document every item in native-core
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@@ -1,3 +1,5 @@
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//! A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
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use rustc_hash::{FxHashMap, FxHashSet};
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use shipyard::error::GetStorage;
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use shipyard::track::Untracked;
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@@ -13,14 +15,15 @@ use crate::node::{
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};
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use crate::node_ref::{NodeMask, NodeMaskBuilder};
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use crate::node_watcher::NodeWatcher;
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use crate::passes::{DirtyNodeStates, TypeErasedPass};
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use crate::passes::{DirtyNodeStates, TypeErasedState};
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use crate::prelude::AttributeMaskBuilder;
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use crate::tree::{TreeMut, TreeMutView, TreeRef, TreeRefView};
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use crate::NodeId;
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use crate::{FxDashSet, SendAnyMap};
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/// The context passes can receive when they are executed
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#[derive(Unique)]
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pub struct SendAnyMapWrapper(SendAnyMap);
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pub(crate) struct SendAnyMapWrapper(SendAnyMap);
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impl Deref for SendAnyMapWrapper {
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type Target = SendAnyMap;
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@@ -30,8 +33,9 @@ impl Deref for SendAnyMapWrapper {
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}
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}
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/// The nodes that were changed when updating the state of the RealDom
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#[derive(Unique, Default)]
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pub struct DirtyNodesResult(FxDashSet<NodeId>);
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pub(crate) struct DirtyNodesResult(FxDashSet<NodeId>);
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impl Deref for DirtyNodesResult {
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type Target = FxDashSet<NodeId>;
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@@ -41,13 +45,15 @@ impl Deref for DirtyNodesResult {
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}
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}
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pub struct NodesDirty<V: FromAnyValue + Send + Sync> {
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/// The nodes that have been marked as dirty in the RealDom
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pub(crate) struct NodesDirty<V: FromAnyValue + Send + Sync> {
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passes_updated: FxHashMap<NodeId, FxHashSet<TypeId>>,
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nodes_updated: FxHashMap<NodeId, NodeMask>,
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pub(crate) passes: Box<[TypeErasedPass<V>]>,
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pub(crate) passes: Box<[TypeErasedState<V>]>,
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}
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impl<V: FromAnyValue + Send + Sync> NodesDirty<V> {
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/// Mark a node as dirty
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fn mark_dirty(&mut self, node_id: NodeId, mask: NodeMask) {
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self.passes_updated.entry(node_id).or_default().extend(
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self.passes
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@@ -62,6 +68,7 @@ impl<V: FromAnyValue + Send + Sync> NodesDirty<V> {
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}
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}
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/// Mark a node as added or removed from the tree
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fn mark_parent_added_or_removed(&mut self, node_id: NodeId) {
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let hm = self.passes_updated.entry(node_id).or_default();
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for pass in &*self.passes {
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@@ -71,6 +78,7 @@ impl<V: FromAnyValue + Send + Sync> NodesDirty<V> {
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}
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}
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/// Mark a node as having a child added or removed
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fn mark_child_changed(&mut self, node_id: NodeId) {
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let hm = self.passes_updated.entry(node_id).or_default();
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for pass in &*self.passes {
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@@ -85,9 +93,13 @@ type NodeWatchers<V> = Arc<RwLock<Vec<Box<dyn NodeWatcher<V> + Send + Sync>>>>;
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/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
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/// The render state passes from parent to children and or accumulates state from children to parents.
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/// To get started implement [crate::state::ParentDepState], [crate::state::NodeDepState], or [crate::state::ChildDepState] and call [RealDom::apply_mutations] to update the dom and [RealDom::update_state] to update the state of the nodes.
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/// To get started:
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/// 1) Implement [crate::passes::State] for each part of your state that you want to compute incrementally
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/// 2) Create a RealDom [RealDom::new], passing in each state you created
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/// 3) Update the state of the RealDom by adding and modifying nodes
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/// 4) Call [RealDom::update_state] to update the state of incrementally computed values on each node
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///
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/// # Custom values
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/// # Custom attribute values
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/// To allow custom values to be passed into attributes implement FromAnyValue on a type that can represent your custom value and specify the V generic to be that type. If you have many different custom values, it can be useful to use a enum type to represent the varients.
