Move more resolution of args into runner

* migrate some methods to runner

* hoist out fullstack

* fix build request resolver

* yay request is cleaned up

* fixup resolution a bit

* spawn off the build!

* re-wire android autodetection

* re-wire android autodetection

* wire back up a few more things

* re-wire tooling verification

* I think it's mostly in the right condition for regular app

* add depinfo parser

* yay okay works with regular apps again

* full rebuilds are back

* rewire file wtcher

* wire patch!

* yayyyyyy patching works and is really fast

* yay android works

* clean up stdout piping

* yayyy memap on android so we don't need root

* create a static wasm jump table

* wip: global offset table for wasm

* wip... thinking about making the patches relocatable

* wip: customized relocation

* YESSSSSS RELOCATABLE WASM

* clean up impl a bit

* lil bit more cleanup

* lil bit more

* lil bit more cleanup

* lil bit more cleanup, support 32 bit platforms

* sick, wasm is completely pic

* hmmmm not quite working yet

* woooo, patches loading from rust+wasm

* integrated into the cli 😎

* condense a bit

* cleaned up request a bit

* bust fingerprints

* Make the file diffing logic a bit more sensible

* still working through a few issues, server launches but is acting weird

* fix merge conflict

* more merge issues

* remove stuff we don't want anymore

* revert name change

* wip: server not working anymore :(

* split apart "dioxus fullstack" into "dioxus server" and "dioxus web"

* fixup a few more compile errors

* grrr opening server

* simultaneous frontend and backend patching

* use rustc wrapper

* wip: passing assets to jumptable

* migrate project-like examples

* patchy  patchy server fns!

* rollback some random changes

* unwind the js files

* rollback hash

* no need for patch

* more cleanups

* lil bit more cleanup, remove some old cruft

* allow patching when wasm webpage is closed

* tiny bit more robust

* lil bit of clean up

* clean up ws code

* bit more clean ups

* condense

* undo file moves

* move back other project

* move other project

* migrate out harness and janky CLI

* fix compile

* anonymize some files, heavily document others

* lots more documentation, for posterity!

* ton more docs

* clean up the cli a bit more

* more ws cleanup

* more cleanup

* migrate build id to cli-config

* add command file handling

* random small cleanups

* wip....

* wip....

