docs: examples
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//! Example: Antipatterns
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//! ---------------------
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//!
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//! This example shows what *not* to do and provides a reason why a given pattern is considered an "AntiPattern". Most
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//! anti-patterns are considered wrong to due performance reasons or violate the "rules" of Dioxus. These rules are
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//! borrowed from other successful UI frameworks, and Dioxus is more focused on providing a familiar, ergonomic interface
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//! rather than building new harder-to-misuse patterns.
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//!
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//! In this list we showcase:
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//! - Not adding keys for iterators
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//! - Heavily nested fragments
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//! - Understadning ordering of set_state
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//! - Naming conventions
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//! - Rules of hooks
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//!
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//! Feel free to file a PR or Issue if you run into another antipattern that you think users of Dioxus should know about.
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use dioxus::prelude::*;
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fn main() {}
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/// Antipattern: Iterators without keys
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/// -----------------------------------
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///
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/// This is considered an anti-pattern for performance reasons. Dioxus will diff your current and old layout and must
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/// take a slower path if it can't correlate old elements with new elements. Lists are particularly susceptible to the
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/// "slow" path, so you're strongly encouraged to provide a unique ID stable between renders. Additionally, providing
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/// the *wrong* keys is even worse - props might be assigned to the wrong components! Keys should be:
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/// - Unique
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/// - Stable
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/// - Predictable
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///
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/// Dioxus will log an error in the console if it detects that your iterator does not properly generate keys
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#[derive(PartialEq, Props)]
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struct NoKeysProps {
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data: std::collections::HashMap<u32, String>,
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}
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static AntipatternNoKeys: FC<NoKeysProps> = |cx| {
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// WRONG: Make sure to add keys!
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rsx!(in cx, ul {
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{cx.data.iter().map(|(k, v)| rsx!(li { "List item: {v}" }))}
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});
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// RIGHT: Like this:
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rsx!(in cx, ul {
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{cx.data.iter().map(|(k, v)| rsx!(li { key: "{k}", "List item: {v}" }))}
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})
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};
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/// Antipattern: Deeply nested fragments
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/// ------------------------------------
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///
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/// This particular antipattern is not necessarily an antipattern in other frameworks but does has a performance impact
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/// in Dioxus apps. Fragments don't mount a physical element to the dom immediately, so Dioxus must recurse into its
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/// children to find a physical dom node. This process is called "normalization". Other frameworks perform an agressive
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/// mutative normalization while Dioxus keeps your VNodes immutable. This means that deepely nested fragments make Dioxus
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/// perform unnecessary work. Prefer one or two levels of fragments / nested components until presenting a true dom element.
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///
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/// Only Component and Fragment nodes are susceptible to this issue. Dioxus mitigates this with components by providing
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/// an API for registering shared state without the ContextProvider pattern.
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static AntipatternNestedFragments: FC<()> = |cx| {
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// Try to avoid heavily nesting fragments
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rsx!(in cx,
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Fragment {
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Fragment {
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Fragment {
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Fragment {
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Fragment {
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div { "Finally have a real node!" }
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}
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}
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}
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}
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}
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)
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};
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/// Antipattern: Using state after its been updated
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/// -----------------------------------------------
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///
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/// This is an antipattern in other frameworks, but less so in Dioxus. However, it's important to highlight that use_state
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/// does *not* work the same way as it does in React. Rust provides explicit guards against mutating shared data - a huge
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/// problem in JavaScript land. With Rust and Dioxus, it's nearly impossible to misuse `use_state` - you simply can't
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/// accidentally modify the state you've received!
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///
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/// However, calling set_state will *not* update the current version of state in the component. This should be easy to
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/// recognize from the function signature, but Dioxus will not update the "live" version of state. Calling `set_state`
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/// merely places a new value in the queue and schedules the component for a future update.
