wip: fix ssr
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@@ -5,14 +5,16 @@
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//! if the type supports PartialEq. The Properties trait is used by the rsx! and html! macros to generate the type-safe builder
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//! that ensures compile-time required and optional fields on cx.
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use crate::innerlude::{Element, LazyNodes, Scope};
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use crate::{
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innerlude::{Element, Scope},
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LazyNodes,
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};
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pub struct FragmentProps<'a>(Element<'a>);
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pub struct FragmentBuilder<'a, const BUILT: bool>(Element<'a>);
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impl<'a> FragmentBuilder<'a, false> {
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pub fn children(self, children: Element<'a>) -> FragmentBuilder<'a, true> {
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todo!()
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// FragmentBuilder(children)
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FragmentBuilder(children)
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}
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}
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impl<'a, const A: bool> FragmentBuilder<'a, A> {
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@@ -99,8 +101,8 @@ impl<'a> Properties for FragmentProps<'a> {
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/// You want to use this free-function when your fragment needs a key and simply returning multiple nodes from rsx! won't cut it.
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#[allow(non_upper_case_globals, non_snake_case)]
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pub fn Fragment<'a>(cx: Scope<'a, FragmentProps<'a>>) -> Element {
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todo!()
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// cx.render(Some(LazyNodes::new(|f| f.fragment_from_iter(&cx.props.0))))
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let i = cx.props.0.as_ref().map(|f| f.decouple());
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cx.render(Some(LazyNodes::new(|f| f.fragment_from_iter(i))))
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}
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/// Every "Props" used for a component must implement the `Properties` trait. This trait gives some hints to Dioxus
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@@ -42,7 +42,7 @@ pub mod prelude {
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pub mod exports {
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//! Important dependencies that are used by the rest of the library
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// the foundation of this library
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//! Feel free to just add the dependencies in your own Crates.toml
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pub use bumpalo;
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pub use futures_channel;
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}
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@@ -774,3 +774,16 @@ impl IntoVNode<'_> for Arguments<'_> {
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cx.text(self)
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}
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}
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impl<'a> IntoVNode<'a> for &Option<VNode<'a>> {
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fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
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let r = self.as_ref().map(|f| f.decouple());
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cx.fragment_from_iter(r)
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}
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}
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impl<'a> IntoVNode<'a> for &VNode<'a> {
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fn into_vnode(self, _cx: NodeFactory<'a>) -> VNode<'a> {
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self.decouple()
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}
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}
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@@ -136,30 +136,7 @@ impl ScopeArena {
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}
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};
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let mut frames = [BumpFrame::new(node_capacity), BumpFrame::new(node_capacity)];
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// todo - add the node
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// frames[0].nodes.get_mut().push({
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// let vnode = frames[0]
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// .bump
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// .alloc(VNode::Text(frames[0].bump.alloc(VText {
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// dom_id: Default::default(),
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// is_static: false,
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// text: "",
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// })));
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// unsafe { std::mem::transmute(vnode as *mut VNode) }
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// });
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// frames[1].nodes.get_mut().push({
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// let vnode = frames[1]
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// .bump
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// .alloc(VNode::Text(frames[1].bump.alloc(VText {
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// dom_id: Default::default(),
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// is_static: false,
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// text: "",
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// })));
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// unsafe { std::mem::transmute(vnode as *mut VNode) }
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// });
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let frames = [BumpFrame::new(node_capacity), BumpFrame::new(node_capacity)];
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let scope = self.bump.alloc(ScopeState {
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sender: self.sender.clone(),
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@@ -217,9 +194,6 @@ impl ScopeArena {
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scope.is_subtree_root.set(false);
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scope.subtree.set(0);
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// scope.frames[0].nodes.get_mut().clear();
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// scope.frames[1].nodes.get_mut().clear();
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scope.frames[0].bump.reset();
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scope.frames[1].bump.reset();
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@@ -258,8 +232,6 @@ impl ScopeArena {
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self.nodes.borrow_mut().remove(id.0);
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}
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// These methods would normally exist on `scope` but they need access to *all* of the scopes
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/// This method cleans up any references to data held within our hook list. This prevents mutable aliasing from
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/// causing UB in our tree.
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///
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@@ -379,7 +351,6 @@ impl ScopeArena {
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pub fn wip_head(&self, id: ScopeId) -> &VNode {
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let scope = self.get_scope(id).unwrap();
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let frame = scope.wip_frame();
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let nodes = frame.nodes.borrow();
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let node = unsafe { &*frame.nodes.get() };
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unsafe { std::mem::transmute::<&VNode, &VNode>(node) }
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}
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