* fix: use workspace for krate discovery

* fix panic logging on serve by placing it *after* the logs

* reorder logging to be sensible on success

* bring back swc

* ws cruft

* small patches to relocs in loader

* bump krates

* hoist main funcs into the ifunc table, fixing wasm

* fix tui output for long lines

* add more linker logging

* wow, incredible, we build fat binaries, holy heckkkkk

* fix args for frontend/backend

* small cleanups

* properly send along build IDs to clients

* fix workspace compiles

* clean up jump table work a bit

* clean up logging a bit

* open existing

* fixup some commands

* open existing browser integration

* wire up the new dx serve client/server syntax

* fixup `dx run` command

* bring back some old functionality

* fix serverfn feature sets

* remove toast animation and simplify its code a bit

* less intrusive toast

* dont change build status when patching on web

* add proper cache busting to vcomponent

* clean up the patch file a bit

* more lints/checks cleaned up

* go back to TargetArgs but a BuildTargets resolved struct

* clean up more nits

* use an atomicptr for jumptable

* fix interaction with initial web load + suspense

* don't run asset system on wasm/bindgen js in dev

* reduce blast radius of PR

* use profile to determine if we're in release

* cleanup prod html template

* cleanup profiles

* fix feature resolution of fullstack

* if fullstack is explicitly false, don't use it

* light cleanups

* drop carg config2

* pass along linker args properly

* make workspace examples compile with dx again

* fewer unwraps and better error loggign

* bit more error handlign

* small cleanup

* drive-by cleanups

* use queries instead of initialize for aslr stuff

* fix hotpatch with higher opt level

* fix aslr bug from multiple clients

* fix merge conflict

* fix typos

* clippy

* fix miscompile

* fix doctest

* properly rollback wry to 0.45

* fix markdown path issues, other test issues

* fix test in router

* fix release mode test

* fix some more tests, clean up a few more items

* use fnptr instead of typeid

* clean up memozation via subsecond in core

* use "main" as sentinel

* fix imports and re-exports

* get off __rust_alloc for aslr offset detection

* wip

* wip... fixing unoptimized web

* hmmmm mmmm

* close,ish, still missing the wasmbindgen dynaimc imports

* aha! full wasm works now

- disable externref when compilng patch modules
- manually link wasm instrinsics
- displace the __wbindgen_placeholder__ table with the synthesized wbg imports

what an awful pain.

There might be a few items missing, so will test against the docsite shortly

* remove failing test

* hmmmm things aren't perfect

* from what I can tell, relocatable wasm just doesn't work with wasm-bindgen

sad

https://github.com/rustwasm/wasm-bindgen/issues/1420

* AI IS LITERALLY THE WORST

* preserve wasm snippets across compiles

* IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE

* remove the macos cfg-out

* fix: need to allocate 1 more page

* fix url issue

* properly span props

* properly fill in extra symbols

* light cleanups and good docs

* delete cruft, better docs

* More cleanups and simplifications

* clippy, typos

* remove harnesses

* wasm-bindgen error logging

* clean up deps

* remove cruft

* proper priv/pub

* use ifuncs for all env imports

* cruft

* use par_iter, better output

* implement a cache for the base module

* delete custom sections

* cache the main native module too

* add par iter in a few more places

* clippy, map ident

* better logging and status bars

* wip: some small windows support

* wip more windowss

* fix weird regression

* implement windows jump table

* small fixes for windows

* better windows support

* windows support pt2

* rust lld is not msvc

* whole archive the rlibs

* ignore windows and sys crates

* logging

* ohhhhhh, pop out dlls

* dedupe

* thANK GOD FAT LINKING WORKS ON WINDOWS

* hoist caching

* implement patch based on cache

* fix location for pdb

* pass data symbols, correct object

* add all symbol for windows

* add log

* treat none rva as undefined

* whoops

* handle windows calling convention

* dont use relocated arm64 stub windows

* not all are text?

* WINDOWS FUNCTION PATCHING WORKS

but issue with statics?

* use our own entry

* handle windows imp symbols

* add log

* jump to the real symbol not the layout

* whoops

* hotpatching windows works completely holy heck yay

* drop linker args crate

* disable ssg playwright for now

* light cleanups

* some cleanups / preps:
- bump to serverfn 0.8.2
- fix playwright test
- fix clippy

* use fix from #4042

* bring in other fix for liveview

* hoist some configuration

* use __aslr_reference instead of aslr_reference

* add better errors to patcherror

* fix android

* panic if patching fails

* clean up tomls

* wip: fixing wasm compile for server

* fullstack wasm again

* fix cfg

* fixup feature detection

* fix issue with features

* fix playwright!