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static AntipaternRelyingOnSetState: FC<()> = |cx| {
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let (state, set_state) = use_state(&cx, || "Hello world");
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set_state("New state");
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// This will return false! `state` will *still* be "Hello world"
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assert!(state == &"New state");
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todo!()
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};
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/// Antipattern: Capitalization
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/// ---------------------------
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///
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/// This antipattern is enforced to retain parity with other frameworks and provide useful IDE feedback, but is less
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/// critical than other potential misues. In short:
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/// - Only raw elements may start with a lowercase character
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/// - All components must start with an uppercase character
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///
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/// IE: the following component will be rejected when attempted to be used in the rsx! macro
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static antipattern_component: FC<()> = |cx| todo!();
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/// Antipattern: Misusing hooks
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/// ---------------------------
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///
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/// This pattern is an unfortunate one where Dioxus supports the same behavior as in other frameworks. Dioxus supports
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/// "hooks" - IE "memory cells" that allow a value to be stored between renders. This allows other hooks to tap into
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/// a components "memory" without explicitly adding all of its data to a struct definition. In Dioxus, hooks are allocated
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/// with a bump arena and then immediately sealed.
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///
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/// This means that hooks may not be misued:
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/// - Called out of order
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/// - Called in a conditional
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/// - Called in loops or callbacks
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///
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/// For the most part, Rust helps with rule #3 but does not save you from misusing rule #1 or #2. Dioxus will panic
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/// if hooks do not downcast the same data between renders. This is validated by TypeId - and eventually - a custom key.
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#[derive(PartialEq, Props)]
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struct MisuedHooksProps {
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should_render_state: bool,
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}
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static AntipatternMisusedHooks: FC<MisuedHooksProps> = |cx| {
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if cx.should_render_state {
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// do not place a hook in the conditional!
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// prefer to move it out of the conditional
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let (state, set_state) = use_state(&cx, || "hello world");
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rsx!(in cx, div { "{state}" })
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} else {
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rsx!(in cx, div { "Not rendering state" })
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}
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};
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/// Antipattern: Downcasting refs and panicing
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/// ------------------------------------------
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///
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/// Occassionally it's useful to get the ref of an element to handle it directly. Elements support downcasting to
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/// Dioxus's virtual element types as well as their true native counterparts. Downcasting to Dioxus' virtual elements
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/// will never panic, but downcasting to native elements will fail if on an unsupported platform. We recommend avoiding
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/// publishing hooks and components that deply rely on control over elements using their native `ref`, preferring to
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/// use their Dioxus Virtual Element counterpart instead.
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// This particular code *will panic* due to the unwrap. Try to avoid these types of patterns.
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/// ---------------------------------
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/// TODO: Get this to compile properly
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/// let div_ref = use_node_ref(&cx);
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///
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/// cx.render(rsx!{
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/// div { ref: div_ref, class: "custom class",
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/// button { "click me to see my parent's class"
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/// onclick: move |_| if let Some(div_ref) = div_ref {
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/// panic!("Div class is {}", div_ref.to_native::<web_sys::Element>().unwrap().class())
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/// }
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/// }
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/// }
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/// })
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static _example: FC<()> = |cx| todo!();
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/// Antipattern: publishing components and hooks with all features enabled
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/// ----------------------------------------------------------------------
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///
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/// The `dioxus` crate combines a bunch of useful utilities together (like the rsx! and html! macros, hooks, and more).
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/// However, when publishing your custom hook or component, we highly advise using only the `core` feature on the dioxus
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/// crate. This makes your crate compile faster, makes it more stable, and avoids bringing in incompatible libraries that
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/// might make it not compile on unsupported platforms.
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///
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/// We don't have a code snippet for this, but just prefer to use this line:
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/// dioxus = { version = "*", features = ["core"]}
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/// instead of this one:
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/// dioxus = { version = "*", features = ["web", "desktop", "full"]}
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/// in your Cargo.toml
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///
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/// This will only include the `core` dioxus crate which is relatively slim and fast to compile and avoids target-specific
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/// libraries.
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static __example: FC<()> = |cx| todo!();
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use dioxus::prelude::*;
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fn main() {}
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static Example: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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}
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})
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};
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use dioxus::prelude::*;
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fn main() {}
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static Example: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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}
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})
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};
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//! Example: Children
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//! -----------------
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//!
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//! Dioxus supports passing children in from the parent. These children are allocated in the parent and just forced
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//! into the child. Components that pass in children may not be safely memoized, though in practice its rare for a
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//! change in a parent to not result in a different set of children.
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//!
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//! In Dioxus, children can *only be a list*. Unlike React, you cannot pass in functions or arbitrary data. This is
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//! partially a limitaiton in having static types, but is rather intentional to encourage the use of attributes where
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//! arbitrary child data might normally be used. Check out the `function driven children` example for how to adopt your
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//! React pattern for Dioxus' semantics.
