Merge branch 'master' into jk/remove_node_safety
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@@ -35,7 +35,7 @@ pub struct UserEvent {
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/// Priority of Event Triggers.
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///
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/// Internally, Dioxus will abort work that's taking too long if new, more important, work arrives. Unlike React, Dioxus
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/// Internally, Dioxus will abort work that's taking too long if new, more important work arrives. Unlike React, Dioxus
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/// won't be afraid to pause work or flush changes to the RealDOM. This is called "cooperative scheduling". Some Renderers
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/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
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///
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@@ -69,17 +69,17 @@ pub enum EventPriority {
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High = 2,
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/// "Medium priority" work is generated by page events not triggered by the user. These types of events are less important
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/// than "High Priority" events and will take presedence over low priority events.
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/// than "High Priority" events and will take precedence over low priority events.
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///
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/// This is typically reserved for VirtualEvents that are not related to keyboard or mouse input.
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///
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/// React calls these "continuous" events (e.g. mouse move, mouse wheel, touch move, etc).
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Medium = 1,
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/// "Low Priority" work will always be pre-empted unless the work is significantly delayed, in which case it will be
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/// "Low Priority" work will always be preempted unless the work is significantly delayed, in which case it will be
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/// advanced to the front of the work queue until completed.
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///
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/// The primary user of Low Priority work is the asynchronous work system (suspense).
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/// The primary user of Low Priority work is the asynchronous work system (Suspense).
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///
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/// This is considered "idle" work or "background" work.
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Low = 0,
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@@ -505,7 +505,7 @@ pub mod on {
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/// _ => {}
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/// }
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/// ```
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///
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///
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pub key: String,
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/// Get the key code as an enum Variant.
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@@ -525,7 +525,7 @@ pub mod on {
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/// _ => {}
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/// }
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/// ```
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///
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///
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pub key_code: KeyCode,
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/// Indicate if the `alt` modifier key was pressed during this keyboard event
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