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pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
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pub(crate) world: World,
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@@ -100,10 +112,11 @@ pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
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}
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impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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pub fn new(mut passes: Box<[TypeErasedPass<V>]>) -> RealDom<V> {
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/// Create a new RealDom with the given states that will be inserted and updated when needed
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pub fn new(mut tracked_states: Box<[TypeErasedState<V>]>) -> RealDom<V> {
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// resolve dependants for each pass
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for i in 1..passes.len() {
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let (before, after) = passes.split_at_mut(i);
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for i in 1..tracked_states.len() {
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let (before, after) = tracked_states.split_at_mut(i);
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let (current, before) = before.split_last_mut().unwrap();
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for pass in before.iter_mut().chain(after.iter_mut()) {
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if current
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@@ -114,7 +127,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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}
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}
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let workload = construct_workload(&mut passes);
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let workload = construct_workload(&mut tracked_states);
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let (workload, _) = workload.build().unwrap();
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let mut world = World::new();
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let root_node: NodeType<V> = NodeType::Element(ElementNode {
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@@ -132,7 +145,10 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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let mut passes_updated = FxHashMap::default();
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let mut nodes_updated = FxHashMap::default();
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passes_updated.insert(root_id, passes.iter().map(|x| x.this_type_id).collect());
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passes_updated.insert(
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root_id,
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tracked_states.iter().map(|x| x.this_type_id).collect(),
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);
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nodes_updated.insert(root_id, NodeMaskBuilder::ALL.build());
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RealDom {
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@@ -141,7 +157,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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dirty_nodes: NodesDirty {
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passes_updated,
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nodes_updated,
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passes,
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passes: tracked_states,
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},
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node_watchers: Default::default(),
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workload,
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@@ -150,14 +166,17 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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}
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pub fn tree_mut(&self) -> TreeMutView {
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self.world.borrow().unwrap()
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}
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/// Get a reference to the tree.
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pub fn tree_ref(&self) -> TreeRefView {
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self.world.borrow().unwrap()
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}
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/// Get a mutable reference to the tree.
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pub fn tree_mut(&self) -> TreeMutView {
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self.world.borrow().unwrap()
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}
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/// Create a new node of the given type in the dom and return a mutable reference to it.
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pub fn create_node(&mut self, node: NodeType<V>) -> NodeMut<'_, V> {
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let id = self.world.add_entity(node);
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self.tree_mut().create_node(id);
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@@ -196,17 +215,20 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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self.root_id
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}
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/// Get a reference to a node.
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pub fn get(&self, id: NodeId) -> Option<NodeRef<'_, V>> {
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self.tree_ref()
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.contains(id)
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.then_some(NodeRef { id, dom: self })
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}
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/// Get a mutable reference to a node.
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pub fn get_mut(&mut self, id: NodeId) -> Option<NodeMut<'_, V>> {
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let contains = self.tree_ref().contains(id);
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contains.then(|| NodeMut::new(id, self))
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}
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/// Borrow a component from the world without updating the dirty nodes.
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fn borrow_raw<'a, B: IntoBorrow>(&'a self) -> Result<B, GetStorage>
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where
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B::Borrow: shipyard::Borrow<'a, View = B>,
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@@ -214,6 +236,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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self.world.borrow()
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}
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/// Borrow a component from the world without updating the dirty nodes.
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fn borrow_node_type_mut(&self) -> Result<ViewMut<NodeType<V>>, GetStorage> {
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self.world.borrow()
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}
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@@ -250,6 +273,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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(dirty.0, nodes_updated)
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}
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/// Traverses the dom in a depth first manner, calling the provided function on each node.