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//!
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//! Dioxus will let you use the `children` method more than once - and it's semantically *okay* - but you'll likely
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//! ruin your page if you try to clone elements in this way. Under the hood, Dioxus shares a "mounted ID" for each node,
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//! and mounting the same VNode in two places will overwrite the first mounted ID. This will likely lead to dead elements.
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//!
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//! In the future, this might become a runtime error, so consider it an error today.
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use dioxus::prelude::*;
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fn main() {}
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static App: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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Banner {
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p { "Some Content1" }
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}
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Banner {
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p { "Some Content2" }
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}
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}
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})
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};
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static Banner: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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h1 { "This is a great banner!" }
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div { class: "content"
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{cx.children()}
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}
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footer { "Wow, what a great footer" }
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}
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})
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};
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//! Example: Conditional Rendering
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//! ------------------------------
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//!
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//! This example shows how to hide or show elements using conditional rendering.
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//!
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//! Often times you might want to display a different UI given some sort of condition. This is called "conditonal rendering".
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//! In Dioxus, you can perform conditional rendering with optionals or matching.
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//!
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//! The rsx! and html! macro accepts anything that is `IntoIter<Item = impl IntoVnode>`. Options and Results both implement
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//! IntoIter for impl VNode, so you can use option/result for conditional rendering.
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use dioxus::prelude::*;
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fn main() {}
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// Convert a boolean conditional into a hide/show
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#[derive(PartialEq, Props)]
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struct MyProps {
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should_show: bool,
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}
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static Example: FC<MyProps> = |cx| {
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cx.render(rsx! {
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div {
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{cx.should_show.then(|| rsx!{
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h1 { "showing the title!" }
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})}
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}
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})
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};
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// Convert a boolean conditional into an either/or
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// Because rsx! is lazy (produces a closure), we cannot use it in two branch arms. To use it in matching/branching, we
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// must render it.
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//
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// Dioxus will let you render any `LazyNodes` into a `VNode` with `cx.render`. `rsx!` also supports the `in cx` syntax
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// which will do essentially the same thing as `cx.render`.
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//
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// In short:
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// `rsx!(in cx, ...)` is shorthand for `cx.render(rsx!(...))`
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#[derive(PartialEq, Props)]
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struct MyProps1 {
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should_show: bool,
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}
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static Example1: FC<MyProps1> = |cx| {
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cx.render(rsx! {
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div {
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// With matching
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{match cx.should_show {
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true => cx.render(rsx!(div {"it is true!"})),
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false => rsx!(in cx, div {"it is false!"}),
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}}
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// or with just regular conditions
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{if cx.should_show {
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rsx!(in cx, div {"it is true!"})
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} else {
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rsx!(in cx, div {"it is false!"})
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}}
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// or with optional chaining
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{
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cx.should_show
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.then(|| rsx!(in cx, div {"it is false!"}))
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.unwrap_or_else(|| rsx!(in cx, div {"it is false!"}))
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}
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}
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})
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};
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/// Matching can be expanded
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#[derive(PartialEq)]
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enum Color {
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Green,
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Yellow,
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Red,
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}
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#[derive(PartialEq, Props)]
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struct MyProps2 {
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color: Color,
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}
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static Example2: FC<MyProps2> = |cx| {
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cx.render(rsx! {
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div {
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{match cx.color {
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Color::Green => rsx!(in cx, div {"it is Green!"}),
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Color::Yellow => rsx!(in cx, div {"it is Yellow!"}),
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Color::Red => rsx!(in cx, div {"it is Red!"}),
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}}
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}
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})
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};
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use dioxus::prelude::*;
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fn main() {}
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static Example: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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}
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})
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};
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use dioxus::prelude::*;
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fn main() {}
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static Example: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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}
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})
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};
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@@ -0,0 +1,15 @@
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//! Example: Null/None Children
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//! ---------------------------
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//!
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//! This is a simple pattern that allows you to return no elements!
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use dioxus::prelude::*;
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fn main() {}
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static Example: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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}
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})
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};
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@@ -0,0 +1,10 @@
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use dioxus::prelude::*;
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fn main() {}
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static Example: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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}
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})
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};
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@@ -0,0 +1,45 @@
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//! Example: Fragments
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//! ------------------
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//!