* add barebones template test harness

* fix compatibility between the two hotreload engines

* fix preldue of server

* fix check for wasm-opt

* small fixes
This commit is contained in:
Jonathan Kelley authored and GitHub committed 2025-05-06 23:08:59 -07:00
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use itertools::Itertools;
use std::{path::PathBuf, sync::Arc};
use target_lexicon::{
Aarch64Architecture, Architecture, ArmArchitecture, Environment, OperatingSystem, Triple,
X86_32Architecture,
};
use tokio::process::Command;
/// The tools for Android (ndk, sdk, etc)
///
/// https://gist.github.com/Pulimet/5013acf2cd5b28e55036c82c91bd56d8?permalink_comment_id=3678614
#[derive(Debug, Clone)]
pub(crate) struct AndroidTools {
pub(crate) ndk: PathBuf,
pub(crate) adb: PathBuf,
pub(crate) java_home: Option<PathBuf>,
}
pub fn get_android_tools() -> Option<Arc<AndroidTools>> {
// We check for SDK first since users might install Android Studio and then install the SDK
// After that they might install the NDK, so the SDK drives the source of truth.
let sdk = var_or_debug("ANDROID_SDK_ROOT")
.or_else(|| var_or_debug("ANDROID_SDK"))
.or_else(|| var_or_debug("ANDROID_HOME"));
// Check the ndk. We look for users's overrides first and then look into the SDK.
// Sometimes users set only the NDK (especially if they're somewhat advanced) so we need to look for it manually
//
// Might look like this, typically under "sdk":
// "/Users/jonkelley/Library/Android/sdk/ndk/25.2.9519653/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android24-clang"
let ndk = var_or_debug("NDK_HOME")
.or_else(|| var_or_debug("ANDROID_NDK_HOME"))
.or_else(|| {
// Look for the most recent NDK in the event the user has installed multiple NDK
// Eventually we might need to drive this from Dioxus.toml
let sdk = sdk.as_ref()?;
let ndk_dir = sdk.join("ndk").read_dir().ok()?;
ndk_dir
.flatten()
.map(|dir| (dir.file_name(), dir.path()))
.sorted()
.next_back()
.map(|(_, path)| path.to_path_buf())
})?;
// Look for ADB in the SDK. If it's not there we'll use `adb` from the PATH
let adb = sdk
.as_ref()
.and_then(|sdk| {
let tools = sdk.join("platform-tools");
if tools.join("adb").exists() {
return Some(tools.join("adb"));
}
if tools.join("adb.exe").exists() {
return Some(tools.join("adb.exe"));
}
None
})
.unwrap_or_else(|| PathBuf::from("adb"));
// https://stackoverflow.com/questions/71381050/java-home-is-set-to-an-invalid-directory-android-studio-flutter
// always respect the user's JAVA_HOME env var above all other options
//
// we only attempt autodetection if java_home is not set
//
// this is a better fallback than falling onto the users' system java home since many users might
// not even know which java that is - they just know they have android studio installed
let java_home = std::env::var_os("JAVA_HOME")
.map(PathBuf::from)
.or_else(|| {
// Attempt to autodetect java home from the android studio path or jdk path on macos
#[cfg(target_os = "macos")]
{
let jbr_home =
PathBuf::from("/Applications/Android Studio.app/Contents/jbr/Contents/Home/");
if jbr_home.exists() {
return Some(jbr_home);
}
let jre_home =
PathBuf::from("/Applications/Android Studio.app/Contents/jre/Contents/Home");
if jre_home.exists() {
return Some(jre_home);
}
let jdk_home =
PathBuf::from("/Library/Java/JavaVirtualMachines/openjdk.jdk/Contents/Home/");
if jdk_home.exists() {
return Some(jdk_home);
}
}
#[cfg(target_os = "windows")]
{
let jbr_home = PathBuf::from("C:\\Program Files\\Android\\Android Studio\\jbr");
if jbr_home.exists() {
return Some(jbr_home);
}
}
// todo(jon): how do we detect java home on linux?
#[cfg(target_os = "linux")]
{
let jbr_home = PathBuf::from("/usr/lib/jvm/java-11-openjdk-amd64");
if jbr_home.exists() {
return Some(jbr_home);
}
}
None
});
Some(Arc::new(AndroidTools {