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pub fn traverse_depth_first(&self, mut f: impl FnMut(NodeRef<V>)) {
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let mut stack = vec![self.root_id()];
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let tree = self.tree_ref();
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@@ -262,6 +286,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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}
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/// Traverses the dom in a breadth first manner, calling the provided function on each node.
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pub fn traverse_breadth_first(&self, mut f: impl FnMut(NodeRef<V>)) {
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let mut queue = VecDeque::new();
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queue.push_back(self.root_id());
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@@ -277,6 +302,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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}
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/// Traverses the dom in a depth first manner mutably, calling the provided function on each node.
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pub fn traverse_depth_first_mut(&mut self, mut f: impl FnMut(NodeMut<V>)) {
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let mut stack = vec![self.root_id()];
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while let Some(id) = stack.pop() {
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@@ -292,6 +318,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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}
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/// Traverses the dom in a breadth first manner mutably, calling the provided function on each node.
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pub fn traverse_breadth_first_mut(&mut self, mut f: impl FnMut(NodeMut<V>)) {
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let mut queue = VecDeque::new();
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queue.push_back(self.root_id());
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@@ -308,6 +335,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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}
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/// Adds a [`NodeWatcher`] to the dom. Node watchers are called whenever a node is created or removed.
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pub fn add_node_watcher(&mut self, watcher: impl NodeWatcher<V> + 'static + Send + Sync) {
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self.node_watchers.write().unwrap().push(Box::new(watcher));
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}
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@@ -323,6 +351,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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}
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/// A reference to a tracked component in a node.
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pub struct ViewEntry<'a, V: Component + Send + Sync> {
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view: View<'a, V>,
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id: NodeId,
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@@ -342,6 +371,7 @@ impl<'a, V: Component + Send + Sync> Deref for ViewEntry<'a, V> {
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}
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}
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/// A mutable reference to a tracked component in a node.
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pub struct ViewEntryMut<'a, V: Component<Tracking = Untracked> + Send + Sync> {
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view: ViewMut<'a, V, Untracked>,
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id: NodeId,
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@@ -367,16 +397,21 @@ impl<'a, V: Component<Tracking = Untracked> + Send + Sync> DerefMut for ViewEntr
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}
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}
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/// A immutable view of a node
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pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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/// Get the real dom this node was created in
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fn real_dom(&self) -> &RealDom<V>;
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/// Get the id of the current node
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fn id(&self) -> NodeId;
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/// Get the type of the current node
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#[inline]
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fn node_type(&self) -> ViewEntry<NodeType<V>> {
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self.get().unwrap()
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}
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/// Get a component from the current node
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#[inline]
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fn get<'a, T: Component + Sync + Send>(&'a self) -> Option<ViewEntry<'a, T>> {
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// self.real_dom().tree.get(self.id())
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@@ -385,11 +420,13 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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.then(|| ViewEntry::new(view, self.id()))
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}
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/// Get the ids of the children of the current node
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#[inline]
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fn child_ids(&self) -> Vec<NodeId> {
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self.real_dom().tree_ref().children_ids(self.id())