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//! Dioxus can return multiple elements without a container through the use of the VNode called a "Fragment". Fragments do not
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//! have a mounted root and are inserted inline with their siblings. There are three ways of creating fragments as outlined
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//! in the examples below:
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//! - By returning multiple elements in Rsx!
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//! - By using the `Fragment` component
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//! - By using the fragment() method on the node factory
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use dioxus::prelude::*;
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fn main() {}
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// Returning multiple elements with rsx! or html!
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static Example1: FC<()> = |cx| {
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cx.render(rsx! {
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h1 { }
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h2 { }
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h3 { }
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// {}
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// "hello world"
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})
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};
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// Using the Fragment component
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static Example2: FC<()> = |cx| {
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cx.render(rsx! {
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Fragment {
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div {}
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div {}
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"asd"
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}
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})
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};
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// Using the `fragment` method on the NodeFactory
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static Example3: FC<()> = |cx| {
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cx.render(LazyNodes::new(move |fac: &NodeFactory| {
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fac.fragment_builder(None, |list| {
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list.add_child(fac.text(format_args!("A")))
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.add_child(fac.text(format_args!("B")))
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.finish()
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})
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}))
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};
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@@ -0,0 +1,10 @@
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use dioxus::prelude::*;
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fn main() {}
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static Example: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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}
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})
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};
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@@ -0,0 +1,10 @@
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use dioxus::prelude::*;
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fn main() {}
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static Example: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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}
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})
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};
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@@ -0,0 +1,10 @@
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use dioxus::prelude::*;
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fn main() {}
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static Example: FC<()> = |cx| {
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cx.render(rsx! {
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div {
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}
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})
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};
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@@ -0,0 +1,50 @@
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//! Example: Listeners
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//! ------------------
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//!
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//! This example demonstrates the various ways listeners may be used in Dioxus.
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//! Listeners may be at most `FnMut` - but not `FnOnce`.
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//! Listeners may borrow the lifetime of cx (children and hooks), but not of local (stack) data.
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use dioxus::prelude::*;
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fn main() {}
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/// We can use `set_name` in multiple closures; the closures automatically *copy* the reference to set_name.
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static ButtonList: FC<()> = |cx| {
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||||
let (name, set_name) = use_state(&cx, || "...?");
|
||||
|
||||
let names = ["jack", "jill", "john", "jane"]
|
||||
.iter()
|
||||
.map(move |n| rsx!(button { onclick: move |_| set_name(n), "{n}" }));
|
||||
|
||||
cx.render(rsx!(
|
||||
div {
|
||||
h1 { "Hello, {name}" }
|
||||
{names}
|
||||
}
|
||||
))
|
||||
};
|
||||
|
||||
/// This shows how listeners may be without a visible change in the display.
|
||||
/// Check the console.
|
||||
static NonUpdatingEvents: FC<()> = |cx| {
|
||||
rsx!(in cx, div {
|
||||
button {
|
||||
onclick: move |_| log::info!("Did not cause any updates!")
|
||||
"Click me to log!"
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
static DisablePropogation: FC<()> = |cx| {
|
||||
rsx!(in cx,
|
||||
div {
|
||||
onclick: move |_| log::info!("event propogated to the div!")
|
||||
button {
|
||||
onclick: move |evt| {
|
||||
log::info!("Button will allow propogation");
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
};
|
||||
@@ -0,0 +1,85 @@
|
||||
//! Example: Memoization
|
||||
//! --------------------
|
||||
//!
|
||||
//! This example showcases how memoization works in Dioxus.
|
||||
//!
|
||||
//! Memoization is the process in which Dioxus skips diffing child components if their props don't change.
|
||||
//! In React, components are never memoized unless wrapped in `memo` or configured with `shouldComponentUpdate`.
|
||||
//!
|
||||
//! Due to the safety guarantees of Rust, we can automatically memoize components in some circumstances. Whenever a
|
||||
//! component's properties are valid for the `'static` lifetime, Dioxus will automatically compare the props before
|
||||
//! diffing the component. If the props don't change (according to PartialEq), the component will not be re-rendered.
|
||||
//!
|
||||
//! However, if the props use some generics or borrow from their parent, then Dioxus can't safely supress updates,
|
||||
//! and is forced to render the child. If you think that this behavior is wrong for your usecase, you can implement
|
||||
//! the memo method yourself, but beware, doing so is UNSAFE and may cause issues if you do it wrong.
