fix broken doc links
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@@ -15,7 +15,7 @@ use crate::{
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/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
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/// The render state passes from parent to children and or accumulates state from children to parents.
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/// To get started implement [PushedDownState] and or [BubbledUpState] and call [RealDom::apply_mutations] to update the dom and [RealDom::update_state] to update the state of the nodes.
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/// To get started implement [crate::state::ParentDepState], [crate::state::NodeDepState], or [crate::state::ChildDepState] and call [RealDom::apply_mutations] to update the dom and [RealDom::update_state] to update the state of the nodes.
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#[derive(Debug)]
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pub struct RealDom<S: State> {
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root: usize,
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@@ -712,7 +712,7 @@ impl<S: State> IndexMut<ElementId> for RealDom<S> {
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}
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}
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/// The node is stored client side and stores only basic data about the node. For more complete information about the node see [`domNode::element`].
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/// The node is stored client side and stores only basic data about the node.
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#[derive(Debug, Clone)]
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pub struct Node<S: State> {
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/// The id of the node this node was created from.
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