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}
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/// Get the children of the current node
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#[inline]
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fn children(&self) -> Vec<NodeRef<V>> {
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self.child_ids()
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@@ -401,11 +438,13 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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.collect()
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}
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/// Get the id of the parent of the current node
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#[inline]
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fn parent_id(&self) -> Option<NodeId> {
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self.real_dom().tree_ref().parent_id(self.id())
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}
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/// Get the parent of the current node
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#[inline]
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fn parent(&self) -> Option<NodeRef<V>> {
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self.parent_id().map(|id| NodeRef {
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@@ -414,6 +453,7 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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})
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}
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/// Get the node after the current node
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#[inline]
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fn next(&self) -> Option<NodeRef<V>> {
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let parent = self.parent_id()?;
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@@ -429,6 +469,7 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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}
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}
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/// Get the node before the current node
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#[inline]
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fn prev(&self) -> Option<NodeRef<V>> {
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let parent = self.parent_id()?;
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@@ -444,12 +485,14 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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}
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}
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/// Get the height of the current node in the tree (the number of nodes between the current node and the root)
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#[inline]
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fn height(&self) -> u16 {
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self.real_dom().tree_ref().height(self.id()).unwrap()
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}
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}
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/// An immutable reference to a node in a RealDom
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pub struct NodeRef<'a, V: FromAnyValue + Send + Sync = ()> {
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id: NodeId,
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dom: &'a RealDom<V>,
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@@ -478,12 +521,14 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeRef<'a, V> {
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}
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}
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/// A mutable refrence to a node in the RealDom that tracks what States need to be updated
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pub struct NodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
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id: NodeId,
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dom: &'a mut RealDom<V>,
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}
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impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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/// Create a new mutable refrence to a node in a RealDom
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pub fn new(id: NodeId, dom: &'a mut RealDom<V>) -> Self {
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Self { id, dom }
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}
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@@ -502,16 +547,19 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeImmutable<V> for NodeMut<'a, V> {
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}
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impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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/// Get the real dom this node was created in mutably
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#[inline(always)]
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pub fn real_dom_mut(&mut self) -> &mut RealDom<V> {
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self.dom
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}
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/// Get the parent of this node mutably
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#[inline]
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pub fn parent_mut(&mut self) -> Option<NodeMut<V>> {
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self.parent_id().map(|id| NodeMut { id, dom: self.dom })
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}
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/// Get a component from the current node mutably
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#[inline]