|
||||
//!
|
||||
//! If you want to gain that little bit extra performance, consider using global state management, signals, or
|
||||
//! memoized collections like im-rc which are designed for this use case.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
// By default, components with no props are always memoized.
|
||||
// A props of () is considered empty.
|
||||
static Example: FC<()> = |cx| {
|
||||
cx.render(rsx! {
|
||||
div { "100% memoized!" }
|
||||
})
|
||||
};
|
||||
|
||||
// These props do not borrow any content, and therefore can be safely memoized.
|
||||
// However, the parent *must* create a new string on every render.
|
||||
// Notice how these props implement PartialEq - this is required for 'static props
|
||||
#[derive(PartialEq, Props)]
|
||||
struct MyProps1 {
|
||||
name: String,
|
||||
}
|
||||
|
||||
static Example1: FC<MyProps1> = |cx| {
|
||||
cx.render(rsx! {
|
||||
div { "100% memoized! {cx.name}" }
|
||||
})
|
||||
};
|
||||
|
||||
// These props do not borrow any content, and therefore can be safely memoized.
|
||||
// In contrast with the `String` example, these props use `Rc<str>` which operates similar to strings in JavaScript.
|
||||
// These strings cannot be modified, but may be cheaply shared in many places without issue.
|
||||
#[derive(PartialEq, Props)]
|
||||
struct MyProps2 {
|
||||
name: std::rc::Rc<str>,
|
||||
}
|
||||
|
||||
static Example2: FC<MyProps2> = |cx| {
|
||||
cx.render(rsx! {
|
||||
div { "100% memoized! {cx.name}" }
|
||||
})
|
||||
};
|
||||
|
||||
// These props *do* borrow any content, and therefore cannot be safely memoized!.
|
||||
#[derive(PartialEq, Props)]
|
||||
struct MyProps3<'a> {
|
||||
name: &'a str,
|
||||
}
|
||||
// We need to manually specify a lifetime that ensures props and scope (the component's state) share the same lifetime.
|
||||
// Using the `static Example: FC<()>` pattern _will_ specify a lifetime, but that lifetime will be static which might
|
||||
// not exactly be what you want
|
||||
fn Example3<'a>(cx: Context<'a, MyProps3<'a>>) -> VNode {
|
||||
cx.render(rsx! {
|
||||
div { "Not memoized! {cx.name}" }
|
||||
})
|
||||
}
|
||||
|
||||
// These props *do* borrow any content, and therefore cannot be safely memoized!.
|
||||
// However, they cannot be compared, so we don't need the PartialEq flag.
|
||||
#[derive(Props)]
|
||||
struct MyProps4<'a> {
|
||||
onhandle: &'a dyn Fn(),
|
||||
}
|
||||
|
||||
// We need to manually specify a lifetime that ensures props and scope (the component's state) share the same lifetime.
|
||||
fn Example4<'a>(cx: Context<'a, MyProps4<'a>>) -> VNode {
|
||||
cx.render(rsx! {
|
||||
div { "Not memoized!", onclick: move |_| (cx.onhandle)() }
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
mod iterator;
|
||||
mod memo;
|
||||
@@ -0,0 +1,10 @@
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
static Example: FC<()> = |cx| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -0,0 +1,10 @@
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
static Example: FC<()> = |cx| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -0,0 +1,40 @@
|
||||
//! Example: Spread pattern for Components
|
||||
//! --------------------------------------
|
||||
//!
|
||||
//! Dioxus supports the "spread" pattern for manually building a components properties. This is useful when props
|
||||
//! are passed down from a parent, or it's more ergonomic to construct props from outside the rsx! macro.
|
||||
//!