ndk,
adb,
java_home,
}))
}
impl AndroidTools {
pub(crate) fn android_tools_dir(&self) -> PathBuf {
let prebuilt = self.ndk.join("toolchains").join("llvm").join("prebuilt");
if cfg!(target_os = "macos") {
// for whatever reason, even on aarch64 macos, the linker is under darwin-x86_64
return prebuilt.join("darwin-x86_64").join("bin");
}
if cfg!(target_os = "linux") {
return prebuilt.join("linux-x86_64").join("bin");
}
if cfg!(target_os = "windows") {
return prebuilt.join("windows-x86_64").join("bin");
}
// Otherwise return the first entry in the prebuilt directory
prebuilt
.read_dir()
.expect("Failed to read android toolchains directory")
.next()
.expect("Failed to find android toolchains directory")
.expect("Failed to read android toolchain file")
.path()
}
/// Return the location of the clang toolchain for the given target triple.
///
/// Note that we use clang:
/// "~/Library/Android/sdk/ndk/25.2.9519653/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android24-clang"
///
/// But if we needed the linker, we would use:
/// "~/Library/Android/sdk/ndk/25.2.9519653/toolchains/llvm/prebuilt/darwin-x86_64/bin/ld"
///
/// However, for our purposes, we only go through the cc driver and not the linker directly.
pub(crate) fn android_cc(&self, triple: &Triple) -> PathBuf {
let suffix = if cfg!(target_os = "windows") {
".cmd"
} else {
""
};
self.android_tools_dir().join(format!(
"{}{}-clang{}",
triple,
self.min_sdk_version(),
suffix
))
}
// todo(jon): this should be configurable
pub(crate) fn min_sdk_version(&self) -> u32 {
24
}
pub(crate) fn ar_path(&self) -> PathBuf {
self.android_tools_dir().join("llvm-ar")
}
pub(crate) fn target_cc(&self) -> PathBuf {
self.android_tools_dir().join("clang")
}
pub(crate) fn target_cxx(&self) -> PathBuf {
self.android_tools_dir().join("clang++")
}
pub(crate) fn java_home(&self) -> Option<PathBuf> {
self.java_home.clone()
}
pub(crate) fn android_jnilib(triple: &Triple) -> &'static str {
use target_lexicon::Architecture;
match triple.architecture {
Architecture::Arm(_) => "armeabi-v7a",
Architecture::Aarch64(_) => "arm64-v8a",
Architecture::X86_32(_) => "x86",
Architecture::X86_64 => "x86_64",
_ => unimplemented!("Unsupported architecture"),
}
}
pub(crate) async fn autodetect_android_device_triple(&self) -> Triple {
// Use the host's triple and then convert field by field
// ie, the "best" emulator for an m1 mac would be: "aarch64-linux-android"
// - We assume android is always "linux"
// - We try to match the architecture unless otherwise specified. This is because
// emulators that match the host arch are usually faster.
let mut triple = "aarch64-linux-android".parse::<Triple>().unwrap();
triple.operating_system = OperatingSystem::Linux;
triple.environment = Environment::Android;
triple.architecture = target_lexicon::HOST.architecture;
// TODO: Wire this up with --device flag. (add `-s serial`` flag before `shell` arg)
let output = Command::new(&self.adb)
.arg("shell")
.arg("uname")
.arg("-m")
.output()
.await
.map(|out| String::from_utf8(out.stdout));
match output {
Ok(Ok(out)) => match out.trim() {
"armv7l" => triple.architecture = Architecture::Arm(ArmArchitecture::Arm),
"aarch64" => {
triple.architecture = Architecture::Aarch64(Aarch64Architecture::Aarch64)
}
"i386" => triple.architecture = Architecture::X86_32(X86_32Architecture::I386),
"x86_64" => {
triple.architecture = Architecture::X86_64;
}
other => {
tracing::warn!("Unknown architecture from adb: {other}");
}
},
Ok(Err(err)) => {
tracing::debug!("Failed to parse adb output: {err}");
}
Err(err) => {
tracing::debug!("ADB command failed: {:?}", err);
}
};
triple
}
}
fn var_or_debug(name: &str) -> Option<PathBuf> {
use std::env::var;
use tracing::debug;
var(name)
.inspect_err(|_| debug!("{name} not set"))
.ok()
.map(PathBuf::from)
}