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pub fn get_mut<T: Component<Tracking = Untracked> + Sync + Send>(
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&mut self,
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@@ -527,6 +575,9 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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Some(ViewEntryMut::new(view_mut, self.id))
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}
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/// Insert a custom component into this node
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///
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/// Note: Components that implement State and are added when the RealDom is created will automatically be created
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#[inline]
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pub fn insert<T: Component + Sync + Send>(&mut self, value: T) {
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// mark the node state as dirty
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@@ -539,6 +590,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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self.dom.world.add_component(self.id, value);
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}
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/// Get the next node
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#[inline]
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pub fn next_mut(self) -> Option<NodeMut<'a, V>> {
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let parent = self.parent_id()?;
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@@ -551,6 +603,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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}
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}
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/// Get the previous node
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#[inline]
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pub fn prev_mut(self) -> Option<NodeMut<'a, V>> {
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let parent = self.parent_id()?;
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@@ -563,6 +616,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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}
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}
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/// Add the given node to the end of this nodes children
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#[inline]
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pub fn add_child(&mut self, child: NodeId) {
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self.dom.dirty_nodes.mark_child_changed(self.id);
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@@ -571,6 +625,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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NodeMut::new(child, self.dom).mark_moved();
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}
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/// Insert this node after the given node
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#[inline]
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pub fn insert_after(&mut self, old: NodeId) {
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let id = self.id();
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@@ -583,6 +638,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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self.mark_moved();
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}
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/// Insert this node before the given node
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#[inline]
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pub fn insert_before(&mut self, old: NodeId) {
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let id = self.id();
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@@ -595,6 +651,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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self.mark_moved();
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}
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/// Remove this node from the RealDom
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#[inline]
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pub fn remove(&mut self) {
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let id = self.id();
|
||||
@@ -629,8 +686,9 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
|
||||
self.dom.tree_mut().remove_single(id);
|
||||
}
|
||||
|
||||
/// Replace this node with a different node
|
||||
#[inline]
|
||||
pub fn replace(&mut self, new: NodeId) {
|
||||
pub fn replace(mut self, new: NodeId) {
|
||||
self.mark_removed();
|
||||
if let Some(parent_id) = self.parent_id() {
|
||||
self.real_dom_mut()
|
||||
@@ -644,6 +702,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
|
||||
self.dom.tree_mut().replace(id, new);
|
||||
}
|
||||
|
||||
/// Add an event listener
|
||||
#[inline]
|
||||
pub fn add_event_listener(&mut self, event: &str) {
|
||||
let id = self.id();
|
||||
@@ -673,6 +732,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Remove an event listener
|
||||
#[inline]
|
||||
pub fn remove_event_listener(&mut self, event: &str) {
|
||||
let id = self.id();
|
||||
@@ -694,6 +754,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// mark that this node was removed for the incremental system
|
||||
fn mark_removed(&mut self) {
|
||||
let watchers = self.dom.node_watchers.clone();
|
||||
for watcher in &*watchers.read().unwrap() {
|
||||
@@ -701,6 +762,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// mark that this node was moved for the incremental system
|
||||
fn mark_moved(&mut self) {
|
||||
let watchers = self.dom.node_watchers.clone();
|
||||
for watcher in &*watchers.read().unwrap() {
|
||||
@@ -708,6 +770,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Get a mutable reference to the type of the current node
|
||||
pub fn node_type_mut(&mut self) -> NodeTypeMut<'_, V> {
|
||||
let id = self.id();
|
||||