|
||||
//! To use the spread pattern, simply pass ".." followed by a Rust epxression. This pattern also supports overriding
|
||||
//! values, using the manual props as the base and then modifying fields specified with non-spread attributes.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
static App: FC<()> = |cx| {
|
||||
let props = MyProps {
|
||||
count: 0,
|
||||
live: true,
|
||||
name: "Dioxus",
|
||||
};
|
||||
cx.render(rsx! {
|
||||
Example { ..props, count: 10, div {"child"} }
|
||||
})
|
||||
};
|
||||
|
||||
#[derive(PartialEq, Props)]
|
||||
struct MyProps {
|
||||
count: u32,
|
||||
live: bool,
|
||||
name: &'static str,
|
||||
}
|
||||
|
||||
static Example: FC<MyProps> = |cx| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
h1 { "Hello, {cx.name}"}
|
||||
h3 {"Are we alive? {cx.live}"}
|
||||
p {"Count is {cx.count}"}
|
||||
{ cx.children() }
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -0,0 +1,10 @@
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
static Example: FC<()> = |cx| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -0,0 +1,59 @@
|
||||
//! Example: Suspense
|
||||
//! -----------------
|
||||
//! This example shows how the "use_fetch" hook is built on top of Dioxus' "suspense" API. Suspense enables components
|
||||
//! to wait on futures to complete before rendering the result into VNodes. These VNodes are immediately available in a
|
||||
//! "suspended" fashion and will automatically propogate to the UI when the future completes.
|
||||
//!
|
||||
//! Note that if your component updates or receives new props while it is awating the result, the future will be dropped
|
||||
//! and all work will stop. In this example, we store the future in a hook so we can always resume it.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
#[derive(serde::Deserialize)]
|
||||
struct DogApi {
|
||||
message: String,
|
||||
}
|
||||
const ENDPOINT: &str = "https://dog.ceo/api/breeds/image/random";
|
||||
|
||||
pub static App: FC<()> = |cx| {
|
||||
let doggo = use_future_effect(&cx, move || async move {
|
||||
match surf::get(ENDPOINT).recv_json::<DogApi>().await {
|
||||
Ok(res) => rsx!(in cx, img { src: "{res.message}" }),
|
||||
Err(_) => rsx!(in cx, div { "No doggos for you :(" }),
|
||||
}
|
||||
});
|
||||
|
||||
cx.render(rsx!(
|
||||
div {
|
||||
h1 {"Waiting for a doggo..."}
|
||||
{doggo}
|
||||
}
|
||||
))
|
||||
};
|
||||
|
||||
use dioxus_core::virtual_dom::SuspendedContext;
|
||||
use futures::Future;
|
||||
use futures::FutureExt;
|
||||
use std::pin::Pin;
|
||||
fn use_fetch<'a, T: serde::de::DeserializeOwned + 'static>(
|
||||
cx: &impl Scoped<'a>,
|
||||
url: &str,
|
||||
g: impl FnOnce(SuspendedContext, surf::Result<T>) -> VNode<'a> + 'a,
|
||||
) -> VNode<'a> {
|
||||
// essentially we're doing a "use_effect" but with no dependent props or post-render shenanigans
|
||||
let fetch_promise = cx.use_hook(
|
||||
move || surf::get(url).recv_json::<T>().boxed_local(),
|
||||
// just pass the future through
|
||||
|p| p,
|
||||
|_| (),
|
||||
);
|
||||
cx.suspend(fetch_promise, g)
|
||||
}
|
||||
|
||||
/// Spawns the future only when the inputs change
|
||||
fn use_future_effect<'a, 'b, F: Future<Output = VNode<'b>>>(
|
||||
cx: &impl Scoped<'a>,
|
||||
g: impl FnOnce() -> F + 'a,
|
||||
) -> VNode<'a> {
|
||||
todo!()
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
static Example: FC<()> = |cx| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -0,0 +1,10 @@
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
static Example: FC<()> = |cx| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -0,0 +1,21 @@
|
||||
//! Example: Web Components
|
||||
//! -----------------------
|
||||
//!
|
||||
//! Web components are a flavor of html elements that can be user-defined.
|
||||
//! See: https://www.webcomponents.org for more information.
|
||||
//!
|
||||
//! Users who use webcomponents typically don't use Dioxus. However, if you would like to use webcomponents in Dioxus,
|
||||
//! you can easily create a new custom element with compile-time correct wrappers around the webcomponent.
|
||||
//!
|
||||
//! We don't support building new webcomponents with Dioxus, however.
|
||||
//!
|
||||
|
||||
use dioxus::{builder::ElementBuilder, prelude::NodeFactory};
|
||||
|
||||
fn main() {}
|
||||
|
||||
// TODO
|
||||
struct MyEle<'a, 'b> {
|
||||
el: ElementBuilder<'a, 'b>,
|
||||
fac: &'b NodeFactory<'a>,
|
||||
}
|
||||
Reference in new issue
Block a user