let RealDom {
|
||||
@@ -730,6 +793,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Set the type of the current node
|
||||
pub fn set_type(&mut self, new: NodeType<V>) {
|
||||
{
|
||||
let mut view: ViewMut<NodeType<V>> = self.dom.borrow_node_type_mut().unwrap();
|
||||
@@ -740,6 +804,8 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
|
||||
.mark_dirty(self.id, NodeMaskBuilder::ALL.build())
|
||||
}
|
||||
|
||||
/// Clone a node and it's children and returns the id of the new node.
|
||||
/// This is more effecient than creating the node from scratch because it can pre-allocate the memory required.
|
||||
#[inline]
|
||||
pub fn clone_node(&mut self) -> NodeId {
|
||||
let new_node = self.node_type().clone();
|
||||
@@ -757,12 +823,17 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// A mutable refrence to the type of a node in the RealDom
|
||||
pub enum NodeTypeMut<'a, V: FromAnyValue + Send + Sync = ()> {
|
||||
/// An element node
|
||||
Element(ElementNodeMut<'a, V>),
|
||||
/// A text node
|
||||
Text(TextNodeMut<'a, V>),
|
||||
/// A placeholder node
|
||||
Placeholder,
|
||||
}
|
||||
|
||||
/// A mutable refrence to a text node in the RealDom
|
||||
pub struct TextNodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
|
||||
id: NodeId,
|
||||
text: ViewEntryMut<'a, NodeType<V>>,
|
||||
@@ -770,6 +841,7 @@ pub struct TextNodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
|
||||
}
|
||||
|
||||
impl<V: FromAnyValue + Send + Sync> TextNodeMut<'_, V> {
|
||||
/// Get the underlying test of the node
|
||||
pub fn text(&self) -> &str {
|
||||
match &*self.text {
|
||||
NodeType::Text(text) => &text.text,
|
||||
@@ -777,6 +849,7 @@ impl<V: FromAnyValue + Send + Sync> TextNodeMut<'_, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the underlying text mutably
|
||||
pub fn text_mut(&mut self) -> &mut String {
|
||||
self.dirty_nodes
|
||||
.mark_dirty(self.id, NodeMaskBuilder::new().with_text().build());
|
||||
@@ -804,6 +877,7 @@ impl<V: FromAnyValue + Send + Sync> DerefMut for TextNodeMut<'_, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// A mutable refrence to a text Element node in the RealDom
|
||||
pub struct ElementNodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
|
||||
id: NodeId,
|
||||
element: ViewEntryMut<'a, NodeType<V>>,
|
||||
@@ -811,6 +885,7 @@ pub struct ElementNodeMut<'a, V: FromAnyValue + Send + Sync = ()> {
|
||||
}
|
||||
|
||||
impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
|
||||
/// Get the current element
|
||||
fn element(&self) -> &ElementNode<V> {
|
||||
match &*self.element {
|
||||
NodeType::Element(element) => element,
|
||||
@@ -818,6 +893,7 @@ impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the current element mutably (does not mark anything as dirty)
|
||||
fn element_mut(&mut self) -> &mut ElementNode<V> {
|
||||
match &mut *self.element {
|
||||
NodeType::Element(element) => element,
|
||||
@@ -825,30 +901,36 @@ impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the tag of the element
|
||||
pub fn tag(&self) -> &str {
|
||||
&self.element().tag
|
||||
}
|
||||
|
||||
/// Get a mutable reference to the tag of the element
|
||||
pub fn tag_mut(&mut self) -> &mut String {
|
||||
self.dirty_nodes
|
||||
.mark_dirty(self.id, NodeMaskBuilder::new().with_tag().build());
|
||||
&mut self.element_mut().tag
|
||||
}
|
||||
|
||||
/// Get a reference to the namespace the element is in
|
||||
pub fn namespace(&self) -> Option<&str> {
|
||||
self.element().namespace.as_deref()
|
||||
}
|
||||
|
||||
/// Get a mutable reference to the namespace the element is in
|
||||
pub fn namespace_mut(&mut self) -> &mut Option<String> {
|
||||
self.dirty_nodes
|
||||
.mark_dirty(self.id, NodeMaskBuilder::new().with_namespace().build());
|
||||
&mut self.element_mut().namespace
|
||||
}
|
||||
|
||||
/// Get a reference to all of the attributes currently set on the element
|
||||
pub fn attributes(&self) -> &FxHashMap<OwnedAttributeDiscription, OwnedAttributeValue<V>> {
|
||||
&self.element().attributes
|
||||
}
|
||||
|
||||
/// Set an attribute in the element
|
||||
pub fn set_attribute(
|
||||
&mut self,
|
||||
name: OwnedAttributeDiscription,
|
||||
@@ -863,7 +945,8 @@ impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
|
||||
self.element_mut().attributes.insert(name, value)
|
||||
}
|
||||
|
||||
pub fn remove_attributes(
|
||||
/// Remove an attribute from the element
|
||||
pub fn remove_attribute(
|
||||
&mut self,
|
||||
name: &OwnedAttributeDiscription,
|
||||
) -> Option<OwnedAttributeValue<V>> {
|
||||
@@ -876,6 +959,7 @@ impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
|
||||
self.element_mut().attributes.remove(name)
|
||||
}
|
||||
|
||||
/// Get an attribute of the element
|
||||
pub fn get_attribute_mut(
|
||||
&mut self,
|
||||
name: &OwnedAttributeDiscription,
|
||||
@@ -889,13 +973,18 @@ impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
|
||||
self.element_mut().attributes.get_mut(name)
|
||||
}
|
||||
|
||||
/// Get the set of all events the element is listening to
|
||||
pub fn listeners(&self) -> &FxHashSet<String> {
|
||||
&self.element().listeners
|
||||
}
|
||||
}
|
||||
|
||||
fn construct_workload<V: FromAnyValue + Send + Sync>(passes: &mut [TypeErasedPass<V>]) -> Workload {
|
||||
// Create a workload from all of the passes. This orders the passes so that each pass will only run at most once.
|
||||
fn construct_workload<V: FromAnyValue + Send + Sync>(
|
||||
passes: &mut [TypeErasedState<V>],
|
||||
) -> Workload {
|
||||
let mut workload = Workload::new("Main Workload");
|
||||
// Assign a unique index to keep track of each pass
|
||||
let mut unresloved_workloads = passes
|
||||
.iter_mut()
|
||||
.enumerate()
|
||||
@@ -922,6 +1011,7 @@ fn construct_workload<V: FromAnyValue + Send + Sync>(passes: &mut [TypeErasedPas
|
||||
.map(|workload| workload.after_all(dependancy_id.to_string()));
|
||||
}
|
||||
}
|
||||
// Add all of the passes
|
||||
for (_, _, mut workload_system) in unresloved_workloads {
|
||||
workload = workload.with_system(workload_system.take().unwrap());
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user